CS Sunucusuna Bağlanamıyorum

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25 Kasım 2019
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Steam CMD'den CS:GO server kurdum sanal makineye 27015 portu sanal makinede mevcut. Sunucuyu açıyorum, daha sonra CS'yi açıyorum, konsola connect IP'imi yazıyorum. Bağlanamıyorum. Bilgisi olan var mı?
@iambmys9 @Ellie Williams
 
Son düzenleme:
"logs" tarzı bir klasör olmalı sunucunun klasörleri arasında.
En yenisini atman lazım.
Hocam baktım bulamadım fotoğrafları atıyorum.
Fotoğrafların içinde önemli birşey varsa lütfen söyleyin sansür atayım.
Ve son fotoğrafta sunucuya girmeyemi çalışmışlar?
 

Dosya Ekleri

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Tahminimce şu hatadan dolayı giriş yapamıyorsunuz. Port ayarınız da dahil sunucu ayarlarınız server.cfg dosyasının, oyun moduna spesifik ayarlar da gamemode_casual_server.cfg içinde değil mi? Bu dosyaları yükleyemezse sunucu ayarlarınız da yüklenmez.

Fotoğrafların içinde önemli birşey varsa lütfen söyleyin sansür atayım.
Atılacak bir şey yok.
Ve son fotoğrafta sunucuya girmeye mi çalışmışlar?
Hayır. Sunucunuz Steam sunucularına bağlanıyor, olması gerektiği gibi.
 
Tahminimce şu hatadan dolayı giriş yapamıyorsunuz. Port ayarınız da dahil sunucu ayarlarınız server.cfg dosyasının, oyun moduna spesifik ayarlar da gamemode_casual_server.cfg içinde değil mi? Bu dosyaları yükleyemezse sunucu ayarlarınız da yüklenmez.
Hocam ben hiç cfg ayarı falan hiçbirşey yapmadım.
Port ayarlarını ise müşteri hizmetlerini yazdım açtık dediler bana.
Sunucuyu kurdum sonra başlatma kodu girdim sonra başka hiçbirşey yapmadım.
 
Hocam ben hiç cfg ayarı falan hiçbirşey yapmadım.
Port ayarlarını ise müşteri hizmetlerini yazdım açtık dediler bana.
Sunucuda ayarını yapmadıktan sonra port açsan ne yazar. :)

Sunucunun klasöründe csgo/cfg klasörüne git.
server.cfg adında bir dosya varsa:
  • Dosyayı aç.
  • Herhangi bir satıra şunu ekle: hostport 27017 (27017 örnek port)
Eğer yoksa:
  • server adında bir metin belgesi oluştur.
  • Aşağıdaki kodların tamamını kopyalayıp metin belgesine yapıştır.
  • hostport girdisinden istediğiniz portu ayarlayabilirsin. Silerseniz otomatik olarak 27015 atar.
  • Dosyanın uzantısını .cfg olarak değiştirip kaydet.

Ayriyetten başlatma kodlarına -port XXXXX (xleri ayarlayacağın port ile değiştirmen gerekiyor) ekleyerek de sunucunun portunu değiştirebilirsin.
 
Sunucuda ayarını yapmadıktan sonra port açsan ne yazar. :)

Sunucunun klasöründe csgo/cfg klasörüne git.
server.cfg adında bir dosya varsa:
  • Dosyayı aç.
  • Herhangi bir satıra şunu ekle: hostport 27017 (27017 örnek port)
Eğer yoksa:
  • server adında bir metin belgesi oluştur.
  • Aşağıdaki kodların tamamını kopyalayıp metin belgesine yapıştır.
  • hostport girdisinden istediğiniz portu ayarlayabilirsin. Silerseniz otomatik olarak 27015 atar.
  • Dosyanın uzantısını .cfg olarak değiştirip kaydet.

Ayriyetten başlatma kodlarına -port XXXXX (xleri ayarlayacağın port ile değiştirmen gerekiyor) ekleyerek de sunucunun portunu değiştirebilirsin.
Hocam tam ne yapacağımı anlamadım şimdi dediğiniz yere gittim server.cfg yoktu.
Cfg klasörünün içine server diye txt oluşturdum şimdi içine hangi kodları gireceğim?
 
