using UnityEngine;
public class Firlatici : MonoBehaviour
{
private Camera kamera;
private Rigidbody rb;
public float hiz = 10f;
private void Start()
{
kamera = Camera.main;
rb = GetComponent<Rigidbody>();
rb.drag = 0f;
rb.angularDrag = 0f;
rb.useGravity = true;
rb.isKinematic = true;
}
private void Update()
{
if( Input.GetMouseButtonDown( 0 ) )
{
Ray ray = kamera.ScreenPointToRay( Input.mousePosition );
RaycastHit hit;
if( Physics.Raycast( ray, out hit ) )
{
Vector3 hedefKonum = hit.point + hit.normal * transform.localScale.x * 0.5f;
Vector3 mevcutKonum = transform.position;
Vector3 yon = hedefKonum - mevcutKonum;
float sure = new Vector3( yon.x, 0f, yon.z ).magnitude / hiz;
float dikeyHiz = yon.y / sure - Physics.gravity.y * sure * 0.5f;
Vector3 hareket = new Vector3( yon.x, 0f, yon.z ).normalized * hiz;
hareket.y = dikeyHiz;
rb.isKinematic = false;
rb.velocity = hareket;
}
}
}
}