Celeste bellek hatası veriyor

İşletim sistemi
Windows 10

isokocik

Yoctopat
Katılım
26 Ağustos 2023
Mesajlar
1
RAM
16GB RAM
Ekran kartı
RTX3050
İşlemci
13th Gen Intel(R) Core(TM) i5-13500H
Celesteyi daha yeni yükledim. Oyunu açıyorum açıldıktan sonra atıp şu hatayı veriyor.
Celeste error log.

Kod:
Ver 1.4.0.0
26.08.2023 16:39:34
System.InvalidOperationException: An unexpected error has occurred.
   konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
   konum: Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
   konum: Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
   konum: Celeste.FadeWipe.Render(Scene scene)
   konum: Monocle.RendererList.Render()
   konum: Monocle.Scene.Render()
   konum: Monocle.Engine.RenderCore()
   konum: Celeste.Celeste.RenderCore()
   konum: Monocle.Engine.Draw(GameTime gameTime)
   konum: Microsoft.Xna.Framework.Game.DrawFrame()
   konum: Microsoft.Xna.Framework.Game.Tick()
   konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   konum: Microsoft.Xna.Framework.GameHost.OnIdle()
   konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.Run(Form mainForm)
   konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
   konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   konum: Monocle.Engine.RunWithLogging()


Ver 1.4.0.0
26.08.2023 16:24:44
System.OutOfMemoryException: Programın yürütülmesine devam etmek için bellek yeterli değil.
   konum: Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   konum: Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
   konum: Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
   konum: Microsoft.Xna.Framework.Game.EndDraw()
   konum: Microsoft.Xna.Framework.Game.DrawFrame()
   konum: Microsoft.Xna.Framework.Game.Tick()
   konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   konum: Microsoft.Xna.Framework.GameHost.OnIdle()
   konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.Run(Form mainForm)
   konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
   konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   konum: Monocle.Engine.RunWithLogging()


Ver 1.4.0.0
26.08.2023 16:09:16
System.OutOfMemoryException: Programın yürütülmesine devam etmek için bellek yeterli değil.
   konum: Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   konum: Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
   konum: Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
   konum: Microsoft.Xna.Framework.Game.EndDraw()
   konum: Microsoft.Xna.Framework.Game.DrawFrame()
   konum: Microsoft.Xna.Framework.Game.Tick()
   konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   konum: Microsoft.Xna.Framework.GameHost.OnIdle()
   konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.Run(Form mainForm)
   konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
   konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   konum: Monocle.Engine.RunWithLogging()


Ver 1.4.0.0
26.08.2023 16:08:51
System.InvalidOperationException: An unexpected error has occurred.
   konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
   konum: Celeste.Skybox.Draw(Matrix matrix, Color color)
   konum: Celeste.MountainModel.BeforeRender(Scene scene)
   konum: Celeste.MountainRenderer.BeforeRender(Scene scene)
   konum: Monocle.RendererList.BeforeRender()
   konum: Monocle.Scene.BeforeRender()
   konum: Monocle.Engine.RenderCore()
   konum: Celeste.Celeste.RenderCore()
   konum: Monocle.Engine.Draw(GameTime gameTime)
   konum: Microsoft.Xna.Framework.Game.DrawFrame()
   konum: Microsoft.Xna.Framework.Game.Tick()
   konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   konum: Microsoft.Xna.Framework.GameHost.OnIdle()
   konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   konum: System.Windows.Forms.Application.Run(Form mainForm)
   konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
   konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   konum: Monocle.Engine.RunWithLogging()

Ne yapacağımı anlamadım. İçine hiç dosayada atmadım. Bellek yeterli değil hatası verdi. İnternette oyunun sürümünü OpenGL yapın diyordu yaptım. Ama yüklenmedi. Ne yapacağımı anlamadım. Yardım edecek yok mu?
 

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