private void Btn_ConnectServer_Click(object sender, EventArgs e)
{
Username = TxtBox_Username.Text;
GameClient.Connect("127.0.0.1", 64);
GameClient.WriteLineAndGetReply("Test", TimeSpan.FromMilliseconds(5));
}
void ServerDataReceived(object Sender, SimpleTCP.Message e)
{
MessageBox.Show(e.MessageString, "Server");
}