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[SystemSettings]
Usedirectsound = true.
Staticdecals = true.
Dynamicdecals = true.
Unbatcheddecals = true.
Decalculldistancescale=1.000000
Dynamiclights = true.
Dynamicshadows = true.
Lightenvironmentshadows = true.
Compositedynamiclights = true.
Shsecondarylighting = true.
Directionallightmaps = true.
Motionblur = true.
Motionblurpause = true.
Motionblurskinning = 1
Depthoffield = true.
Ambientocclusion = true.
Bloom = true.
Ballowlightshafts = true.
Distortion = true.
Filtereddistortion = true.
Dropparticledistortion = false.
Ballowdownsampledtranslucency = false.
Speedtreeleaves = true.
Speedtreefronds = true.
Onlystreamıntextures = false.
Lensflares = true.
Fogvolumes = true.
Floatingpointrendertargets = true.
Oneframethreadlag = true.
Waitforgpu = false.
Usevsync = true.
Upscalescreenpercentage = true.
Upscaletargetframeratedocked=60.000000
Upscaletargetframerateundocked=60.000000
Minimumscreenscale=100.000000
Allowdynamicresolution = false.
Zcullsaverestore = false.
Adaptivezcull = false.
Binnertilecache = false.
Binnertileresx = 64.
Binnertileresy = 64.
Fullscreen = false.
Allowopengl = false.
Allowradialblur = true.
Allowsubsurfacescattering = false.
Allowımagereflections = true.
Allowımagereflectionshadowing = true.
Ballowseparatetranslucency = false.
Ballowpostprocessmlaa = false.
Ballowhighqualitymaterials = true.
Busetranslucentarenashaders = true.
Maxfilterblursamplecount = 16.
Skeletalmeshlodbias = 0
Particlelodbias = 0
Detailmode = 2
Maxdrawdistancescale = 1
Shadowfilterqualitybias = 0
Maxanisotropy = 4
Maxmultisamples = 1
Ballowd3D9MSAA = false.
Ballowtemporalaa = false.
Temporalaa_mindepth=500.000000
Temporalaa_startdepthvelocityscale=100.000000
Minshadowresolution = 64.
Minpreshadowresolution = 8
Maxshadowresolution = 1120.
Mobileshadowtextureresolution = 1120.
Maxwholescenedominantshadowresolution = 1344.
Shadowfaderesolution = 32.
Preshadowfaderesolution = 16.
Shadowfadeexponent=0.250000
Resx = 1920.
Resy = 1080.
Autodetectdesktopresolution = false.
Borderless = true.
Allowapexcloth = true.
Screenpercentage=100.000000
Scenecapturestreamingmultiplier=1.000000
Shadowtexelsperpixel=1.273240
Preshadowresolutionfactor=0.500000
Benablebranchingpcfshadows = false.
Ballowhardwareshadowfiltering = false.
Tessellationadaptivepixelspertriangle=48.000000
Benableforegroundshadowsonworld = true.
Benableforegroundselfshadowing = false.
Ballowwholescenedominantshadows = true.
Buseconservativeshadowbounds = false.
Shadowfilterradius=2.000000
Shadowdepthbias=0.012000
Perobjectshadowtransition=60.000000
Persceneshadowtransition = 600.000000
Csmsplitpenumbrascale=0.500000
Csmsplitsofttransitiondistancescale=4.000000
Csmsplitdepthbiasscale=0.500000
Csmminimumfov = 40.000000
Csmfovroundfactor=4.000000
Unbuiltwholescenedynamicshadowradius = 20000.000000
Unbuiltnumwholescenedynamicshadowcascades = 3
Wholesceneshadowunbuiltınteractionthreshold = 50.
Ballowfractureddamage = true.
Numfracturedpartsscale=1.000000
Fracturedirectspawnchancescale=1.000000
Fractureradialspawnchancescale=1.000000
Fractureculldistancescale=1.000000
Bforcecpuaccesstogpuskinverts = false.
Bdisableskeletalınstanceweights = false.
Highprecisiongbuffers = false.
Allowsecondarydisplays = false.
Secondarydisplaymaximumwidth = 1280.
Secondarydisplaymaximumheight = 720.
Allowperframesleep = true.
Allowperframeyield = true.
Mobilefeaturelevel = 0
Mobilefog = true.
Mobileheightfog = false.
Mobilespecular = true.
Mobilebumpoffset = true.
Mobilenormalmapping = true.
Mobileenvmapping = true.
Mobilerimlighting = true.
Mobilecolorblending = true.
Mobilecolorgrading = false.
Mobilevertexmovement = true.
Mobileocclusionqueries = false.
Mobileglobalgammacorrection = false.
Mobileallowgammacorrectionworldoverride = false.
Mobileallowdepthprepass = false.
Mobilegfxgammacorrection = false.