Cfg klasörünün içine server diye txt oluşturdum şimdi içine hangi kodları gireceğim?
Pardon, kodları atmamışım.
Kod:
// FatalityServers.com CSGO Server.cfg v2.7
// Created by: FatalityServers.com
// https://fatalityservers.com
// DO NOT REMOVE THIS INFORMATION.
// Server Name
hostname "CSGODev.com CSGO Server" //Hostname for the server, will show up in server browsers.
// RCON Password
rcon_password "" //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.
// Private Server Password
sv_password "" //Leave blank unless you want your server set as private.
hostport 27015
// Server CVARs
mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0" //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0" //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1" //Auto balaces the teams
mp_autokick "1" //kicks idle or teamkilling players.
mp_tkpunish "0" //Enables team killer punishment.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "0" //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_pausable "0" //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2" //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1" //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0" //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0" //Allow cheats on server. LEAVE OFF
sv_alternateticks "0" //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0" //Forces server side pre-loading.
sv_friction "4" //World friction.
sv_pure "0" // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0" // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
// Round Convars
mp_freezetime "6" //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "0" //Amount of money awared to every player after each round
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_teamcashawards "1" //Teams can earn money by performing in-game actions
mp_maxrounds "30" //Maximum amount of rounds per map
mp_timelimit "0" //How many minutes for the whole map
mp_roundtime "2" //How many minutes each round takes.
mp_freezetime "5" //how many seconds to keep players frozen when the round starts
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1" //Drop defuser on player death
mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_c4timer "45" //how long from when the C4 is armed until it blows
mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15" //Number of seconds that halftime lasts
mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30" //Max amount of rounds per map
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
mp_roundtime "3" //How many minutes each round takes.
mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 10 //Determines the total number of bots in the game.
bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
// Logging
//log on //This is set to turn on logging!
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "0" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
// Server Rates
sv_maxcmdrate "200" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "200" //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "10" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "5000" //Min bandwidth rate allowed on server, 0 == unlimited
//CVARS for bhopping
sv_accelerate "10" //Acceleration. Default 10
sv_friction "4" //World friction. Default 4
sv_staminajumpcost ".1" //Stamina penalty for jumping. Default .1
sv_staminalandcost ".1" //Stamina penalty for landing. Default .1
sv_staminamax "80" //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "50" //Rate at which stamina recovers (units/sec). Default 50
// Money cvars
mp_startmoney "400" //Amount of money each player gets when they reset.
mp_maxmoney "16000" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
// Voting Options
sv_allow_votes "1" //Turns server voting on and off.
sv_vote_allow_spectators "0" //Allow spectators to vote?"
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "120" //How often someone can individually call a vote.
sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "CSGODEV" //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
 
