Ark Survival Evolved sunucu zaman aşımı

İşletim sistemi
Windows 10

Alraix

Megapat
Katılım
25 Nisan 2017
Mesajlar
958
Çözümler
11
Daha fazla  
Cinsiyet
Erkek
Merhaba, Steam üzerinden arkadaşlarım ile Ark Survival oynuyoruz. Haritayı açacak kişi yerel sunucu oluşturup diğerlerine oyun daveti atıyor ve bizde bağlanıyorduk ama dün ve bugün denediğimizde başlıkta belirttiğim gibi 'sunucu zaman aşımına uğradı' hatası alıyoruz. Çözümünü bilen varsa ve paylaşırsa sevinirim. İyi forumlar.
 
Bu sorun bizdede vardı ve maalesef ki yeni bir yerel sunucu açmak zorunda kaldık.Herkes tüm verilerini silip girebilir tekrar başka bir yol maalesef çok araştırdım ancak bulamadım.
 
Bu sorun bizdede vardı ve maalesef ki yeni bir yerel sunucu açmak zorunda kaldık.Herkes tüm verilerini silip girebilir tekrar başka bir yol maalesef çok araştırdım ancak bulamadım.
Bu şekilde yaptık düzeldi teşekkürler.
 
Arkadaşlar herkese selam.
Oyun için de yerel sunucu kurduğumda arkadaşlarımda gözükmüyor. Sebebini bilen var mı?
 
MERHABA Ben bu oyunu her oynamaya başladığımda arkadaşlarımla 1-2 oynuyorum sonra

böyle bi hata alıyorum bi çok sey denesemde finalde çözemedim yardımcı olabilicek biri varmı


Assertion failed: Object [File:F:\build\Live313\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8072]

VERSION: 313.57
KERNELBASE.dll!UnknownFunction (0x00007ff802c43e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff71e1c52da) + 179 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff71e1c588d) + 190 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UKismetSystemLibrary::IsStandalone() (0x00007ff71ea4de2e) + 37 bytes [f:\build\live313\engine\source\runtime\engine\private\kismetsystemlibrary.cpp:94]
ShooterGame.exe!UKismetSystemLibrary::execIsStandalone() (0x00007ff71ef9b872) + 130 bytes [f:\build\live313\engine\source\runtime\engine\classes\kismet\kismetsystemlibrary.h:85]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71e24d01b) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71e2988a1) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject:rocessContextOpcode() (0x00007ff71e29bb1c) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetBool() (0x00007ff71e29b8b4) + 28 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
ShooterGame.exe!UObject:rocessInternal() (0x00007ff71e298edf) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71e298ca2) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject:rocessContextOpcode() (0x00007ff71e29bb1c) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject:rocessInternal() (0x00007ff71e298edf) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71e24d01b) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject:rocessEvent() (0x00007ff71e29a128) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor:rocessEvent() (0x00007ff71e890ca2) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:641]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff71e8986cd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:2740]
ShooterGame.exe!APrimalEmitterSpawnable::BeginPlay() (0x00007ff71caf6c59) + 0 bytes [f:\build\live313\projects\shootergame\source\shootergame\private\primalemitterspawnable.cpp:193]
ShooterGame.exe!APrimalBuff::BeginPlay() (0x00007ff71c79e4d6) + 0 bytes [f:\build\live313\projects\shootergame\source\shootergame\private\primalbuff.cpp:276]
ShooterGame.exe!AActor:ostNetInit() (0x00007ff71e89850c) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:2706]
ShooterGame.exe!UActorChannel:rocessBunch() (0x00007ff71e93ecb2) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:1846]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff71e939acf) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff71e93a204) + 11 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff71e939cfd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff71ea9e1bd) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff71ea9cd23) + 13 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff71e8483cd) + 24 bytes [f:\build\live313\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff71e78240a) + 0 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff71ea7a953) + 14 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff71ea72347) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff71e99fb20) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71c4f2dac) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff71c4ed3fc) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff71c4f433a) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff71c4f4489) + 8 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff71fcc9141) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff804f96fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8053bcec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8053bcec1) + 0 bytes [UnknownFile:0]
 
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