Mobilelodbias=-0.5
Mobilebonecount = 75.
Mobileboneweightcount = 2
Mobileusepreprocessedshaders = true.
Mobileflashredforuncachedshaders = false.
Mobilewarmuppreprocessedshaders = true.
Mobilecachepreprocessedshaders = false.
Mobileprofilepreprocessedshaders = false.
Mobileusecpreprocessoronshaders = true.
Mobileloadcpreprocessedshaders = true.
Mobilesharepixelshaders = true.
Mobilesharevertexshaders = true.
Mobileshareshaderprograms = true.
Mobileenablemsaa = false.
Mobilecontentscalefactor=1.0
Mobilevertexscratchbuffersize = 150.
Mobileındexscratchbuffersize = 10.
Mobilelightshaftscale=2.0
Mobilelightshaftfirstpass=0.5
Mobilelightshaftsecondpass=1.0
Mobilemodshadows = true.
Mobiletiltshift = false.
Mobilemaxmemory = 300.
Mobilepostprocessbluramount = 32.0
Bmobileusinghighresolutiontiming = true.
Mobiletiltshiftposition=0.5
Mobiletiltshiftfocuswidth=0.3
Mobiletiltshifttransitionwidth=0.5
Mobilemaxshadowrange=500.0
Mobilebloomtint=(r=1.0, g=0.75, b=0.0, a=1.0)
Mobilecleardepthbetweendpg = false.
Mobilescenedepthresolveforshadows = true.
Mobilelandscapelodbias = 0
Mobileuseshadergroupforstartupobjects = false.
Mobileminimizefogshaders = false.
Mobilefxaaquality = 0
Apexlodresourcebudget = 1000000000000000000000.0
Apexdestructionmaxchunkıslandcount = 2500.
Apexdestructionmaxshapecount = 0
Apexdestructionmaxchunkseparationlod=1.0
Apexdestructionmaxactorcreatesperframe=-1
Apexdestructionmaxfracturesprocessedperframe=-1
Apexdestructionsortbybenefit = true.
Apexgrbenable = false.
Apexgrbgpumemscenesize = 128.
Apexgrbgpumemtempdatasize = 128.
Apexgrbmeshcellsize=7.5
Apexgrbnonpensolverposıtercount = 9;
Apexgrbfrictionsolverposıtercount = 3;
Apexgrbfrictionsolvervelıtercount = 3;
Apexgrbskinwidth=0.025
Apexgrbmaxlinearacceleration = 1000000.0
Benableparallelapexclothingfetch = true.
Bapexclothingasyncfetchresults = false.
Apexclothingavgsimfrequencywindow = 60.
Apexclothingallowasynccooking = true.
Apexclothingallowapexworkbetweensubsteps = false.
Texturegroup_world=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_character=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 4096, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, numstreamedmips = 3, mipgensettings = tmgs_simpleaverage)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 1024, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 256, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Texturegroup_ımagebasedreflection=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_blur5)
Texturegroup_bokeh=(minlodsize = 1, maxlodsize = 2048, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Ballowbettermodulatedshadows = false.
Uncappedframerate = false.
Texturegroup_colorlookuptable=(minlodsize = 1, maxlodsize = 4096, lodbias = 0, minmagfilter = aniso, mipfilter = point, mipgensettings = tmgs_simpleaverage)
Fulleffectıntensity = true.
[SystemSettingsBucket1]
Basedon = systemsettings.
[SystemSettingsBucket2]
Basedon = systemsettings.
[SystemSettingsBucket3]
Basedon = systemsettings.
[SystemSettingsBucket4]
Basedon = systemsettings.
[SystemSettingsBucket5]
Basedon = systemsettings.
[SystemSettingsScreenshot]
Basedon = systemsettings.
Maxanisotropy = 16.
Shadowfilterqualitybias = 1
Minshadowresolution = 16.
Shadowfaderesolution = 1
Minpreshadowresolution = 16.
Preshadowfaderesolution = 1
Shadowtexelsperpixel=4.0F
Preshadowresolutionfactor=1.0
Maxshadowresolution = 4096.
Maxwholescenedominantshadowresolution = 4096.
Compositedynamiclights = false.
Texturegroup_world=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_character=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = linear, mipfilter = linear)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 4096, lodbias=-1000, minmagfilter = aniso, mipfilter = linear)
[SystemSettingsEditor]
Basedon = systemsettings.
Resx = 1280.
Resy = 720.
[SystemSettingsSplitScreen2]
Basedon = systemsettings.
Ballowwholescenedominantshadows = false.
Ballowlightshafts = false.
Detailmode = 1
[SystemSettingsMobile]
Basedon = systemsettings.
Fullscreen = true.
Directionallightmaps = false.
Dynamiclights = false.
Shsecondarylighting = false.
Staticdecals = true.
