FACEIT sunucusuna girilmiyor

İşletim sistemi
Windows 10

ArmlessHere

Hectopat
Katılım
28 Ocak 2021
Mesajlar
320
Çözümler
4
Yer
Aydın Kuşadası, Türkiye
Daha fazla  
Sistem Özellikleri
AMD Ryzen™ 5 3600 3.6ghz (Turbo 4.2ghz) 6 Core 12 Threads 35MB Cache
AMD SAPPHIRE NITRO+ RX 5700 XT 8G GDDR6
Asrock A520M-HDV AMD AM4 DDR4 Micro ATX
MLD M300 500GB NVME 2280 Gen3x4 M.2 SSD
Seagate Barracuda 1TB 3.5" 7200RPM 64MB Cache
Cinsiyet
Erkek
Meslek
Öğrenci - (Yazılım Öğreniyor.)
RAM
16 GB DDR4 3200 MHz
Ekran kartı
AMD RX 5700 XT Sapphire Nitro+ 8 GB
Anakart
Asrock A520M - HDV
İşlemci
AMD RYZEN 5 3600
Eskiden CS:GO'da iken girebiliyordum ama CS2'ye geçince girememeye başladım. Seyret tuşuna bastığımda maça giriyor ama izleyici modunda. Normal bağlanmaya çalışıyorum yükleme ekranı geliyor ve ana menüye geri atıyor.
 
FACEIT ve Steam bağlı olduğundan emin misiniz? FACEIT dosyalarınızda sorun olabilir mi acaba? Tekrar kaldırıp yüklemeyi dener misiniz?

Deneyeyim birazdan.

FACEIT ve Steam bağlı olduğundan emin misiniz? FACEIT dosyalarınızda sorun olabilir mi acaba? Tekrar kaldırıp yüklemeyi dener misiniz?
olmadı ip adresi bu connect 85.195.92.187:27019 ama giriyorum konsol böyle diyor


Kod:
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.195.92.187:27019), 6 )
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(6) addons() desc(Remote Connect (85.195.92.187:27019))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [6] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #4217497398 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #4217497398 (userdata 1)
[NetSteamConn] Disassociating NetChan       client                      [-1] (unknown) from Steam Net Connection handle #4217497398 (userdata 1)
[SteamNetSockets] [#4217497398 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3136056654 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #4217497398
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client 'dust2 employee' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'dust2 employee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3136056654 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3136056654 (userdata 0)
[NetSteamConn] Disassociating NetChan dust2 employ                      [-1] (unknown) from Steam Net Connection handle #3136056654 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3136056654
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 278.097
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 278.099
[NetSteamConn] Steam Net connection #3136056654 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3136056654 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.195.92.187:27019, connection #4287892110 UDP [email protected]:27019
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#4287892110 UDP steamid:[email protected]:27019] connected
[Client] Sending connect to 85.195.92.187:27019
[Client] Received S2C_CHALLENGE [0 auth 3] from 85.195.92.187:27019
[Client] Sending C2S_CONNECT [13982 protocol 0 auth 3] to 85.195.92.187:27019
[Client] Received S2C_CONNECTION from 85.195.92.187:27019 [addons:'']
[NetSteamConn] Associating NetChan       client   85.195.92.187:27019[0] (85.195.92.187:27019) with Steam Net Connection handle #4287892110 (userdata 0)
[Client] CL:  Connected to '85.195.92.187:27019'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 
[EngineServiceManager] SwitchToLoop levelload requested:  id [6] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [6] addons []
[Client] CL:  CNetworkGameClient already exists for connection to '85.195.92.187:27019'
[Client] CL:  connection to '85.195.92.187:27019' already started
[SteamNetSockets] [#4287892110 UDP steamid:[email protected]:27019] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #4287892110 UDP steamid:[email protected]:27019 closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.195.92.187:27019, handle #4287892110 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #4287892110 (userdata 0)
[NetSteamConn] Disassociating NetChan       client   85.195.92.187:27019[0] (85.195.92.187:27019) from Steam Net Connection handle #4287892110 (userdata 0)
[Networking] Summary of connection [#4287892110 UDP steamid:[email protected]:27019]:
[Networking]     End-to-end connection: closed by remote host, reason code 2046.  (NETWORK_DISCONNECT_REJECTED_BY_GAME)
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Ping:49ms    Max latency variance: ???ms
[Networking]             Est avail bandwidth: 768.0KB/s 
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:         15 pkts           2,146 bytes
[Networking]                 Recv:          7 pkts           1,581 bytes
[Networking]                 Recv w seq:          3 pkts
[Networking]                 Dropped   :          0 pkts   0.00%
[Networking]                 OutOfOrder:          0 pkts   0.00%
[Networking]                 OOOFixed  :          0 pkts   0.00%
[Networking]                 Duplicate :          0 pkts   0.00%
[Networking]                 SeqLurch  :          0 pkts   0.00%
[Networking]             No ping distribution available.  (4 samples)
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram not available
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     
[NetSteamConn] Removing Steam Net Connection for 85.195.92.187:27019, handle #4287892110
[NetSteamConn] Tried to send ad-hoc to address 85.195.92.187:27019, but address is not in list of steam net connections!
[Networking] client (CL:  SendMove(connecting)) SendMessage unreliable failed with EResult: 2, bytes written 3
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL:  Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
[HostStateManager] Discarding pending request 'Remote Connect (85.195.92.187:27019), 6'
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(7) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [7] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [7] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_molotovusedelay'!
[Console] Unknown command 'spec_freeze_panel_extended_time'!
[Console] Unknown command 'sv_occlude_players'!
[Console] Unknown command 'occlusion_test_async'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2046546382 pipe] connected
[SteamNetSockets] [#3897643435 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=79fbd1ce@loopback:1 <-> server=e85151ab@loopback:0
[NetSteamConn] Associating NetChan dust2 employ            loopback:0[1] (loopback:0) with Steam Net Connection handle #3897643435 (userdata 0)
[NetSteamConn] Associating NetChan       client            loopback:1[0] (loopback:1) with Steam Net Connection handle #2046546382 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [dust2 employee]
[Server] Client 0 'dust2 employee' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9842 (revision 8596117)
[Client] Server Number: 4
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_turkish.txt".
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_turkish.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.007477 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 9.027 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client dust2 employee (reason:  initial update)
[Client] CL:  Receiving uncompressed update from server
dust2 employee bağlandı.
[Networking]       client            loopback:1[0]:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "client":  incoming 12.748 KB [25 pkts], outgoing 841 bytes [20 pkts]
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
[Networking] dust2 employ            loopback:0[1]:  NetChan Setting Timeout to 20.00 seconds
 
Son düzenleme:
Bilemiyorum son satırlarda zamanaşımı yazıyor, en üst satırlarda da disconnecting from server yazıyor. ISS kaynaklı bir problem olabilir mi acaba? Güvenli internet kullanıyor musunuz?
 
Eskiden CS:GO'da iken girebiliyordum ama CS2'ye geçince girememeye başladım. Seyret tuşuna bastığımda maça giriyor ama izleyici modunda. Normal bağlanmaya çalışıyorum yükleme ekranı geliyor ve ana menüye geri atıyor.

Çözebildin mi? Bende de aynı sorun var da.

Eskiden CS:GO'da iken girebiliyordum ama CS2'ye geçince girememeye başladım. Seyret tuşuna bastığımda maça giriyor ama izleyici modunda. Normal bağlanmaya çalışıyorum yükleme ekranı geliyor ve ana menüye geri atıyor.
sorunu çözebildiniz mi
 

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