LonelyDarkSide
Hectopat
- Katılım
- 13 Temmuz 2019
- Mesajlar
- 1.260
- Çözümler
- 9
Headshot'a önem veriyorsanız nokta kullanmanız daha iyi olacaktır, spray yapmak için uygun bir croshair.Arkadaşlar böyle bir crosshair var kalsın mı yoksa değiştireyim mi?
Eki Görüntüle 533678
Crosshair CS:GO'da hassasiyetten sonra en önemli kişisel ayar bence.Kişiselleştirmek için koyulmuş bir şey değil mi? Nişan alıken etkisi oluyor mu?
Dostum dediğin tabi ki doğru ancak iyi oynamak içinde bazı geçerli şeyler var bu işi iyi yapanları örnek almak önemli diye düşünüyorum.Nasıl rahat ediyorsan öyle kullan. Sonuçta herkesin tarzı bir değil.
Headshot'a önem veriyorsanız nokta kullanmanız daha iyi olacaktır, spray yapmak için uygun bir croshair.
Berk Tepenin cfg'sini indirmeni öneririm yeni crosshair'ı baya iyi.
Dostum dediğin tabi ki doğru ancak iyi oynamak içinde bazı geçerli şeyler var bu işi iyi yapanları örnek almak önemli diye düşünüyorum.
Rip'in Crosshair'ini nereden bulabilirim?Berk tepenin Cfg'sini indirmeni öneririm yeni Crosshair'ı bayağı iyi.
Dostum dediğin tabii ki doğru ancak iyi oynamak içinde bazı geçerli şeyler var bu işi iyi yapanları örnek almak önemli diye düşünüyorum.
Rip'in Crosshair'ini nereden bulabilirim?
// ______________
// | Crosshair |
//
cl_compass_enabled "1"
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "4"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "2.5"
cl_crosshairstyle "5"
cl_crosshairthickness "0.7"
cl_crosshairusealpha "1"
// __________
// | Binds |
//
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+lookatweapon"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "teammenu"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "clutchtoggle"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+lookatweapon"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_INS" "buy decoy"
bind "KP_END" "buy bizon"
bind "KP_DOWNARROW" "buy p250"
bind "KP_PGDN" "buy mp7"
bind "KP_LEFTARROW" "buy m4a1 ; buy ak47"
bind "KP_5" "buy molotov;incgrenade"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_HOME" "buy famas ; buy galilar"
bind "KP_UPARROW" "buy vest"
bind "KP_PGUP" "buy vesthelm"
bind "KP_SLASH" "buy defuser"
bind "KP_MINUS" "buy flashbang"
bind "KP_PLUS" "buy smokegrenade"
bind "KP_ENTER" "buy hegrenade"
bind "KP_DEL" "buy defuser"
bind "[" "invprev"
bind "]" "invnext"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "buy primammo"
bind "." "buy secammo"
bind "/" "+movedown"
bind "-" "sizedown"
bind "=" "sizeup"
bind "ENTER" "+attack"
bind "SPACE" "+djump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "f1" "buy ak47; buy m4a1; buy vesthelm;"
bind "f2" "buy ak47; buy vesthelm; buy smokegrenade; buy flashbang; buy flashbang; buy molotov;"
bind "f3" "buy m4a1; buy vest; buy smokegrenade; buy hegrenade; buy flashbang; buy molotov; buy hegrenade;"
bind "mouse5" "buy vest; buy smokegrenade; buy flashbang; buy flashbang; buy molotov;"
bind "F8" "toggleconsole"
bind "F9" "volume 0"
bind "F10" "volume 0.1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "+jump"
bind "SPACE" "+jump"
bind "d" "+moveright; r_cleardecals;"
bind "a" "+moveleft; r_cleardecals;"
bind "shift" "+speed; r_cleardecals"
bind "n" "noclip"
bind "j" "say_team needweapon"
// ____________
// | ALL CODE |
//
#RATE
rate "786432"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "2"
cl_interp "0.031"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_timeout "120"
cl_wpn_sway_interp "0"
#VIEW & BOB
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-1.500000"
viewmodel_presetpos "0"
#ROPE
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
