GTX 1650 RDR 2 ayarlar için önerisi

İşletim sistemi
Windows 10

Ensar Haksever

Femtopat
Katılım
13 Temmuz 2021
Mesajlar
12
Ekran kartı
GTX 1650
İşlemci
İ7 10. Nesil
Sistem özellikleri:
i7 10. nesil.
GTX 1650 4 GB.
16 GB RAM.
Benim PC özellikleri bu RDR 2 de bu hem grafik bana güzel gelsin hem de akıcı bir şekilde oynamak istiyorum...
Hangi ayarları yapmalıyım bir öneriniz varsa sevinirim...
 
Son düzenleyen: Moderatör:

selamlarabi39

Decapat
Katılım
22 Mayıs 2020
Mesajlar
61
Çözümler
1
1650'li dizüstü bilgisayarımda kullandığım, 35-50fps arasında görseli gerçekten kuvvetli, performans konusunda stabil bir ayardır.
Bu kodları bir boş metin dosyasına yapıştırdıktan sonra dosya adını "system.xml" olarak ayarlayın. Oyun kapalı iken "C:\kullanıcılar\kullanıcıismi\rockstar\rdr2\settings" dizinine kopyalamanız halinde ayarlar aktif olaraktır.
Oyuna girdiğinizde pencere modunu full ekran olarak kaydetmeyi ve
Beğenmemeniz durumunda eski ayarlara geri döndürmek için kendi ayar dosyanızın kopyasını oluşturmayı unutmayın.
İyi oyunlar dilerim.

<rage__fwuiSystemSettingsCollection>
<version value="37"/>
<configSource>kSettingsConfig_Auto</configSource>
<graphics>
<tessellation>kSettingLevel_Ultra</tessellation>
<shadowQuality>kSettingLevel_High</shadowQuality>
<farShadowQuality>kSettingLevel_High</farShadowQuality>
<reflectionQuality>kSettingLevel_Medium</reflectionQuality>
<mirrorQuality>kSettingLevel_Ultra</mirrorQuality>
<ssao>kSettingLevel_Low</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_Ultra</particleQuality>
<waterQuality>kSettingLevel_Custom</waterQuality>
<volumetricsQuality>kSettingLevel_Custom</volumetricsQuality>
<lightingQuality>kSettingLevel_Medium</lightingQuality>
<ambientLightingQuality>kSettingLevel_High</ambientLightingQuality>
<anisotropicFiltering value="4"/>
<dlssIndex value="0"/>
<dlssQuality value="5"/>
<taa>kSettingLevel_High</taa>
<fxaaEnabled value="false"/>
<msaa value="0"/>
<graphicsQualityPreset value="0.500000"/>
<hdr value="true"/>
<hdrIntensity value="100"/>
<hdrPeakBrightness value="1000"/>
<hdrFilmicMode value="true"/>
<gamma value="15"/>
<hdrSettingsMigrated value="true"/>
</graphics>
<advancedGraphics>
<API>kSettingAPI_Vulkan</API>
<locked value="true"/>
<asyncComputeEnabled value="false"/>
<transferQueuesEnabled value="true"/>
<shadowSoftShadows>kSettingLevel_High</shadowSoftShadows>
<motionBlur value="false"/>
<motionBlurLimit value="16.000000"/>
<particleLightingQuality>kSettingLevel_Ultra</particleLightingQuality>
