Ark:Survival Evolved Fatal error

İşletim sistemi
Windows 10

Mert bd

Hectopat
Katılım
9 Kasım 2019
Mesajlar
57
Arkadaşlar oyunu yeni indirdim. Daha 1 saat falan oldu. Arkadaşımla oyun girmek istedim. Sunucuyu açarken alttaki hata ile karşılaştım. Nasıl çözülür bileniniz var mı?
HATA BU =
Kod:
Fatal error!



VERSION: 311 81



'igc64.d|l!UnknownFunction [0x00007ffa1044bb82) -* 0 bytes [UnknownPnlezO] ~igC64.dII!UnknownFunction (OXOOOOYffa1044d783) * 0 bytes [UnknownFnlezO] .igd10iumd64.dll!UnknownFunct|on (0x00007ffa124db5ea) 0 bytes [UnknownFlle:O] .igd10iurnd64.d||!UnknownFunction (OxOOOOYffa124e09ce] 0 bytes [UnknmvnFtle:O] d3d11.dl|!UnknownFunction [OxOOOO7ffa176082dq 0 bytes [UnknownFHezO] d3d11.dll!UnknownFunction (OXOOOO7ffa17e1295f) 0 bytes [UnknownFIIezO] d3d11.d|l!UnknownFunction (OxOOOO7ffa17e12893) 0 bytes [UnknownFIIaO] d3d11.dll!UnknownFunc’tion (OxOOOO7ffa17dfee58) 0 bytes [UnknownPulezO] d3d11.d|l!UnknownFunction (OXOOOOYffa17e0b17d) 0 bytes [UnknownF1le1O] d3d11.d||!UnknownFunction (OxOOOO7ffa17eOb950) 0 bytes [UnknownFIIe:O] d3d11.dll!UnknownFunction (OxOOOO7ffa17df14f4) 0 bytes [UnknownFnlaO] d3d11.dl|!UnknownFundion (0x00007ffa17df1463) 0 bytes [UnknownPnlezO] d3d11.d|l!UnknownFunction (0x00007ffa17df11e8) 0 bytes [UnknownPulezO]



ShooterGame.exe!FD3D11DynamIcRlezRHICreateaneIShaderO (OxOOOOTff7673df977) 35 bytes [f:\bm|d\live31Uenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11shaders.cpp:153] ShooterGame.exe!FShaderResource::lnItRHl0 (OxOOOOTff7672c31f6) 130 bytes [f:\bu1|d\lwe311]enkms\engIne\source\runtime\shadercore\private\shader.cpp1509]



ShooterGame.exe!FRenderResourcezzlmtResourceo (OxOOOOTff767356cb4) 0 bytes [fz\bunld\lwe311;enklns\engIne\source\runtime\rendercore\private\renderresource.cpp:32]



ShooterGame.exe!TBasePassDrawmgPohcy< FNoLIghtMapPollcy>2:GetBoundShaderStatelnputO (OxOOOO7ff7684489d3) + 10 bytes [f:\build\live311jenkins\engine\source\runtime\renderer\private\basepassrendering ShooterGame.exe!TStaticMeshDrawLIst<TBasePassDrawmgPohcy<TD|stanceFIeldShadowsAndnghtMapPolicy<1> > >::FDrawingPolicyLink::CreateBoundShaderStateO (OxOOOO7ff7684511e7J + 0 bytes [i:\bui|d\live311jenkins\engine\source\runtlme\renderer\pnvate\statlcmeshdrawllsth:’13]



ShooterGame.exe!TStaticMeshDrawList<TBasePassDrawmgPohcwFCachedPoIntlndIredLIghtmgPolicy> >::AddMesh0 (0x00007ff76844dbc0) 84 bytes [f:\bui|d\live311jenkins\engine\source\runtlme\renderer\prlvate\statlcmeshdrawhst.lnl:131]



ShooterGame.exe!FDrawBasePassStaticMeshActIon:process\-FNoLIghtMapPollcy>0 (OxOOOO7ff768444887) v 0 bytes [f:\bui|d\|ive311]enkins\engine\source\runtime\renderer\private\basepassrendering.cpp:254] ShooterGame.exe!ProcessBasePassMesh<FDrawBasePassStatcheshActxon>0 (0x00007ff768435542) + 0 bytes [f1\buuld\|1ve311jenkins\engine\source\runtime\renderer\private\basepassrendering.h:1O76]



ShooterGame.exe!FBasePassOpaqueDrawingPolIcyFactoryuAddStatcheshO (OxOOOO7ff7683f1c61) + 0 bytes [f:\build\llve311jenkins\engine\source\runtime\renderer\private\basepassrendering.cpp:282] ShooterGame.exe!FStaticMesh::AddToDrawListso (0x00007ff7684d4abd) + 0 bytes [fz\bunld\llve311]enkms\engme\source\runtime\renderer\private\scenecore.cpp:326]



ShooterGame.exe!FPrimitiveScenelnfotzAddStaticMesheso (OxOOOO7ff7684b066a) 26 bytes [f:\bui|d\l|ve311}enkins\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:162] ShooterGame.exe!FPrimitiveScenelnfozzAddToScene0 (OxOOOO7ff7684b07e6) 0 bytes [f:\bun|d\llve311jenkins\engme\source\runtime\renderer\private\primitivesceneinfo.cpp:202]



ShooterGame.exe!FScene:zAddPrimItiveScenelnfo_RenderThreado (OxOOOO7ff7684c6541) 0 bytes [f:\build\live311jenkins\engine\source\runtime\renderer\private\rendererscene.cpp:373] ShooterGame.exe!TGraphTask<'FScenezzAddPrimitive'::'25'::EURCMacro_FAddPrimitiveCommand>::ExecuteTask0 (0x00007ff7684ee57f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\async\taskgraphlntetfaces.h:8951



ShooterGame.exe!FNamedTaskThreadzzProcessTasksNamedThreadO (OxOOOO7ff766e7e3a8) -r 0 bytes [f:\bui|d\|ive311jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]



ShooterGame.exe!FNamedTaskThread:processTasksUntilQuntO (0x00007ff766e7d55d) + 0 bytes [f:\build\|ive311jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMaino (0x00007ff7673551c9) + 0 bytes [f:\build\|ive311jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265]



ShooterGame.exelFRenderingThread::Runo (OxOOOO7ff7673555cO) + 0 bytes [f:\bui|d\live311jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run0 (OxOOOO7ff766f61216) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\windows\wmdowsrunnablethread.cpp:73] ' ‘ ShooterGame.exe!FRunnableThreadWin::GuardedRun0 (0x00007ff766f610d8) + 8 bytes [f:\build\|ive311jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEBZDLUUnknownFunction (0x00007ffa1d377bd4) + 0 bytes [UnknownFilezO] ‘ ntdll.d!l!UnknownFunction (0x00007ffa1db2ce51) + 0 bytes [UnknownFi|e:O] ntdll.denknownFunction (0x00007ffa1db2ce51) + 0 bytes [UnknownFilezO]
 
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