#AL
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
ai_expression_optimization "1"
ai_debug_node_connect "0"
ai_debug_ragdoll_magnets "0"
ai_debug_shoot_positions "0"
ai_debug_speech"0"
ai_debug_squads"0"
ai_debug_think_ticks "0"
ai_debugscriptconditions "0"
ai_drawbattlelines0
ai_dump_hints ""
ai_efficiency_override"0"
ai_follow_use_points"1"
ai_follow_use_points_when_moving
ai_lead_time "0"
ai_LOS_mode "0"
ai_moveprobe_debug "0"
ai_moveprobe_jump_debug"0"
ai_moveprobe_usetracelist "0"
#OTHER
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_history_range_ms "5"
budget_show_history "0"
budget_history_numsamplesvisible "0"
gl_clear "1"
jpeg_quality "100"
muzzleflash_light "0"
lod_TransitionDist "0"
flex_smooth "0"
fog_enable"0"
fog_enable_water_fog "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
closecaption "0"
commentary_firstrun "0"
showhitlocation "1"
muzzleflash_light "0"
mat_monitorgamma "1.6"
weapon_showproficiency "1"
#TEXTURE
texture_budget_background_alpha "256"
texture_budget_panel_bottom_of_history_fraction ".21"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
#ALIAS & BINDS
bind "p" "clutchtoggle"
alias "clutchtoggle" "clutchon"
alias "clutchon" "voice_enable 0; ignoremsg; ignoremsg; say_team Clutch mode: ON (text & voice chat are disabled); alias clutchtoggle clutchoff"
alias "clutchoff" "voice_enable 1; ignoremsg; say_team Clutch mode: OFF (text & voice chat are enabled); alias clutchtoggle clutchon" alias "+djump" "+jump; +duck"
alias "-djump" "-duck; -jump"
alias +knife slot3
alias -knife lastinv
bind "q" +knife
#AUDIO
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
#MOUSE
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0.05"
m_forward "1"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1.02"
m_pitch "0.022"
m_yaw "0.022"
m_side "0.8"
zoom_sensitivity_ratio_mouse "0.8555"
#CONSOLE
con_enable "1"
bind "" "toggleconsole"
cl_showfps "0"
#HUD
net_graphproportionalfont "0"
net_graphheight "0"
hud_scaling "1"
hud_showtargetid "1"
cl_autowepswitch "0"
#MAX FPS / TWEAKS / NETGRAPH
net_graph "1"
net_graphpos "2"
net_graphproportionalfont "0"
fps_max "300"
fps_max_menu "1337"
cl_forcepreload "1"
mp_decals "50"
mat_queue_mode "-1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
gl_dither "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
gl_palette_tex "0"
gl_round_down "5"
cl_weather "0"
max_shells "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
fastsprites "1"
cl_highmodels "0"
cl_shadows "0"
gl_picmip "1"
gl_playermip "2"
joystick "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawparticles "0"
r_drawtracers "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_farz 400000
r_skin "0"
r_updaterefracttexture "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
cl_loadout_colorweaponnames 1
mat_bloomamount_rate "0.05f"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_clipz "1"
mat_compressedtextures "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
cl_forcepreload "1"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
mat_bumpbasis "0"
mat_bloomscale "0"
mat_debugalttab "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_postprocess_enable "0"
mat_show_texture_memory_usage "0"
mat_softwareskin "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_yuv "0"
soundscape_flush
mat_savechanges
mat_antialias "2"
developer "0"
r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "1"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
mat_colorcorrection "0"
mat_vsync "0"
mat_motion_blur_forward_enabled "0"
mat_queue_mode "-1"