<waterReflectionSSR value="true"/>
<waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality>
<waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality>
<waterSimulationQuality value="2"/>
<waterLightingQuality>kSettingLevel_Medium</waterLightingQuality>
<furDisplayQuality>kSettingLevel_High</furDisplayQuality>
<maxTexUpgradesPerFrame value="5"/>
<shadowGrassShadows>kSettingLevel_High</shadowGrassShadows>
<shadowParticleShadows value="true"/>
<shadowLongShadows value="true"/>
<directionalShadowsAlpha value="false"/>
<worldHeightShadowQuality value="0.660000"/>
<directionalScreenSpaceShadowQuality value="0.660000"/>
<ambientMaskVolumesHighPrecision value="false"/>
<scatteringVolumeQuality>kSettingLevel_High</scatteringVolumeQuality>
<volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality>
<volumetricsLightingQuality>kSettingLevel_High</volumetricsLightingQuality>
<volumetricsRaymarchResolutionUnclamped value="false"/>
<terrainShadowQuality>kSettingLevel_High</terrainShadowQuality>
<damageModelsDisabled value="false"/>
<decalQuality>kSettingLevel_Medium</decalQuality>
<ssaoFullScreenEnabled value="false"/>
<ssaoType value="0"/>
<ssdoSampleCount value="4"/>
<ssdoUseDualRadii value="false"/>
<ssdoResolution>kSettingLevel_Low</ssdoResolution>
<ssdoTAABlendEnabled value="true"/>
<ssroSampleCount value="2"/>
<snowGlints value="true"/>
<POMQuality>kSettingLevel_Ultra</POMQuality>
<probeRelightEveryFrame value="false"/>
<scalingMode>kSettingScale_Mode1o1</scalingMode>
<reflectionMSAA value="0"/>
<lodScale value="1.000000"/>
<grassLod value="3.000000"/>
<pedLodBias value="0.000000"/>
<vehicleLodBias value="0.000000"/>
<sharpenIntensity value="1.250000"/>
<treeQuality>kSettingLevel_High</treeQuality>
<deepsurfaceQuality>kSettingLevel_High</deepsurfaceQuality>
<treeTessellationEnabled value="false"/>
</advancedGraphics>
<video>
<adapterIndex value="0"/>
<outputIndex value="0"/>
<resolutionIndex value="13"/>
<screenWidth value="1920"/>
<screenHeight value="1080"/>
<resolutionIndexWindowed value="13"/>
<screenWidthWindowed value="1920"/>
<screenHeightWindowed value="1080"/>
<refreshRateIndex value="0"/>
<refreshRateNumerator value="60"/>
<refreshRateDenominator value="1"/>
<windowed value="2"/>
<vSync value="1"/>
<tripleBuffered value="true"/>
<pauseOnFocusLoss value="false"/>
<constrainMousePointer value="false"/>
</video>
<videoCardDescription>NVIDIA NVIDIA GeForce GTX 1650</videoCardDescription>
</rage__fwuiSystemSettingsCollection>



