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CrossFire fixes enhancements:
[*]Crysis 3 - frame pacing improvements
[*]Far Cry 3 - 3 and 4 GPU performance improvements at high quality settings, high resolution settings
[*]Anno 2070 - Improved CrossFire scaling up to 34%
[*]Titanfall - Resolved in game flickering with CrossFire enabled
[*]Metro Last Light - Improved Crossfire scaling up to 10%
[*]Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
[*]Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled
Full support for OpenGL 4.4
OpenGL 4.4 supports the following extensions:
[*]ARB_buffer_storage
[*]ARB_enhanced_layouts
[*]ARB_query_buffer_object
[*]ARB_clear_texture
[*]ARB_texture_mirror_clamp_to_edge
[*]ARB_texture_stencil8
[*]ARB_vertex_type_10f_11f_11f_rev
[*]ARB_multi_bind
[*]ARB_bindless_texture
[*]ARB_spare_texture
[*]ARB_seamless_cubemap_per_texture
[*]ARB_indirect_parameters
[*]ARB_compute_variable_group_size
[*]ARB_shader_draw_parameters
[*]ARB_shader_group_vote
Mantle beta driver improvements:
[*]BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
[*]BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system
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