using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public Transform aimTarget;
float speed = 3f;
bool hitting;
void Update()
{
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Vertical");
if (Input.GetKeyDown(KeyCode.F)) ;
{
hitting = true;
}
if (Input.GetKeyUp(KeyCode.F)) ;
{
hitting = false;
}
if (hitting)
{
aimTarget.Translate(new Vector3(h, 0, 0) * speed * Time.deltaTime);
{
if (h != 0 || v != 0)
{
transform.Translate(new Vector3(h, 0, v) * speed * Time.deltaTime);
}
}
}
}
}