Yukarıdaki ayarların benchmark testi.

1646085553742.png

Duruma göre ssao ayarını orta olarak ayarlayabilirsiniz.
1650'li dizüstü bilgisayarımda kullandığım, 35-50fps arasında görseli gerçekten kuvvetli, performans konusunda stabil bir ayardır.
Bu kodları bir boş metin dosyasına yapıştırdıktan sonra dosya adını "system.xml" olarak ayarlayın. Oyun kapalı iken "C:\kullanıcılar\kullanıcıismi\rockstar\rdr2\settings" dizinine kopyalamanız halinde ayarlar aktif olaraktır.
Oyuna girdiğinizde pencere modunu full ekran olarak kaydetmeyi ve
Beğenmemeniz durumunda eski ayarlara geri döndürmek için kendi ayar dosyanızın kopyasını oluşturmayı unutmayın.
İyi oyunlar dilerim.

<rage__fwuiSystemSettingsCollection>
<version value="37"/>
<configSource>kSettingsConfig_Auto</configSource>
<graphics>
<tessellation>kSettingLevel_Ultra</tessellation>
<shadowQuality>kSettingLevel_High</shadowQuality>
<farShadowQuality>kSettingLevel_High</farShadowQuality>
<reflectionQuality>kSettingLevel_Medium</reflectionQuality>
<mirrorQuality>kSettingLevel_Ultra</mirrorQuality>
<ssao>kSettingLevel_Medium</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_Ultra</particleQuality>
<waterQuality>kSettingLevel_Custom</waterQuality>
<volumetricsQuality>kSettingLevel_Custom</volumetricsQuality>
<lightingQuality>kSettingLevel_Medium</lightingQuality>
<ambientLightingQuality>kSettingLevel_High</ambientLightingQuality>
<anisotropicFiltering value="4"/>
<dlssIndex value="0"/>
<dlssQuality value="5"/>
<taa>kSettingLevel_High</taa>
<fxaaEnabled value="false"/>
<msaa value="0"/>
<graphicsQualityPreset value="0.500000"/>
<hdr value="true"/>
<hdrIntensity value="100"/>
<hdrPeakBrightness value="1000"/>
<hdrFilmicMode value="true"/>
<gamma value="30"/>
<hdrSettingsMigrated value="true"/>
</graphics>
<advancedGraphics>
<API>kSettingAPI_Vulkan</API>
<locked value="true"/>
<asyncComputeEnabled value="false"/>
<transferQueuesEnabled value="true"/>
<shadowSoftShadows>kSettingLevel_High</shadowSoftShadows>
<motionBlur value="false"/>
<motionBlurLimit value="16.000000"/>
<particleLightingQuality>kSettingLevel_Ultra</particleLightingQuality>
<waterReflectionSSR value="true"/>
<waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality>
<waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality>
<waterSimulationQuality value="2"/>
<waterLightingQuality>kSettingLevel_Medium</waterLightingQuality>
<furDisplayQuality>kSettingLevel_High</furDisplayQuality>
<maxTexUpgradesPerFrame value="5"/>
<shadowGrassShadows>kSettingLevel_High</shadowGrassShadows>
<shadowParticleShadows value="true"/>
<shadowLongShadows value="true"/>
<directionalShadowsAlpha value="false"/>
<worldHeightShadowQuality value="0.660000"/>
<directionalScreenSpaceShadowQuality value="0.660000"/>
<ambientMaskVolumesHighPrecision value="false"/>
<scatteringVolumeQuality>kSettingLevel_High</scatteringVolumeQuality>
<volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality>
<volumetricsLightingQuality>kSettingLevel_High</volumetricsLightingQuality>
<volumetricsRaymarchResolutionUnclamped value="false"/>
<terrainShadowQuality>kSettingLevel_High</terrainShadowQuality>
<damageModelsDisabled value="false"/>
<decalQuality>kSettingLevel_Medium</decalQuality>
<ssaoFullScreenEnabled value="false"/>
<ssaoType value="0"/>
<ssdoSampleCount value="4"/>
<ssdoUseDualRadii value="false"/>
<ssdoResolution>kSettingLevel_Low</ssdoResolution>
<ssdoTAABlendEnabled value="true"/>
<ssroSampleCount value="2"/>
<snowGlints value="true"/>
<POMQuality>kSettingLevel_Ultra</POMQuality>
<probeRelightEveryFrame value="false"/>
<scalingMode>kSettingScale_Mode1o1</scalingMode>
<reflectionMSAA value="0"/>
<lodScale value="1.000000"/>
<grassLod value="3.000000"/>
<pedLodBias value="0.000000"/>
<vehicleLodBias value="0.000000"/>
<sharpenIntensity value="1.250000"/>
<treeQuality>kSettingLevel_High</treeQuality>
<deepsurfaceQuality>kSettingLevel_High</deepsurfaceQuality>
<treeTessellationEnabled value="false"/>
</advancedGraphics>
<video>
<adapterIndex value="0"/>
<outputIndex value="0"/>
<resolutionIndex value="13"/>
<screenWidth value="1920"/>
<screenHeight value="1080"/>
<resolutionIndexWindowed value="13"/>
<screenWidthWindowed value="1920"/>
<screenHeightWindowed value="1080"/>
<refreshRateIndex value="0"/>
<refreshRateNumerator value="60"/>
<refreshRateDenominator value="1"/>
<windowed value="2"/>
<vSync value="1"/>
<tripleBuffered value="true"/>
<pauseOnFocusLoss value="false"/>
<constrainMousePointer value="false"/>
</video>
<videoCardDescription>NVIDIA NVIDIA GeForce GTX 1650</videoCardDescription>
</rage__fwuiSystemSettingsCollection>



Yukarıdaki ayarların benchmark testi.

1646085553742.png
 
Son düzenleme:

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