/// /////////////////////////////
public float range;
private Transform target;
Vector2 direction;
private void Update()
{
Vector2 targetPos = target.position;
direction = targetPos - (Vector2)transform.position;
RaycastHit2D rayInfo = Physics2D.Raycast(transform.position, direction, range);
private void OnTriggerEnter2D(Collider2D collision)
{
...
/// /////////////////////////////