Unreal Engine 5 oyunu exe'ye çevirirken hata veriyor

ramaz

Hectopat
Katılım
17 Şubat 2022
Mesajlar
136
Daha fazla  
Cinsiyet
Erkek
Unreal Engine 5'te oyunumu EXE'ye çevirirken aşağıdaki hataları veriyor:

LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: iOS_11

UATHelper: Packaging (Windows): LogCook: Error: GlobalDefaultGameMode contains a redirected reference '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode'. The intended asset will fail to load in a packaged Build. Select the intended asset again in Project Settings to fix this issue.
PackagingResults: Error: GlobalDefaultGameMode contains a redirected reference '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode'. The intended asset will fail to load in a packaged Build. Select the intended asset again in Project Settings to fix this issue.

UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: GlobalDefaultGameMode contains a redirected reference '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode'. The intended asset will fail to load in a packaged Build. Select the intended asset again in

PackagingResults: Error: Unknown Cook Failure (en sonda da bunu veriyor).
 
Son düzenleyen: Moderatör:

Technopat Haberler

Yeni konular

Geri
Yukarı