[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.195.92.187:27019), 6 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(6) addons() desc(Remote Connect (85.195.92.187:27019))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [6] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #4217497398 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #4217497398 (userdata 1)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #4217497398 (userdata 1)
[SteamNetSockets] [#4217497398 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3136056654 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #4217497398
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'dust2 employee' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'dust2 employee' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3136056654 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3136056654 (userdata 0)
[NetSteamConn] Disassociating NetChan dust2 employ [-1] (unknown) from Steam Net Connection handle #3136056654 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3136056654
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 278.097
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 278.099
[NetSteamConn] Steam Net connection #3136056654 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3136056654 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.195.92.187:27019, connection #4287892110 UDP [email protected]:27019
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#4287892110 UDP steamid:[email protected]:27019] connected
[Client] Sending connect to 85.195.92.187:27019
[Client] Received S2C_CHALLENGE [0 auth 3] from 85.195.92.187:27019
[Client] Sending C2S_CONNECT [13982 protocol 0 auth 3] to 85.195.92.187:27019
[Client] Received S2C_CONNECTION from 85.195.92.187:27019 [addons:'']
[NetSteamConn] Associating NetChan client 85.195.92.187:27019[0] (85.195.92.187:27019) with Steam Net Connection handle #4287892110 (userdata 0)
[Client] CL: Connected to '85.195.92.187:27019'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [6] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [6] addons []
[Client] CL: CNetworkGameClient already exists for connection to '85.195.92.187:27019'
[Client] CL: connection to '85.195.92.187:27019' already started
[SteamNetSockets] [#4287892110 UDP steamid:[email protected]:27019] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #4287892110 UDP steamid:[email protected]:27019 closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.195.92.187:27019, handle #4287892110 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #4287892110 (userdata 0)
[NetSteamConn] Disassociating NetChan client 85.195.92.187:27019[0] (85.195.92.187:27019) from Steam Net Connection handle #4287892110 (userdata 0)
[Networking] Summary of connection [#4287892110 UDP steamid:[email protected]:27019]:
[Networking] End-to-end connection: closed by remote host, reason code 2046. (NETWORK_DISCONNECT_REJECTED_BY_GAME)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:49ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 15 pkts 2,146 bytes
[Networking] Recv: 7 pkts 1,581 bytes
[Networking] Recv w seq: 3 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (4 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[NetSteamConn] Removing Steam Net Connection for 85.195.92.187:27019, handle #4287892110
[NetSteamConn] Tried to send ad-hoc to address 85.195.92.187:27019, but address is not in list of steam net connections!
[Networking] client (CL: SendMove(connecting)) SendMessage unreliable failed with EResult: 2, bytes written 3
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL: Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
[HostStateManager] Discarding pending request 'Remote Connect (85.195.92.187:27019), 6'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(7) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [7] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_molotovusedelay'!
[Console] Unknown command 'spec_freeze_panel_extended_time'!
[Console] Unknown command 'sv_occlude_players'!
[Console] Unknown command 'occlusion_test_async'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2046546382 pipe] connected
[SteamNetSockets] [#3897643435 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=79fbd1ce@loopback:1 <-> server=e85151ab@loopback:0
[NetSteamConn] Associating NetChan dust2 employ loopback:0[1] (loopback:0) with Steam Net Connection handle #3897643435 (userdata 0)
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2046546382 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [dust2 employee]
[Server] Client 0 'dust2 employee' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9842 (revision 8596117)
[Client] Server Number: 4
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_turkish.txt".
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_turkish.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_turkish.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.007477 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 9.027 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client dust2 employee (reason: initial update)
[Client] CL: Receiving uncompressed update from server
dust2 employee bağlandı.
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 12.748 KB [25 pkts], outgoing 841 bytes [20 pkts]
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
[Networking] dust2 employ loopback:0[1]: NetChan Setting Timeout to 20.00 seconds