Using System. Collections;
Using System. Collections. Generic;
Using unityengine;
Public class hareketanimasyon: Monobehaviour.
{
Float Speed = 0.25F;
Float rotspeed = 80;
Float gravity = 8;
Float rot = 0;
Vector3 movedir = Vector3.Zero;
Charactercontroller kontrol;
Animator anim;
Void Start()
{
Kontrol = GetComponent<CharacterController>();
Anim = GetComponent<Animator>();
}
Void Update()
{
İf(kontrol. İsgrounded)
{
İf (ınput. Getkey(keycode. W))
{
Movedir = New Vector3(0, 0, 1);
Movedir *= Speed;
Anim. Setınteger("hareket", 1);
Movedir = transform. Transformdirection(movedir);
}
Else {
Movedir = New Vector3(0, 0, 0);
Anim. Setınteger("hareket", 0);
}
}
}
}