Dynamicdecals = false.
Unbatcheddecals = false.
Motionblur = false.
Motionblurpause = false.
Depthoffield = false.
Ambientocclusion = false.
Bloom = false.
Distortion = false.
Filtereddistortion = false.
Dropparticledistortion = true.
Floatingpointrendertargets = false.
Maxanisotropy = 2
Ballowlightshafts = false.
Mobilemodshadows = false.
Mobilecleardepthbetweendpg = false.
Maxfilterblursamplecount = 4
Dynamicshadows = false.
Mobilemaxmemory = 300.
Mobilelandscapelodbias = 0
Allowradialblur = false.
[SystemSettingsMobilePreviewer]
Basedon = systemsettingsmobile.
Fullscreen = false.
[SystemSettingsMobileTextureBias]
Basedon = systemsettingsmobile.
Texturegroup_world=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_character=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = linear, mipfilter = point)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 4096, lodbias = 0, minmagfilter = aniso, mipfilter = point)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point, numstreamedmips = 3)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 1024, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 256, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 4096, lodbias = 1, minmagfilter = aniso, mipfilter = point)
[SystemSettingsAndroid]
Basedon = systemsettingsmobiletexturebias
[SystemSettingsAndroid_Performance1_MemoryLow]
Basedon = systemsettingsmobiletexturebias
Mobilefeaturelevel = 1
Mobilefog = false.
Mobilespecular = false.
Mobilebumpoffset = false.
Mobilenormalmapping = false.
Mobileenvmapping = false.
Mobilerimlighting = false.
Mobilecontentscalefactor=0.9375
[SystemSettingsAndroid_Performance2_MemoryLow]
Basedon = systemsettingsmobiletexturebias
Mobilebumpoffset = false.
Mobilenormalmapping = false.
Mobilecontentscalefactor=0.9375
[SystemSettingsAndroid_Performance1_Memory1024]
Basedon = systemsettingsmobile.
Mobilefeaturelevel = 1
Mobilefog = false.
Mobilespecular = false.
Mobilebumpoffset = false.
Mobilenormalmapping = false.
Mobileenvmapping = false.
Mobilerimlighting = false.
Mobilecontentscalefactor=0.9375
[SystemSettingsAndroid_Performance2_Memory1024]
Basedon = systemsettingsmobile.
Mobilebumpoffset = false.
Mobilenormalmapping = false.
Mobilecontentscalefactor=0.9375
[SystemSettingsFlash]
Basedon = systemsettingsmobiletexturebias
Motionblur = false.
Motionblurpause = false.
Depthoffield = false.
Ambientocclusion = false.
Bloom = false.
Distortion = false.
Filtereddistortion = false.
Ballowlightshafts = false.
Mobilemodshadows = true.
Dynamicshadows = true.
Mobilecleardepthbetweendpg = true.
Directionallightmaps = false.
Mobileheightfog = false.
[SystemSettingsIPhone]
Basedon = systemsettingsmobiletexturebias
Bmobileusinghighresolutiontiming = false.
[SystemSettingsIPhone3GS]
Basedon = systemsettingsmobiletexturebias
Lensflares = false.
Detailmode = 1
Mobileenablemsaa = true.
Mobilemaxmemory = 100.
Bmobileusinghighresolutiontiming = false.
Mobilelandscapelodbias = 2
[SystemSettingsIPhone4]
Basedon = systemsettingsmobile.
Mobilecontentscalefactor=2.0
Lensflares = false.
Bmobileusinghighresolutiontiming = false.
Mobilelandscapelodbias = 1
[SystemSettingsIPhone4S]
Basedon = systemsettingsmobile.
Mobileenablemsaa = true.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = false.
Shadowdepthbias=0.025
Mobilecontentscalefactor=2.0
Maxshadowresolution = 256.
Mobileshadowtextureresolution = 256.
[SystemSettingsIPhone5]
Basedon = systemsettingsmobile.
Mobileenablemsaa = true.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = false.
Shadowdepthbias=0.025
Mobilecontentscalefactor=2.0
Maxshadowresolution = 256.
Mobileshadowtextureresolution = 1024.
Allowradialblur = true.
[SystemSettingsIPodTouch4]
Basedon = systemsettingsmobiletexturebias
Mobilecontentscalefactor=2.0
Lensflares = false.
Mobilemaxmemory = 100.
Bmobileusinghighresolutiontiming = false.
Mobilelandscapelodbias = 2
[SystemSettingsIPodTouch5]
Basedon = systemsettingsmobile.
Mobileenablemsaa = true.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = false.
Shadowdepthbias=0.025
Mobilecontentscalefactor=2.0
Maxshadowresolution = 256.
Mobileshadowtextureresolution = 256.
[SystemSettingsIPad]
Basedon = systemsettingsmobiletexturebias
Mobilefeaturelevel = 1
Mobilefog = false.
