blender_debug_log.cmd ile çalıştırdım abi diğerlerini de yapmam gerekiyor mu tam anlamak için? Bu arada pes etmeyip yardımcı olduğun için teşekkürler
@Recep Baltaş abi. Şu problemi bi çözebilsek modellemeye de tam gaz geri dönecem. Technopata ve sana da desteğin için bir 3d diorama ya da model yapmak istiyorum.
Buyur abi taze sımsıcak log:
[CODE title="blender_system_info.txt"]====================================
= Blender 3.0.1 System Information =
====================================
Blender:
====================================
version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: dc2d18018171, type: release
build date: 2022-01-26, 01:46:57
platform: 'Windows-10-10.0.19044-SP0'
binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Python:
====================================
version: 3.9.7 (default, Oct 11 2021, 19:31:28) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\startup'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\python39.zip'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\DLLs'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib\\site-packages'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\freestyle\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons\\modules'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons_contrib'
Python (External Binary):
====================================
binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin\\python.EXE'
version: Python 3.9.7
Directories:
====================================
scripts:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
user scripts: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\datafiles'
config: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\config'
scripts : 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
autosave: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\autosave'
tempdir: 'C:\\Users\\mucittin\\AppData\\Local\\Temp\\blender_a20456\\'
FFmpeg:
====================================
avcodec: '58, 134, 100'
avdevice: '58, 13, 100'
avformat: '58, 76, 100'
avutil: '56, 70, 100'
swscale: ' 5, 9, 100'
SDL:
====================================
Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
====================================
OpenColorIO: 2, 0, 0
OpenImageIO: 2, 2, 15
OpenShadingLanguage: 1, 11, 14
OpenSubdiv: 0, 0, 0
OpenVDB: 8, 0, 0
Alembic: 1, 7, 16
USD: 0, 21, 2
GPU:
====================================
renderer: 'NVIDIA GeForce GTX 970/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 511.23'
extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Implementation Dependent GPU Limits:
====================================
Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576
GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192
Cycles:
====================================
CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
CUDA device capabilities:
NVIDIA GeForce GTX 970
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1266000
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 13
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
CU_DEVICE_ATTRIBUTE_INTEGRATED 0
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 3505000
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 1835008
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 5
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 16384
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 5
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 2
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 98304
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0
Enabled add-ons:
====================================
io_anim_bvh (version: (1, 0, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 27, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (1, 7, 33), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_obj (version: (3, 8, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_obj\__init__.py)
io_scene_x3d (version: (2, 3, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\__init__.py)
blenderkit (version: (3, 0, 5), path: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\blenderkit\__init__.py)
mesh_auto_mirror (version: (2, 5, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\mesh_auto_mirror.py)
[/CODE]
[CODE title="blender_debug_output.txt"]I0201 02:09:50.050292 20456 device.cpp:45] CUEW initialization succeeded
I0201 02:09:50.050292 20456 device.cpp:47] Found precompiled kernels
I0201 02:09:50.072525 20456 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library
I0201 02:10:26.515534 20456 device.cpp:188] Device is recognized as display.
I0201 02:10:26.515534 20456 device.cpp:197] Added device "NVIDIA GeForce GTX 970" with id "CUDA_NVIDIA GeForce GTX 970_0000:0c:00".
Switching to fully guarded memory allocator.
Blender 3.0.1
Build: 2022-01-26 01:46:57 Windows release
argv[0] = C:\Program Files (x86)\Steam\steamapps\common\Blender\\blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\mucittin\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend
Read blend: C:\Users\mucittin\Desktop\Infinite Journeys\Project Files\Blender Template.blend
Writing userprefs: 'C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend' ok
Info: Preferences saved
I0201 02:12:03.150411 20456 device_impl.cpp:540] Mapped host memory limit set to 12,826,566,656 bytes. (11.95G)
I0201 02:12:03.220808 20456 device_impl.cpp:80] All knobs on default.
