PhotonNetwork.Instantiate() can only instantiate objects with a PhotonView component. This prefab does not have one: mountain_terrain_01.
Unityengine. Debug: Logerror (object)
Photon. Pun. Photonnetwork: Networkınstantiate (photon. Pun. Instantiateparameters, bool, bool) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2608)
Photon. Pun. Photonnetwork: Instantiate (string, unityengine. Vector3, unityengine. Quaternion, byte, object[]) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:2481)
Gamemanager: Onjoinedroom () (at Assets/GameManager.cs:29)
Photon. Realtime. Matchmakingcallbackscontainer: Onjoinedroom () (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4336)
Photon. Realtime. Loadbalancingclient: Onevent (exitgames. Client. Photon. Eventdata) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3372)
Exitgames. Client. Photon. Peerbase: Deserializemessageandcallback (exitgames. Client. Photon. Streambuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:904)
Exitgames. Client. Photon. Enetpeer: Dispatchıncomingcommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:595)
Exitgames. Client. Photon. Photonpeer: Dispatchıncomingcommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1778)
Photon. Pun. Photonhandler: Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:232)
Photon. Pun. Photonhandler: Fixedupdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:152)
Hazır assetlerle yaptığımı oyunu photon'a bağlayınca bütün eklediğim prefablar aynı hatayı veriyor.