mat_hdr_level "0"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_dynamic "0"
r_decals "200"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_decal_cullsize "15"
r_flex "0"
r_forcewaterleaf "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_lightaverage "0"
r_lod "0"
r_lightaverage "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxdlights "32"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_rootlod "2"
r_renderoverlayfragment "0"
r_mmx "1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
r_drawmodelstatsoverlaymax "1.4"
r_drawmodelstatsoverlaymin "0.2"
r_drawspecificstaticprop "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_eyegloss "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_shadows "0"
r_waterwarp "0"
r_norefresh "0"
r_dynamic "1"
r_mirroralpha "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_fastzreject "1"
r_visualizeproplightcaching "1"
r_worldlights "0"
r_pixelfog "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_hunkalloclightmaps "0"
r_renderoverlayfragment "0"
r_shadowmaxrendered "9"
r_shadows "1"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_teeth "0"
r_worldlights "1"
r_worldlightmin "0"
r_worldlights "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_3dsky "0"
r_pixelfog "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_burninggibs "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_drawmonitors "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_drawmonitors "0"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_logofile "0"
cl_new_impact_effects "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_playerspraydisable "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_bloodspray "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_wpn_sway_interp "0"
cl_pushaway_force "0"
cl_ejectbrass "0"
cl_phys_props_enable "0"
mat_antialias 0
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "0"
mat_compressedtextures "1"
mat_colorcorrection "0"
mat_clipz "1"
mat_disable_bloom "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_texture_list_all "0"
mat_vsync "0"
mat_wateroverlaysize "1"
#SPECIALSETTINGS
con_enable "1"
cl_autowepswitch "0"
cl_righthand "1"
mat_monitorgamma "1.6"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "350"
gameinstructor_enable "0"
con_filter_enable "2"
cl_showpluginmessages "0"
cl_obs_interp_enable "0"
cl_disablehtmlmotd "1"
cl_loadout_colorweaponnames "0"
cl_hud_playercount_showcount "1"
fog_enableskybox 1
fog_startskybox -9999
fog_endskybox -10000
cl_forcepreload "1"
cl_timeout "1337"
Kendi cfg'mi nasıl kaydedebilirim?Kod:// ______________. // | Crosshair | // cl_compass_enabled "1" cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "7" cl_crosshair_friendly_warning "1" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "200" cl_crosshaircolor "4" cl_crosshaircolor_b "50" cl_crosshaircolor_g "250" cl_crosshaircolor_r "50" cl_crosshairdot "0" cl_crosshairgap "-2" cl_crosshairgap_useweaponvalue "0" cl_crosshairscale "0" cl_crosshairsize "2.5" cl_crosshairstyle "5" cl_crosshairthickness "0.7" cl_crosshairusealpha "1" // __________. // | Binds | // unbindall. bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "+lookatweapon" bind "g" "drop" bind "h" "commandmenu" bind "i" "showbriefing" bind "j" "cheer" bind "k" "+voicerecord" bind "m" "teammenu" bind "n" "nightvision" bind "o" "buyequip" bind "p" "clutchtoggle" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "+lookatweapon" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "KP_INS" "buy decoy" bind "KP_END" "buy bizon" bind "KP_DOWNARROW" "buy p250" bind "KP_PGDN" "buy mp7" bind "KP_LEFTARROW" "buy m4a1 ; buy ak47" bind "KP_5" "buy molotov;incgrenade" bind "KP_RIGHTARROW" "buy awp" bind "KP_HOME" "buy famas ; buy galilar" bind "KP_UPARROW" "buy vest" bind "KP_PGUP" "buy vesthelm" bind "KP_SLASH" "buy defuser" bind "KP_MINUS" "buy flashbang" bind "KP_PLUS" "buy smokegrenade" bind "KP_ENTER" "buy hegrenade" bind "KP_DEL" "buy defuser" bind "[" "invprev" bind "]" "invnext" bind "'" "+moveup" bind "`" "toggleconsole" bind "," "buy primammo" bind "." "buy secammo" bind "/" "+movedown" bind "-" "sizedown" bind "=" "sizeup" bind "ENTER" "+attack" bind "SPACE" "+djump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "INS" "+klook" bind "END" "centerview" bind "PGUP" "+lookup" bind "PGDN" "+lookdown" bind "PAUSE" "pause" bind "SHIFT" "+speed" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "UPARROW" "+forward" bind "LEFTARROW" "+left" bind "DOWNARROW" "+back" bind "RIGHTARROW" "+right" bind "f1" "buy ak47; buy m4a1; buy vesthelm;" bind "f2" "buy ak47; buy vesthelm; buy smokegrenade; buy flashbang; buy flashbang; buy molotov;" bind "f3" "buy m4a1; buy vest; buy smokegrenade; buy hegrenade; buy flashbang; buy molotov; buy hegrenade;" bind "mouse5" "buy vest; buy smokegrenade; buy flashbang; buy flashbang; buy molotov;" bind "F8" "toggleconsole" bind "F9" "volume 0" bind "F10" "volume 0.1" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "+jump" bind "SPACE" "+jump" bind "d" "+moveright; r_cleardecals;" bind "a" "+moveleft; r_cleardecals;" bind "shift" "+speed; r_cleardecals" bind "n" "noclip" bind "j" "say_team needweapon" // ____________. // | ALL CODE | // #RATE. rate "786432" cl_cmdrate "128" cl_updaterate "128" cl_interp_ratio "2" cl_interp "0.031" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0" cl_timeout "120" cl_wpn_sway_interp "0" #VIEW & BOB. viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "1" viewmodel_offset_z "-1.500000" viewmodel_presetpos "0" #ROPE. rope_averagelight "0" rope_collide "0" rope_smooth "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_wind_dist "0" rope_rendersolid "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" #AL. ai_report_task_timings_on_limit "0" ai_think_limit_label "0" ai_expression_optimization "1" ai_debug_node_connect "0" ai_debug_ragdoll_magnets "0" ai_debug_shoot_positions "0" ai_debug_speech"0" ai_debug_squads"0" ai_debug_think_ticks "0" ai_debugscriptconditions "0" ai_drawbattlelines0. ai_dump_hints "" ai_efficiency_override"0" ai_follow_use_points"1" ai_follow_use_points_when_moving. ai_lead_time "0" ai_LOS_mode "0" ai_moveprobe_debug "0" ai_moveprobe_jump_debug"0" ai_moveprobe_usetracelist "0" #OTHER. budget_peaks_window "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" budget_history_range_ms "5" budget_show_history "0" budget_history_numsamplesvisible "0" gl_clear "1" jpeg_quality "100" muzzleflash_light "0" lod_TransitionDist "0" flex_smooth "0" fog_enable"0" fog_enable_water_fog "0" npc_height_adjust "1" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" blink_duration "0" closecaption "0" commentary_firstrun "0" showhitlocation "1" muzzleflash_light "0" mat_monitorgamma "1.6" weapon_showproficiency "1" #TEXTURE. texture_budget_background_alpha "256" texture_budget_panel_bottom_of_history_fraction ".21" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_x "0" texture_budget_panel_y "450" #ALIAS & BINDS. bind "p" "clutchtoggle" alias "clutchtoggle" "clutchon" alias "clutchon" "voice_enable 0; ignoremsg; ignoremsg; say_team Clutch mode: ON (text & voice chat are disabled); alias clutchtoggle clutchoff" alias "clutchoff" "voice_enable 