SECBEGENAL
Picopat
- Katılım
- 24 Mart 2021
- Mesajlar
- 108
- Çözümler
- 1
Merhaba, bu kod sizce 10 üzerinden puanlanırsa kaç almalı?
Java:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.IOException;
public class MainForm extends JFrame {
private JPanel mainPanel;
private JButton btnA;
private JButton btnC;
private JButton btnB;
private JButton btnStart;
private JLabel txtGamerCard;
private JLabel txtComputerCard;
private JLabel txtGame;
private JLabel txtStatu;
private JLabel txtScore;
private JCheckBox checkResize;
private JCheckBox checkDarkMode;
private JLabel txtCopyright;
public static void main(String[] args) throws IOException {
MainForm mf = new MainForm();
mf.setVisible(true);
}
public MainForm() throws IOException {
String[] gameCard = {"taş", "kağıt", "makas"}, computerCard = {""}, computerAnswer = new String[6];
byte[] gamerScore = {0}, computerScore = {0};
computerAnswer[0] = "Oynamayı bilmiyorsun galiba :d";
computerAnswer[1] = "Eee, bana artık bi' pizza ısmarlarsın :)";
computerAnswer[2] = "Ambulansı aramamı ister misin? Beynin eriyor da...";
computerAnswer[3] = "Bilgisayarlar daha zekidir!";
computerAnswer[4] = "40 senedir oynuyorum böyle kötü oynayan görmedim :}";
computerAnswer[4] = "Uykum geldi ya, yenmek ne kadar da yorucu işmiş...";
add(mainPanel);
setTitle("Taş Kağıt Makas | TKM (Version: 0.4.6)");
setSize(750, 450);
setMinimumSize(new Dimension(650, 450));
setResizable(false);
setLocationRelativeTo(null);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
int confirmed = JOptionPane.showConfirmDialog(null,
"Oyundan çıkmak istediğinize emin misiniz?", "Çıkış",
JOptionPane.YES_NO_OPTION);
if (confirmed == JOptionPane.YES_OPTION) {
dispose();
} else {
setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
}
}
});
checkResize.addItemListener(new ItemListener() {
public void itemStateChanged(ItemEvent e) {
if (checkResize.isSelected()) {
setResizable(true);
} else {
setResizable(false);
}
}
});
checkDarkMode.addItemListener(new ItemListener() {
public void itemStateChanged(ItemEvent e) {
if (checkDarkMode.isSelected()) {
mainPanel.setBackground(Color.darkGray);
txtCopyright.setForeground(Color.white);
txtScore.setForeground(Color.white);
txtStatu.setForeground(Color.white);
txtGame.setForeground(Color.white);
txtGamerCard.setForeground(Color.white);
txtComputerCard.setForeground(Color.white);
setTitle("Taş Kağıt Makas | TKM (Version: 0.4.6) [Karannlık Mod]");
} else {
mainPanel.setBackground(Color.white);
txtCopyright.setForeground(Color.black);
txtScore.setForeground(Color.black);
txtStatu.setForeground(Color.black);
txtGame.setForeground(Color.black);
txtGamerCard.setForeground(Color.black);
txtComputerCard.setForeground(Color.black);
setTitle("Taş Kağıt Makas | TKM (Version: 0.4.6)");
}
}
});
//Oyun Alanı.
//Başlat butonu.
btnStart.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
btnStart.setEnabled(false);
btnA.setEnabled(true);
btnB.setEnabled(true);
btnC.setEnabled(true);
txtGame.setText("Taş mı kağıt mı makas mı?");
txtStatu.setText("");
txtScore.setText("Skor: 0 - 0");
}
});
//Taş butonu.
