void Update()
{
if (Vector2.Distance(transform.position, player.position) > 6)
{
transform.position = Vector2.MoveTowards(transform.position, player.position,10 * Time.deltaTime );
}
velocityUtil.Update();
if (velocityUtil.Motion.x < 0)
{
transform.rotation = Quaternion.Euler(0f, 180f, 0f);
}
else if (velocityUtil.Motion.x > 0)
{
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
}