Fueren
Centipat
- Katılım
- 23 Aralık 2023
- Mesajlar
- 1.302
- Çözümler
- 18
Daha fazla
- Sistem Özellikleri
- İşlemci: Intel© Core™ i7-4510U CPU @ 2.00GHz × 2
Ekran kartı: NVIDIA Geforce 840M
İşletim Sistemi: Arch Linux
Masaüstü Ortamı: Gnome 46.1
Laptop modeli: ASUS X555LN
- Cinsiyet
- Erkek
- Meslek
- Öğrenci
Python:
import pygame, sys
class Piyon(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = pygame.image.load('piyon.png')
self.rect = self.image.get_rect(center = pos)
def draw(self):
screen.blit(self.image, self.rect)
def restart():
piyon1.draw()
piyon2.draw()
piyon3.draw()
piyon4.draw()
piyon5.draw()
piyon6.draw()
piyon7.draw()
piyon8.draw()
piyon9.draw()
piyon10.draw()
piyon11.draw()
piyon12.draw()
piyon13.draw()
piyon14.draw()
piyon15.draw()
piyon16.draw()
piyon18.draw()
piyon19.draw()
piyon20.draw()
piyon21.draw()
piyon22.draw()
piyon23.draw()
piyon24.draw()
piyon25.draw()
piyon26.draw()
piyon27.draw()
piyon28.draw()
piyon29.draw()
piyon30.draw()
piyon31.draw()
piyon32.draw()
piyon33.draw()
def checkPlayable(piyon):
select = piyon
if piyon == 1:
if container[3] == ' ':
canPlayable = (True, 3)
elif container[9] == ' ':
canPlayable = (True, 9)
else: canPlayable = False
if piyon == 2:
if container[10] == ' ':
canPlayable = (True, 10)
else: canPlayable = False
if piyon == 3:
if container[1] == ' ':
canPlayable = (True, 1)
elif container[11] == ' ':
canPlayable = (True, 11)
else: canPlayable = False
if piyon == 4:
if container[6] == ' ':
canPlayable = (True, 6)
elif container[16] == ' ':
canPlayable = (True, 16)
else: canPlayable = False
if piyon == 5:
if container[17] == ' ':
canPlayable = (True, 17)
else: canPlayable = False
if piyon == 6:
if container[4] == ' ':
canPlayable = (True, 4)
elif container[18] == ' ':
canPlayable = (True, 18)
else: canPlayable = False
if piyon == 7:
if container[21] == ' ':
canPlayable = (True, 21)
elif container[9] == ' ':
canPlayable = (True, 9)
else: canPlayable = False
if piyon == 8:
if container[10] == ' ':
canPlayable = (True, 10)
elif container[22] == ' ':
canPlayable = (True, 22)
else: canPlayable = False
if piyon == 9:
if container[1] == ' ':
canPlayable = (True, 1)
elif container[7] == ' ':
canPlayable = (True, 7)
elif container[11] == ' ':
canPlayable = (True, 11)
elif container[23] == ' ':
canPlayable = (True, 23)
else: canPlayable = False
if piyon == 10:
if container[2] == ' ':
canPlayable = (True, 2)
elif container[8] == ' ':
canPlayable = (True, 8)
elif container[12] == ' ':
canPlayable = (True, 12)
elif container[24] == ' ':
canPlayable = (True, 24)
else: canPlayable = False
if piyon == 11:
if container[3] == ' ':
canPlayable = (True, 3)
elif container[9] == ' ':
canPlayable = (True, 9)
elif container[13] == ' ':
canPlayable = (True, 13)
elif container[25] == ' ':
canPlayable = (True, 25)
else: canPlayable = False
if piyon == 12:
if container[26] == ' ':
canPlayable = (True, 26)
elif container[10] == ' ':
canPlayable = (True, 10)
else: canPlayable = False
if piyon == 13:
if container[11] == ' ':
canPlayable = (True, 11)
elif container[27] == ' ':
canPlayable = (True, 27)
else: canPlayable = False
if piyon == 14:
if container[16] == ' ':
canPlayable = (True, 16)
else: canPlayable = False
if piyon == 15:
if container[17] == ' ' :
canPlayable = (True, 17)
else: canPlayable = False
if piyon == 16:
if container[4] == ' ':
canPlayable = (True, 4)
elif container[14] == ' ':
canPlayable = (True, 14)
elif container[28] == ' ':
canPlayable = (True, 28)
elif container[18] == ' ':
canPlayable = (True, 18)
else: canPlayable = False
if piyon == 17:
if container[5] == ' ':
canPlayable = (True, 5)
elif container[19] == ' ':
canPlayable = (True, 19)
elif container[29] == ' ':
