void Update()
{
float move = Input.GetAxis("Horizontal");
Debug.Log("Horizontal Input: " + move);
rb.AddForce(new Vector2(move * speed, 0f), ForceMode2D.Force);
if (Input.GetButtonDown("Jump") && isGrounded)
{
Debug.Log("Jump");
rb.AddForce(new Vector2(0f, jumpForce), ForceMode2D.Impulse);
}
}