Pardon, kodları atmamışım.
Kod:
// FatalityServers.com CSGO Server.cfg v2.7
// Created by: FatalityServers.com
// https://fatalityservers.com
// DO NOT REMOVE THIS INFORMATION.
// Server Name
hostname "CSGODev.com CSGO Server" //Hostname for the server, will show up in server browsers.
// RCON Password
rcon_password "" //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.
// Private Server Password
sv_password "" //Leave blank unless you want your server set as private.
hostport 27015
// Server CVARs
mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0" //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0" //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1" //Auto balaces the teams
mp_autokick "1" //kicks idle or teamkilling players.
mp_tkpunish "0" //Enables team killer punishment.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "0" //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_pausable "0" //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2" //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1" //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0" //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0" //Allow cheats on server. LEAVE OFF
sv_alternateticks "0" //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0" //Forces server side pre-loading.
sv_friction "4" //World friction.
sv_pure "0" // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0" // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
// Round Convars
mp_freezetime "6" //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "0" //Amount of money awared to every player after each round
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_teamcashawards "1" //Teams can earn money by performing in-game actions
mp_maxrounds "30" //Maximum amount of rounds per map
mp_timelimit "0" //How many minutes for the whole map
mp_roundtime "2" //How many minutes each round takes.
mp_freezetime "5" //how many seconds to keep players frozen when the round starts
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1" //Drop defuser on player death
mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_c4timer "45" //how long from when the C4 is armed until it blows
mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15" //Number of seconds that halftime lasts
mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30" //Max amount of rounds per map
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
mp_roundtime "3" //How many minutes each round takes.
mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 10 //Determines the total number of bots in the game.
bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
// Logging
//log on //This is set to turn on logging!
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "0" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
// Server Rates
sv_maxcmdrate "200" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "200" //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "10" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "5000" //Min bandwidth rate allowed on server, 0 == unlimited
//CVARS for bhopping
sv_accelerate "10" //Acceleration. Default 10
sv_friction "4" //World friction. Default 4
sv_staminajumpcost ".1" //Stamina penalty for jumping. Default .1
sv_staminalandcost ".1" //Stamina penalty for landing. Default .1
sv_staminamax "80" //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "50" //Rate at which stamina recovers (units/sec). Default 50
// Money cvars
mp_startmoney "400" //Amount of money each player gets when they reset.
mp_maxmoney "16000" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
// Voting Options
sv_allow_votes "1" //Turns server voting on and off.
sv_vote_allow_spectators "0" //Allow spectators to vote?"
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "120" //How often someone can individually call a vote.
sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "CSGODEV" //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
Ayarları yaptım daha sonra cs'yi açtım bu seferde cs go steam ağına bağlanmıyor :D
Yeniden başlat yapayım düzelir belki.
Pardon, kodları atmamışım.
Kod:
// FatalityServers.com CSGO Server.cfg v2.7
// Created by: FatalityServers.com
// https://fatalityservers.com
// DO NOT REMOVE THIS INFORMATION.
// Server Name
hostname "CSGODev.com CSGO Server" //Hostname for the server, will show up in server browsers.
// RCON Password
rcon_password "" //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.
// Private Server Password
sv_password "" //Leave blank unless you want your server set as private.
hostport 27015
// Server CVARs
mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0" //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0" //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1" //Auto balaces the teams
mp_autokick "1" //kicks idle or teamkilling players.
mp_tkpunish "0" //Enables team killer punishment.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "0" //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_pausable "0" //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2" //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1" //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0" //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0" //Allow cheats on server. LEAVE OFF
sv_alternateticks "0" //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0" //Forces server side pre-loading.
sv_friction "4" //World friction.
sv_pure "0" // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0" // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
// Round Convars
mp_freezetime "6" //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "0" //Amount of money awared to every player after each round
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_teamcashawards "1" //Teams can earn money by performing in-game actions
mp_maxrounds "30" //Maximum amount of rounds per map
mp_timelimit "0" //How many minutes for the whole map
mp_roundtime "2" //How many minutes each round takes.
mp_freezetime "5" //how many seconds to keep players frozen when the round starts
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1" //Drop defuser on player death
mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_c4timer "45" //how long from when the C4 is armed until it blows
mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15" //Number of seconds that halftime lasts
mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30" //Max amount of rounds per map
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
mp_roundtime "3" //How many minutes each round takes.
mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 10 //Determines the total number of bots in the game.
bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
// Logging
//log on //This is set to turn on logging!
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "0" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
// Server Rates
sv_maxcmdrate "200" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "200" //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "10" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "5000" //Min bandwidth rate allowed on server, 0 == unlimited
//CVARS for bhopping
sv_accelerate "10" //Acceleration. Default 10
sv_friction "4" //World friction. Default 4
sv_staminajumpcost ".1" //Stamina penalty for jumping. Default .1
sv_staminalandcost ".1" //Stamina penalty for landing. Default .1
sv_staminamax "80" //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "50" //Rate at which stamina recovers (units/sec). Default 50
// Money cvars
mp_startmoney "400" //Amount of money each player gets when they reset.
mp_maxmoney "16000" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
// Voting Options
sv_allow_votes "1" //Turns server voting on and off.
sv_vote_allow_spectators "0" //Allow spectators to vote?"
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "120" //How often someone can individually call a vote.
sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "CSGODEV" //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
Hocam servet.txt dosyasının içine attım bunları sonra kurdum fakat yine bağlanamadım.
Txt olan kısmı cfg yapayımmı?
Ve ben attığınız koddaki // olanlarıda aldım bundan olabilirmi?
 
Son düzenleme:
Txt olan kısmı cfg yapayımmı?
Ve ben attığınız koddaki // olanlarıda aldım bundan olabilir mi?
TXT değil CFG olması lazım, yukarıda bahsettim.
Örnek olması amacıyla internetten dolu bir CFG dosyası bulup attım. "//" demek atlanacak satır demek, sunucu o girdileri görmezden geliyor yani.
İstediğiniz gibi değiştirebilirsiniz o girdileri. Kullanmayacaklarınızı silerseniz ya da başına "//" koyarsanız oyun kendisi varsayılana çevirir zaten.
 
TXT değil CFG olması lazım, yukarıda bahsettim.
Örnek olması amacıyla internetten dolu bir CFG dosyası bulup attım. "//" demek atlanacak satır demek, sunucu o girdileri görmezden geliyor yani.
İstediğiniz gibi değiştirebilirsiniz o girdileri. Kullanmayacaklarınızı silerseniz ya da başına "//" koyarsanız oyun kendisi varsayılana çevirir zaten.
Yok hocam yine bağlanamıyorum konsoldan connect yazıp ip'yi yazıp giriyorum sonra sunucuya bağlanılıyorda kalıyor 30 saniye sonra ana menüye atıyor.
 

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