using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using TMPro;
using TMPro.Examples;
using UnityEngine;
using UnityEngine.UI;
public class questionmanager : MonoBehaviour
{
public List<QuestionAnsAnswers1> QnA;
public GameObject[] options;
public int currentQuestion;
public TextMeshProUGUI QuestionTxt;
public quizmanager quizmanager;
public TextMeshProUGUI bonusscore;
private void Start()
{
generateQuestion();
}
public void correct()
{
QnA.RemoveAt(currentQuestion);
generateQuestion();
}
void SetAnswers()
{
for (int i = 0; i < options.Length; i++)
{
options[i].GetComponent<AnswerScript1>().isCorrect = false;
options[i].transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = QnA[currentQuestion].Answers[i];
if (QnA[currentQuestion].CorrrectAnswer == i + 1)
{
options[i].GetComponent<AnswerScript1>().isCorrect = true;
}
}
}
void generateQuestion()
{
if (QnA.Count > 0)
{
currentQuestion = Random.Range(0, QnA.Count);
QuestionTxt.text = QnA[currentQuestion].Question;
SetAnswers();
}
else
{
quizmanager.oyunbitti();
}
}
}