1; ignoremsg; say_team Clutch mode: OFF (text & voice chat are enabled); alias clutchtoggle clutchon" alias "+djump" "+jump; +duck" alias "-djump" "-duck; -jump" alias +knife slot3. alias -knife lastinv. bind "q" +knife. #AUDIO. snd_mixahead "0.05" snd_headphone_pan_exponent "2" snd_musicvolume "0" #MOUSE. m_customaccel "0" m_customaccel_exponent "0" m_customaccel_max "0" m_customaccel_scale "0.05" m_forward "1" m_filter "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1.02" m_pitch "0.022" m_yaw "0.022" m_side "0.8" zoom_sensitivity_ratio_mouse "0.8555" #CONSOLE. con_enable "1" bind "" "toggleconsole" cl_showfps "0" #HUD. net_graphproportionalfont "0" net_graphheight "0" hud_scaling "1" hud_showtargetid "1" cl_autowepswitch "0" #MAX FPS / TWEAKS / NETGRAPH. net_graph "1" net_graphpos "2" net_graphproportionalfont "0" fps_max "300" fps_max_menu "1337" cl_forcepreload "1" mp_decals "50" mat_queue_mode "-1" r_ambientfraction "0.1" r_avglight "1" r_avglightmap "0" gl_dither "1" gl_cull "1" gl_keeptjunctions "0" gl_max_size "128" gl_clear "0" d_spriteskip "0" gl_palette_tex "0" gl_round_down "5" cl_weather "0" max_shells "0" gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" gl_wateramp "0" fastsprites "1" cl_highmodels "0" cl_shadows "0" gl_picmip "1" gl_playermip "2" joystick "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_drawparticles "0" r_drawtracers "0" r_dynamic "0" r_lightcache_numambientsamples "162" r_lightinterp "0" r_lightstyle "-1" r_radiosity "4" r_farz 400000. r_skin "0" r_updaterefracttexture "0" mat_autoexposure_max "0" mat_autoexposure_min "0" cl_loadout_colorweaponnames 1. mat_bloomamount_rate "0.05f" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_clipz "1" mat_compressedtextures "1" mat_antialias "2" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastnobump "1" mat_filterlightmaps "1" mat_forceaniso "2" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_shadowstate "0" mat_specular "0" mat_trilinear "0" mat_vsync "0" mat_wateroverlaysize "8" mat_queue_mode "2" mp_decals "50" muzzleflash_light "0" net_maxfragments "1280" props_break_max_pieces "0" props_break_max_pieces_perframe "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" gl_clear "0" hud_centerid "1" hud_fastswitch "1" jpeg_quality "100" lod_TransitionDist "0" lod_enable "1" cl_forcepreload "1" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" mat_bumpbasis "0" mat_bloomscale "0" mat_debugalttab "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_disable_bloom "1" mat_fastnobump "1" mat_force_bloom "0" mat_hdr_enabled "0" mat_leafvis "0" mat_loadtextures "1" mat_norendering "0" mat_postprocess_enable "0" mat_show_texture_memory_usage "0" mat_softwareskin "0" mat_surfaceid "0" mat_surfacemat "0" mat_yuv "0" soundscape_flush. mat_savechanges. mat_antialias "2" developer "0" r_rootlod "2" mat_picmip "2" mat_reducefillrate "1" r_waterforceexpensive "0" r_shadowrendertotexture "0" mat_colorcorrection "0" mat_vsync "0" mat_motion_blur_forward_enabled "0" mat_queue_mode "-1" mat_hdr_level "0" r_3dnow "1" r_3dsky "0" r_sse2 "1" r_ambientboost "0" r_ambientfactor "1" r_cheapwaterend "1" r_cheapwaterstart "1" r_dynamic "0" r_decals "200" r_drawflecks "0" r_drawmodeldecals "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_dopixelvisibility "0" r_decal_cullsize "15" r_flex "0" r_forcewaterleaf "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_lightaverage "0" r_lod "0" r_lightaverage "1" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_maxdlights "32" r_norefresh "0" r_occlusion "0" r_PhysPropStaticLighting "0" r_ropetranslucent "0" r_rootlod "2" r_renderoverlayfragment "0" r_mmx "1" r_ambientfraction "0.1" r_avglight "1" r_avglightmap "0" r_dynamic "0" r_lightcache_numambientsamples "162" r_lightinterp "0" r_lightstyle "-1" r_radiosity "4" r_skin "0" r_updaterefracttexture "0" r_drawmodelstatsoverlaymax "1.4" r_drawmodelstatsoverlaymin "0.2" r_drawspecificstaticprop "0" r_3dsky "0" r_PhysPropStaticLighting "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "15" r_decals "200" r_decalstaticprops "0" r_eyegloss "1" r_eyemove "1" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_shadows "0" r_waterwarp "0" r_norefresh "0" r_dynamic "1" r_mirroralpha "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_fastzreject "1" r_visualizeproplightcaching "1" r_worldlights "0" r_pixelfog "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_occlusion "1" r_propsmaxdist "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_staticprop_lod "3" r_hunkalloclightmaps "0" r_renderoverlayfragment "0" r_shadowmaxrendered "9" r_shadows "1" r_shadowmaxrendered "-1" r_shadowrendertotexture "1" r_spray_lifetime "1" r_teeth "0" r_worldlights "1" r_worldlightmin "0" r_worldlights "0" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_worldlights "2" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterdrawreflection "0" r_waterforceexpensive "0" r_3dsky "0" r_pixelfog "1" cl_autohelp "0" cl_autowepswitch "0" cl_burninggibs "0" cl_clearhinthistory "1" cl_c4dynamiclight "1" cl_drawmonitors "0" cl_debugrumble "0" cl_detaildist "0" cl_detailfade "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_debugrumble "0" cl_detaildist "0" cl_drawmonitors "0" cl_disablehtmlmotd "1" cl_disablefreezecam "1" cl_ejectbrass "0" cl_forcepreload "1" cl_hudhint_sound "0" cl_logofile "0" cl_new_impact_effects "0" cl_phys_props_enable "0" cl_phys_props_max "0" cl_predictweapons "1" cl_playerspraydisable "1" cl_pred_optimize "2" cl_predictweapons "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "1" cl_ragdoll_collide "0" cl_rumblescale "0" cl_show_achievement_popups "0" cl_show_splashes "0" cl_showhelp "0" cl_showpluginmessages "0" cl_show_bloodspray "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" cl_wpn_sway_interp "0" cl_pushaway_force "0" cl_ejectbrass "0" cl_phys_props_enable "0" mat_antialias 0. mat_aaquality "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bumpmap "0" mat_bufferprimitives "0" mat_compressedtextures "1" mat_colorcorrection "0" mat_clipz "1" mat_disable_bloom "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_disable_fancy_blending "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_filterlightmaps "0" mat_filtertextures "1" mat_forcehardwaresync "0" mat_forceaniso "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_fastspecular "1" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_picmip "2" mat_queue_mode "2" mat_reducefillrate "1" mat_shadowstate "0" mat_specular "0" mat_trilinear "0" mat_texture_list_all "0" mat_vsync "0" mat_wateroverlaysize "1" #SPECIALSETTINGS. con_enable "1" cl_autowepswitch "0" cl_righthand "1" mat_monitorgamma "1.6" cl_autohelp "0" cl_showhelp "0" cl_disablefreezecam "1" player_nevershow_communityservermessage "1" mm_dedicated_search_maxping "350" gameinstructor_enable "0" con_filter_enable "2" cl_showpluginmessages "0" cl_obs_interp_enable "0" cl_disablehtmlmotd "1" cl_loadout_colorweaponnames "0" cl_hud_playercount_showcount "1" fog_enableskybox 1. fog_startskybox -9999. fog_endskybox -10000. cl_forcepreload "1" cl_timeout "1337"
Crosshair başlığının altındaki kısmı kullanırsan sadece Crosshair'ı almış olursun.