using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
public class spawner : MonoBehaviour
{
public Birdy Bird;
public GameObject Borular;
public float height;
void Update()
{
}
public IEnumerator SpawnObject()
{
while(!Bird.İsdead)
{
Instantiate(Borular, new Vector3(3, Random.Range(-height, height), 0), quaternion.identity);
yield return new WaitForSeconds(1f);
}
}
}