public class ZeminGeneratour : MonoBehaviour
{
public GameObject zemin;
public Transform tr;
public int zeminsayisi;
public float zemingenislik;
public float minimumy, maksimumy;
private void Start() {
tr = zemin.GetComponent<Transform>();
Vector3 spawnkonumu = new Vector3();
Vector2 yeniscale = new Vector2();
for(int i = 0 ,i <zeminsayisi, i++)
{
yeniscale.x = Random.Range(0.9f,1.1f);
yeniscale.y = Random.Range(0.9f,1.1f);
tr.localScale = yeniscale;
spawnkonumu.y += Random.Range(minimumy, maksimumy);
spawnkonumu.x = Random.Range(-zemingenislik,zemingenislik);
Instantiate(zemin,spawnkonumu,Quaternion.identity);
}
}
}