canPlayable = (True, 29)
elif container[15] == ' ':
canPlayable = (True, 15)
else: canPlayable = False
if piyon == 18:
if container[6] == ' ':
canPlayable = (True, 6)
elif container[20] == ' ':
canPlayable = (True, 20)
elif container[16] == ' ':
canPlayable = (True, 16)
elif container[30] == ' ':
canPlayable = (True, 30)
else: canPlayable = False
if piyon == 19:
if container[17] == ' ':
canPlayable = (True, 17)
else: canPlayable = False
if piyon == 20:
if container[18] == ' ':
canPlayable = (True, 18)
else: canPlayable = False
if piyon == 21:
if container[7] == ' ':
canPlayable = (True, 7)
elif container[23] == ' ':
canPlayable = (True, 23)
else: canPlayable = False
if piyon == 22:
if container[8] == ' ':
canPlayable = (True, 8)
elif container[24] == ' ':
canPlayable = (True, 24)
else: canPlayable = False
if piyon == 23:
if container[21] == ' ':
canPlayable = (True, 21)
elif container[31] == ' ':
canPlayable = (True, 31)
elif container[9] == ' ':
canPlayable = (True, 9)
elif container[25] == ' ':
canPlayable = (True, 25)
else: canPlayable = False
if piyon == 24:
if container[32] == ' ':
canPlayable = (True, 32)
elif container[10] == ' ':
canPlayable = (True, 10)
elif container[22] == ' ':
canPlayable = (True, 22)
elif container[26] == ' ':
canPlayable = (True, 26)
else: canPlayable = False
if piyon == 25:
if container[11] == ' ':
canPlayable = (True, 11)
elif container[33] == ' ':
canPlayable = (True, 33)
elif container[27] == ' ':
canPlayable = (True, 27)
elif container[23] == ' ':
canPlayable = (True, 23)
else: canPlayable = False
if piyon == 26:
if container[12] == ' ':
canPlayable = (True, 12)
elif container[24] == ' ':
canPlayable = (True, 24)
else: canPlayable = False
if piyon == 27:
if container[13] == ' ':
canPlayable = (True, 13)
elif container[25] == ' ':
canPlayable = (True, 25)
else: canPlayable = False
if piyon == 28:
if container[30] == ' ':
canPlayable = (True, 30)
elif container[26] == ' ':
canPlayable = (True, 16)
else: canPlayable = False
if piyon == 29:
if container[17] == ' ':
canPlayable = (True, 17)
else: canPlayable = False
if piyon == 30:
if container[18] == ' ':
canPlayable = (True, 18)
elif container[28] == ' ':
canPlayable = (True, 28)
else: canPlayable = False
if piyon == 31:
if container[23] == ' ':
canPlayable = (True, 23)
elif container[33] == ' ':
canPlayable = (True, 33)
else: canPlayable = False
if piyon == 32:
if container[24] == ' ':
canPlayable = (True, 24)
else: canPlayable = False
if piyon == 33:
if container[31] == ' ':
canPlayable = (True, 31)
elif container[25] == ' ':
canPlayable = (True, 25)
else: canPlayable = False
pygame.init()
screen = pygame.display.set_mode((500, 850))
clock = pygame.time.Clock()
cords = [" ",(206, 292),
(249, 291),
(294, 291),
(205, 336),
(249, 336),
(294, 336),
(118, 378),
(162, 379),
(205, 379),
(249, 379),
(294, 379),
(337, 378),
(383, 379),
(119, 422),
(163, 423),
(205, 424),
(249, 424),
(293, 424),
(339, 422),
(382, 422),
(118, 467),
(163, 467),
(207, 466),
(249, 467),
(294, 467),
(338, 467),
(383, 466),
(206, 511),
(250, 511),
(294, 510),
(205, 555),
(249, 555),
(294, 555)]
canPlayable = False
select = 0
container = [' ', '*', '*', '*'
'*', '*', '*'
'*', '*', '*', '*', '*', '*', '*'
'*', '*', '*', ' ', '*', '*', '*'
'*', '*', '*', '*', '*', '*', '*'
'*', '*', '*'
'*', '*', '*']
if True:
hitbox1 = pygame.rect.Rect((0, 0), (25, 25))
hitbox1.center = cords[1]
piyon1 = Piyon(cords[1])
hitbox2 = pygame.rect.Rect((0, 0), (25, 25))
hitbox2.center = cords[2]
piyon2 = Piyon(cords[2])
hitbox3 = pygame.rect.Rect((0, 0), (25, 25))
hitbox3.center = cords[3]
piyon3 = Piyon(cords[3])
hitbox4 = pygame.rect.Rect((0, 0), (25, 25))
hitbox4.center = cords[4]
piyon4 = Piyon(cords[4])