btnA.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
computerCard[0] = gameCard[(byte) (Math.random()*3)];
if (computerCard[0].equals("taş")) {
txtStatu.setText("Berabere!");
} else if (computerCard[0].equals("makas")) {
gamerScore[0]++;
txtStatu.setText("Bu eli sen kazandın!");
txtScore.setText("Skor: " + gamerScore[0] + " - " + computerScore[0]);
} else {
computerScore[0]++;
txtStatu.setText("Bu eli ben kazandım!");
txtScore.setText("Skor: " + gamerScore[0] + " - " + computerScore[0]);
}
txtGamerCard.setText("Senin Seçimin: Taş");
txtComputerCard.setText("Benim Seçimim: " + computerCard[0].substring(0, 1).toUpperCase() + computerCard[0].substring(1).toLowerCase());
if (gamerScore[0] >= 3 || computerScore[0] >= 3) {
if (gamerScore[0] >= 3 && !(computerScore[0] >= 3)) {
txtStatu.setText("Oyunu sen kazandın :D");
} else if (!(gamerScore[0] >= 3) && computerScore[0] >= 3) {
txtStatu.setText(computerAnswer[(byte) (Math.random()*computerAnswer.length)]);
}
gamerScore[0] = 0;
computerScore[0] = 0;
btnStart.setEnabled(true);
btnA.setEnabled(false);
btnB.setEnabled(false);
btnC.setEnabled(false);
txtGame.setText("Lütfen başlamak için \"Başla\" butonuna bas");
}
}
});
//Kağıt butonu.
btnB.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
computerCard[0] = gameCard[(byte) (Math.random()*3)];
if (computerCard[0].equals("kağıt")) {
txtStatu.setText("Berabere!");
} else if (computerCard[0].equals("taş")) {
gamerScore[0]++;
txtStatu.setText("Bu eli sen kazandın!");
txtScore.setText("Skor: " + gamerScore[0] + " - " + computerScore[0]);
} else {
computerScore[0]++;
txtStatu.setText("Bu eli ben kazandım!");
txtScore.setText("Skor: " + gamerScore[0] + " - " + computerScore[0]);
}
txtGamerCard.setText("Senin Seçimin: Kağıt");
txtComputerCard.setText("Benim Seçimim: " + computerCard[0].substring(0, 1).toUpperCase() + computerCard[0].substring(1).toLowerCase());
if (gamerScore[0] >= 3 || computerScore[0] >= 3) {
if (gamerScore[0] >= 3 && !(computerScore[0] >= 3)) {
txtStatu.setText("Oyunu sen kazandın :D");
} else if (!(gamerScore[0] >= 3) && computerScore[0] >= 3) {
txtStatu.setText(computerAnswer[(byte) (Math.random()*computerAnswer.length)]);
}
gamerScore[0] = 0;
computerScore[0] = 0;
btnStart.setEnabled(true);
btnA.setEnabled(false);
btnB.setEnabled(false);
btnC.setEnabled(false);
txtGame.setText("Lütfen başlamak için \"Başla\" butonuna bas");
}
}
});
//Makas butonu.
btnC.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
computerCard[0] = gameCard[(byte) (Math.random()*3)];
if (computerCard[0].equals("makas")) {
txtStatu.setText("Berabere!");
} else if (computerCard[0].equals("kağıt")) {
gamerScore[0]++;
txtStatu.setText("Bu eli sen kazandın!");
txtScore.setText("Skor: " + gamerScore[0] + " - " + computerScore[0]);
} else {
computerScore[0]++;
txtStatu.setText("Bu eli ben kazandım!");
txtScore.setText("Skor: " + gamerScore[0] + " - " + computerScore[0]);
}
txtGamerCard.setText("Senin Seçimin: Makas");
txtComputerCard.setText("Benim Seçimim: " + computerCard[0].substring(0, 1).toUpperCase() + computerCard[0].substring(1).toLowerCase());
if (gamerScore[0] >= 3 || computerScore[0] >= 3) {
if (gamerScore[0] >= 3 && !(computerScore[0] >= 3)) {
txtStatu.setText("Oyunu sen kazandın :D");
} else if (!(gamerScore[0] >= 3) && computerScore[0] >= 3) {
txtStatu.setText(computerAnswer[(byte) (Math.random()*computerAnswer.length)]);
}
gamerScore[0] = 0;
computerScore[0] = 0;
btnStart.setEnabled(true);
btnA.setEnabled(false);
btnB.setEnabled(false);
btnC.setEnabled(false);
txtGame.setText("Lütfen başlamak için \"Başla\" butonuna bas");
}
}
});
}
}
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