Nothurl
Femtopat
- Katılım
- 18 Mayıs 2023
- Mesajlar
- 43
Daha fazla
- Sistem Özellikleri
- HP Victus 16 FHD 144 Hz IPS, Intel Core i5-12500H, 16 GB Ram, NVIDIA GeForce RTX 3050, 512 GB SSD
- Cinsiyet
- Erkek
Celeste aldım fakat oyunu actıgımda kapanıp bu hatayı veriyor. Ekran kartı sürücülerim ve Windows'um güncel.
Kod:
Celeste Error Log.
==========================================
Ver 1.4.0.0
25.08.2023 14:08:01
System.InvalidOperationException: An unexpected error has occurred.
konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
konum: Celeste.Skybox.Draw(Matrix matrix, Color color)
konum: Celeste.MountainModel.BeforeRender(Scene scene)
konum: Celeste.MountainRenderer.BeforeRender(Scene scene)
konum: Monocle.RendererList.BeforeRender()
konum: Monocle.Scene.BeforeRender()
konum: Monocle.Engine.RenderCore()
konum: Celeste.Celeste.RenderCore()
konum: Monocle.Engine.Draw(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.DrawFrame()
konum: Microsoft.Xna.Framework.Game.Tick()
konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
konum: Microsoft.Xna.Framework.GameHost.OnIdle()
konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.Run(Form mainForm)
konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
konum: Monocle.Engine.RunWithLogging()
Ver 1.4.0.0
25.08.2023 14:01:54
System.InvalidOperationException: An unexpected error has occurred.
konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
konum: Celeste.Skybox.Draw(Matrix matrix, Color color)
konum: Celeste.MountainModel.BeforeRender(Scene scene)
konum: Celeste.MountainRenderer.BeforeRender(Scene scene)
konum: Monocle.RendererList.BeforeRender()
konum: Monocle.Scene.BeforeRender()
konum: Monocle.Engine.RenderCore()
konum: Celeste.Celeste.RenderCore()
konum: Monocle.Engine.Draw(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.DrawFrame()
konum: Microsoft.Xna.Framework.Game.Tick()
konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
konum: Microsoft.Xna.Framework.GameHost.OnIdle()
konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.Run(Form mainForm)
konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
konum: Monocle.Engine.RunWithLogging()
Ver 1.4.0.0
25.08.2023 13:54:24
System.InvalidOperationException: An unexpected error has occurred.
konum: Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
konum: Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
konum: Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
konum: Celeste.FadeWipe.Render(Scene scene)
konum: Monocle.RendererList.Render()
konum: Monocle.Scene.Render()
konum: Monocle.Engine.RenderCore()
konum: Celeste.Celeste.RenderCore()
konum: Monocle.Engine.Draw(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.DrawFrame()
konum: Microsoft.Xna.Framework.Game.Tick()
konum: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
konum: Microsoft.Xna.Framework.GameHost.OnIdle()
konum: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
konum: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.Run(Form mainForm)
konum: Microsoft.Xna.Framework.WindowsGameHost.Run()
konum: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
konum: Monocle.Engine.RunWithLogging()