hitbox5 = pygame.rect.Rect((0, 0), (25, 25))
hitbox5.center = cords[5]
piyon5 = Piyon(cords[5])
hitbox6 = pygame.rect.Rect((0, 0), (25, 25))
hitbox6.center = cords[6]
piyon6 = Piyon(cords[6])
hitbox7 = pygame.rect.Rect((0, 0), (25, 25))
hitbox7.center = cords[7]
piyon7 = Piyon(cords[7])
hitbox8 = pygame.rect.Rect((0, 0), (25, 25))
hitbox8.center = cords[8]
piyon8 = Piyon(cords[8])
hitbox9 = pygame.rect.Rect((0, 0), (25, 25))
hitbox9.center = cords[9]
piyon9 = Piyon(cords[9])
hitbox10 = pygame.rect.Rect((0, 0), (25, 25))
hitbox10.center = cords[10]
piyon10 = Piyon(cords[10])
hitbox11 = pygame.rect.Rect((0, 0), (25, 25))
hitbox11.center = cords[11]
piyon11 = Piyon(cords[11])
hitbox12 = pygame.rect.Rect((0, 0), (25, 25))
hitbox12.center = cords[12]
piyon12 = Piyon(cords[12])
hitbox13 = pygame.rect.Rect((0, 0), (25, 25))
hitbox13.center = cords[13]
piyon13 = Piyon(cords[13])
hitbox14 = pygame.rect.Rect((0, 0), (25, 25))
hitbox14.center = cords[14]
piyon14 = Piyon(cords[14])
hitbox15 = pygame.rect.Rect((0, 0), (25, 25))
hitbox15.center = cords[15]
piyon15 = Piyon(cords[15])
hitbox16 = pygame.rect.Rect((0, 0), (25, 25))
hitbox16.center = cords[16]
piyon16 = Piyon(cords[16])
hitbox17 = pygame.rect.Rect((0, 0), (25, 25))
hitbox17.center = cords[17]
piyon17 = Piyon(cords[17])
hitbox18 = pygame.rect.Rect((0, 0), (25, 25))
hitbox18.center = cords[18]
piyon18 = Piyon(cords[18])
hitbox19 = pygame.rect.Rect((0, 0), (25, 25))
hitbox19.center = cords[19]
piyon19 = Piyon(cords[19])
hitbox20 = pygame.rect.Rect((0, 0), (25, 25))
hitbox20.center = cords[20]
piyon20 = Piyon(cords[20])
hitbox21 = pygame.rect.Rect((0, 0), (25, 25))
hitbox21.center = cords[21]
piyon21 = Piyon(cords[21])
hitbox22 = pygame.rect.Rect((0, 0), (25, 25))
hitbox22.center = cords[22]
piyon22 = Piyon(cords[22])
hitbox23 = pygame.rect.Rect((0, 0), (25, 25))
hitbox23.center = cords[23]
piyon23 = Piyon(cords[23])
hitbox24 = pygame.rect.Rect((0, 0), (25, 25))
hitbox24.center = cords[24]
piyon24 = Piyon(cords[24])
hitbox25 = pygame.rect.Rect((0, 0), (25, 25))
hitbox25.center = cords[25]
piyon25 = Piyon(cords[25])
hitbox26 = pygame.rect.Rect((0, 0), (25, 25))
hitbox26.center = cords[26]
piyon26 = Piyon(cords[26])
hitbox27 = pygame.rect.Rect((0, 0), (25, 25))
hitbox27.center = cords[27]
piyon27 = Piyon(cords[27])
hitbox28 = pygame.rect.Rect((0, 0), (25, 25))
hitbox28.center = cords[28]
piyon28 = Piyon(cords[28])
hitbox29 = pygame.rect.Rect((0, 0), (25, 25))
hitbox29.center = cords[29]
piyon29 = Piyon(cords[29])
hitbox30 = pygame.rect.Rect((0, 0), (25, 25))
hitbox30.center = cords[30]
piyon30 = Piyon(cords[30])
hitbox31 = pygame.rect.Rect((0, 0), (25, 25))
hitbox31.center = cords[31]
piyon31 = Piyon(cords[31])
hitbox32 = pygame.rect.Rect((0, 0), (25, 25))
hitbox32.center = cords[32]
piyon32 = Piyon(cords[32])
hitbox33 = pygame.rect.Rect((0, 0), (25, 25))
hitbox33.center = cords[33]
piyon33 = Piyon(cords[33])
baseSurf = pygame.image.load('solotestbase.png').convert_alpha()
baseRect = baseSurf.get_rect(center = (250, 425))
screen.fill("white")
screen.blit(baseSurf, baseRect)
restart()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if select == 0:
if hitbox1.collidepoint(pygame.mouse.get_pos()):
checkPlayable(1)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_INSERT:
print(pygame.mouse.get_pos())
pygame.display.update()
clock.tick(60)
Öncelikle kod bu arkadaşlar. Ekte resimleri paylaştım. Devamı gelmiyor. Kod biraz fazla uzun biliyorum. Çoğu şey tekrarlanmış ve kötü yazılmış bir kod. Fakat düzenleyemeyeceğim şu anda bunun için özür diliyorum. Koda kabaca bir bakın ve kod yazmasanız bile anlatırsanız çok sevinirim.
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