using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class silahoyal : MonoBehaviour {
RaycastHit hit;
Obje ob;
public GameObject[] silahlar;
void Start () {
}
void FixedUpdate (){
if(Physics.Raycast(Camera.main.transform.position,Camera.main.transform.forward,out hit,4)){
if(hit.transform.tag == "silah"){
ob = hit.transform.gameObject.GetComponent<Obje>();
if(Input.GetKeyDown(KeyCode.E)){
Destroy(hit.transform.gameObject);
silahacma(ob.isim);
}
}
}
}
public void silahacma(string isim){
switch (isim) {
case "hk416" :
break;
}
}
}