Ark Survival Evolved sunucu zaman aşımı

İşletim sistemi
Windows 10

Alraix

Megapat
Katılım
25 Nisan 2017
Mesajlar
958
Çözümler
11
Daha fazla  
Cinsiyet
Erkek
Merhaba, Steam üzerinden arkadaşlarım ile Ark Survival oynuyoruz. Haritayı açacak kişi yerel sunucu oluşturup diğerlerine oyun daveti atıyor ve bizde bağlanıyorduk ama dün ve bugün denediğimizde başlıkta belirttiğim gibi 'sunucu zaman aşımına uğradı' hatası alıyoruz. Çözümünü bilen varsa ve paylaşırsa sevinirim. İyi forumlar.
 
arkadaşlar bilen varsa bana da söylesin
bendede zaman aşımına uğruyor yerel sunuculara katılamıyorum
tüm haritalardaki verileri sildim ama olmadı
 
MERHABA Ben bu oyunu her oynamaya başladığımda arkadaşlarımla 1-2 oynuyorum sonra

böyle bi hata alıyorum bi çok sey denesemde finalde çözemedim yardımcı olabilicek biri varmı


Assertion failed: Object [File:F:\build\Live313\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8072]

VERSION: 313.57
KERNELBASE.dll!UnknownFunction (0x00007ff802c43e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff71e1c52da) + 179 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff71e1c588d) + 190 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UKismetSystemLibrary::IsStandalone() (0x00007ff71ea4de2e) + 37 bytes [f:\build\live313\engine\source\runtime\engine\private\kismetsystemlibrary.cpp:94]
ShooterGame.exe!UKismetSystemLibrary::execIsStandalone() (0x00007ff71ef9b872) + 130 bytes [f:\build\live313\engine\source\runtime\engine\classes\kismet\kismetsystemlibrary.h:85]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71e24d01b) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71e2988a1) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::processContextOpcode() (0x00007ff71e29bb1c) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff71e29b8b4) + 28 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject::processInternal() (0x00007ff71e298edf) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71e298ca2) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::processContextOpcode() (0x00007ff71e29bb1c) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::processInternal() (0x00007ff71e298edf) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71e24d01b) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::processEvent() (0x00007ff71e29a128) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::processEvent() (0x00007ff71e890ca2) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff71e8986cd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:2740]
ShooterGame.exe!APrimalEmitterSpawnable::BeginPlay() (0x00007ff71caf6c59) + 0 bytes [f:\build\live313\projects\shootergame\source\shootergame\private\primalemitterspawnable.cpp:193]
ShooterGame.exe!APrimalBuff::BeginPlay() (0x00007ff71c79e4d6) + 0 bytes [f:\build\live313\projects\shootergame\source\shootergame\private\primalbuff.cpp:276]
ShooterGame.exe!AActor::postNetInit() (0x00007ff71e89850c) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:2706]
ShooterGame.exe!UActorChannel::processBunch() (0x00007ff71e93ecb2) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:1846]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff71e939acf) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff71e93a204) + 11 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff71e939cfd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff71ea9e1bd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff71ea9cd23) + 13 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff71e8483cd) + 24 bytes [f:\build\live313\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff71e78240a) + 0 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff71ea7a953) + 14 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff71ea72347) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff71e99fb20) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71c4f2dac) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff71c4ed3fc) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff71c4f433a) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff71c4f4489) + 8 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff71fcc9141) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff804f96fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8053bcec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8053bcec1) + 0 bytes [UnknownFile:0]
oyun hata veriyor yüklediğin modla alakalı olabilir modları kontrol et
 
Bu sorun bizde de vardı ve maalesef ki yeni bir yerel sunucu açmak zorunda kaldık. Herkes tüm verilerini silip girebilir tekrar başka bir yol maalesef çok araştırdım ancak bulamadım.

Nasıl yani Ark'ı silip yükleyim mi?

Merhaba ben bu oyunu her oynamaya başladığımda arkadaşlarımla 1-2 oynuyorum sonra.

Böyle bir hata alıyorum birçok şey denesemde finalde çözemedim yardımcı olabilecek biri var mı?

Assertion failed: Object [File:F:\build\Live313\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8072]

Versıon: 313.57
KERNELBASE.dll!unknownfunction (0x00007FF802C43E49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff71e1c52da) + 179 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff71e1c588d) + 190 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UKismetSystemLibrary::IsStandalone() (0x00007ff71ea4de2e) + 37 bytes [f:\build\live313\engine\source\runtime\engine\private\kismetsystemlibrary.cpp:94]
ShooterGame.exe!UKismetSystemLibrary::execIsStandalone() (0x00007ff71ef9b872) + 130 bytes [f:\build\live313\engine\source\runtime\engine\classes\kismet\kismetsystemlibrary.h:85]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71e24d01b) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71e2988a1) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::processContextOpcode() (0x00007ff71e29bb1c) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff71e29b8b4) + 28 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject::processInternal() (0x00007ff71e298edf) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71e298ca2) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::processContextOpcode() (0x00007ff71e29bb1c) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::processInternal() (0x00007ff71e298edf) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71e24d01b) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::processEvent() (0x00007ff71e29a128) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::processEvent() (0x00007ff71e890ca2) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff71e8986cd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:2740]
ShooterGame.exe!APrimalEmitterSpawnable::BeginPlay() (0x00007ff71caf6c59) + 0 bytes [f:\build\live313\projects\shootergame\source\shootergame\private\primalemitterspawnable.cpp:193]
ShooterGame.exe!APrimalBuff::BeginPlay() (0x00007ff71c79e4d6) + 0 bytes [f:\build\live313\projects\shootergame\source\shootergame\private\primalbuff.cpp:276]
ShooterGame.exe!AActor::postNetInit() (0x00007ff71e89850c) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:2706]
ShooterGame.exe!UActorChannel::processBunch() (0x00007ff71e93ecb2) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:1846]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff71e939acf) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff71e93a204) + 11 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff71e939cfd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff71ea9e1bd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff71ea9cd23) + 13 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff71e8483cd) + 24 bytes [f:\build\live313\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff71e78240a) + 0 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff71ea7a953) + 14 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff71ea72347) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff71e99fb20) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71c4f2dac) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff71c4ed3fc) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff71c4f433a) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff71c4f4489) + 8 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff71fcc9141) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!unknownfunction (0x00007FF804F96Fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!unknownfunction (0x00007FF8053BCEc1) + 0 bytes [UnknownFile:0]
ntdll.dll!unknownfunction (0x00007FF8053BCEc1) + 0 bytes [UnknownFile:0]

Aynı hata bende de var çözdün mü acaba?
 
Son düzenleme:
Bu içeriği görüntülemek için üçüncü taraf çerezlerini yerleştirmek için izninize ihtiyacımız olacak.
Daha detaylı bilgi için, çerezler sayfamıza bakınız.
sorunun çözümü

Bu içeriği görüntülemek için üçüncü taraf çerezlerini yerleştirmek için izninize ihtiyacımız olacak.
Daha detaylı bilgi için, çerezler sayfamıza bakınız.
sorunun çözümü
 

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