Mobilespecular = false.
Mobilebumpoffset = false.
Mobilenormalmapping = false.
Mobileenvmapping = false.
Mobilerimlighting = false.
Mobilemaxmemory = 100.
Bmobileusinghighresolutiontiming = false.
Mobilelandscapelodbias = 1
Mobilecontentscalefactor=0.9375
[SystemSettingsIPad2]
Basedon = systemsettingsmobile.
Mobileenablemsaa = false.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = false.
Shadowdepthbias=0.016
Mobilecontentscalefactor=1.0
Maxshadowresolution = 256.
Mobileshadowtextureresolution = 256.
[SystemSettingsIPad3]
Basedon = systemsettingsmobile.
Mobileenablemsaa = false.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = true.
Shadowdepthbias=0.016
Mobilecontentscalefactor=1.40625
Maxshadowresolution = 256.
Mobileshadowtextureresolution = 256.
Mobilemaxmemory = 500.
[SystemSettingsIPad4]
Basedon = systemsettingsmobile.
Mobileenablemsaa = false.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = true.
Shadowdepthbias=0.016
Mobilecontentscalefactor=2.0
Maxshadowresolution = 512.
Mobileshadowtextureresolution = 512.
Mobilemaxmemory = 500.
Allowradialblur = true.
[SystemSettingsIPadMini]
Basedon = systemsettingsmobile.
Mobileenablemsaa = false.
Ballowlightshafts = true.
Mobilemodshadows = true.
Dynamicshadows = false.
Shadowdepthbias=0.016
Mobilecontentscalefactor=1.0
Maxshadowresolution = 256.
Mobileshadowtextureresolution = 256.
[SystemSettingsIPad2_Detail]
Basedon = systemsettingsıpad2.
[Configuration]
[SystemSettingsTexturesDerp]
Basedon = systemsettings.
Texturegroup_character=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_lightandshadowmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_world=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_ımagebasedreflection=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_bokeh=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
Texturegroup_colorlookuptable=(minlodsize = 1, maxlodsize = 128, lodbias = 0)
[SystemSettingsTexturesLow]
Basedon = systemsettings.
Texturegroup_character=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_lightandshadowmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 256, lodbias = 0)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 256, lodbias = 0)
Texturegroup_world=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_ımagebasedreflection=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_bokeh=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_colorlookuptable=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
[SystemSettingsTexturesMedium]
Basedon = systemsettings.
Texturegroup_character=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_lightandshadowmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 256, lodbias = 0)
Texturegroup_world=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 512, lodbias = 0)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_ımagebasedreflection=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_bokeh=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_colorlookuptable=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
[SystemSettingsTexturesHigh]
Basedon = systemsettings.
Texturegroup_character=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_lightandshadowmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_world=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_ımagebasedreflection=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_bokeh=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
Texturegroup_colorlookuptable=(minlodsize = 1, maxlodsize = 1024, lodbias = 0)
[SystemSettingsTexturesHigher]
Basedon = systemsettings.
Texturegroup_character=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_characternormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_characterspecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_effects=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_lightandshadowmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_rendertarget=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_skybox=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_uı=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_vehicle=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_vehiclenormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_vehiclespecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_weapon=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_weaponnormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_weaponspecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_world=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_worldnormalmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_worldspecular=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_cinematic=(minlodsize = 1, maxlodsize = 4096, lodbias = 0)
Texturegroup_effectsnotfiltered=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_lightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_shadowmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_mobileflattened=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_procbuilding_face=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_procbuilding_lightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_terrain_heightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_terrain_weightmap=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_ımagebasedreflection=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_bokeh=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
Texturegroup_colorlookuptable=(minlodsize = 1, maxlodsize = 2048, lodbias = 0)
[SystemSettingsProfileDetailLow]
Basedon = systemsettings.
Detailmode = 0
Ambientocclusion = false.
Depthoffield = false.
Bloom = false.
Ballowlightshafts = false.
Lensflares = false.
Dynamicshadows = false.
Motionblur = false.
[SystemSettingsProfileDetailHigh]
Basedon = systemsettings.
Detailmode = 2
Ambientocclusion = true.
Depthoffield = true.
Bloom = true.
Ballowlightshafts = true.
Lensflares = true.
Dynamicshadows = true.
Motionblur = true.
[IniVersion]
0 = 1610029361.000000
1=1612993426.000000
Size attığım bu ayarları belgelerim/my games/rocket league/ TAgames/TASystemSettings sağ tık metin belgesi olarak çalıştırın sonra oradaki her şeyi silin ve bunu yapıştırın.
Bu sitenin çalışmasını sağlamak için gerekli çerezleri ve deneyiminizi iyileştirmek için isteğe bağlı çerezleri kullanıyoruz.