I0201 02:12:03.496702 20456 device_impl.cpp:80] Opened database: "C:\Users\mucittin\AppData\Local\NVIDIA\OptixCache\optix7cache.db"
I0201 02:12:03.497701 20456 device_impl.cpp:80] Cache data size: "19.5 MiB"
I0201 02:12:03.497701 20456 device_impl.cpp:717] Buffer allocate: __params, 3,712 bytes. (3.62K) in device memory
I0201 02:12:03.499775 20456 device_impl.cpp:71] Using AVX2 CPU kernels.
I0201 02:12:03.579722 20456 sync.cpp:291] Total time spent synchronizing data: 0.0046649
I0201 02:12:03.580724 2128 film.cpp:553] Effective scene passes:
I0201 02:12:03.580724 2128 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True
I0201 02:12:03.580724 2128 scene.cpp:553] Requested features:
I0201 02:12:03.580724 2128 scene.cpp:554] Use BSDF True
I0201 02:12:03.580724 2128 scene.cpp:555] Use Principled BSDF True
I0201 02:12:03.580724 2128 scene.cpp:557] Use Emission True
I0201 02:12:03.580724 2128 scene.cpp:558] Use Volume False
I0201 02:12:03.580724 2128 scene.cpp:559] Use Hair False
I0201 02:12:03.580724 2128 scene.cpp:560] Use Bump False
I0201 02:12:03.580724 2128 scene.cpp:561] Use Voronoi False
I0201 02:12:03.580724 2128 scene.cpp:563] Use Shader Raytrace False
I0201 02:12:03.580724 2128 scene.cpp:565] Use Transparent False
I0201 02:12:03.580724 2128 scene.cpp:566] Use Denoising False
I0201 02:12:03.580724 2128 scene.cpp:567] Use Path Tracing True
I0201 02:12:03.580724 2128 scene.cpp:569] Use Hair False
I0201 02:12:03.580724 2128 scene.cpp:570] Use Object Motion False
I0201 02:12:03.580724 2128 scene.cpp:572] Use Camera Motion False
I0201 02:12:03.580724 2128 scene.cpp:574] Use Baking False
I0201 02:12:03.580724 2128 scene.cpp:575] Use Subsurface False
I0201 02:12:03.580724 2128 scene.cpp:576] Use Volume False
I0201 02:12:03.580724 2128 scene.cpp:577] Use Patch Evaluation False
I0201 02:12:03.580724 2128 scene.cpp:579] Use Shadow Catcher False
I0201 02:12:03.580724 2128 device_impl.cpp:262] Testing for pre-compiled kernel C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\lib/kernel_sm_52.cubin.
I0201 02:12:03.581723 2128 device_impl.cpp:264] Using precompiled kernel.
I0201 02:12:03.637737 2128 device_impl.cpp:497] Local memory reserved 189,399,040 bytes. (180.62M)
I0201 02:12:03.665521 2128 device_impl.cpp:80] Cache hit for key: ptx-395151-keybf3fde2258b85aa3061973bb1bbac9a0-sm_52-rtc0-drv511.23
I0201 02:12:03.665521 2128 device_impl.cpp:80]
I0201 02:12:03.665521 2128 device_impl.cpp:717] Buffer allocate: __sbt, 448 bytes. (448) in device memory
I0201 02:12:03.770633 2128 device_impl.cpp:80] Info: Pipeline has 1 module(s), 9 entry function(s), 7 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 819 basic block(s) in entry functions, 12589 instruction(s) in entry functions, 8 non-entry function(s), 94 basic block(s) in non-entry functions, 1467 instruction(s) in non-entry functions
I0201 02:12:03.770633 2128 svm.cpp:88] Total 10 shaders.
I0201 02:12:03.772336 2128 device_impl.cpp:717] Buffer allocate: __svm_nodes, 1,712 bytes. (1.67K) in device memory
I0201 02:12:03.772336 2128 device_impl.cpp:717] Buffer allocate: __shaders, 320 bytes. (320) in device memory
I0201 02:12:03.779340 2128 svm.cpp:164] Shader manager updated 10 shaders in 0.0084875 seconds.
I0201 02:12:03.779340 2128 object.cpp:636] Total 1 objects.
I0201 02:12:03.779340 2128 device_impl.cpp:717] Buffer allocate: __objects, 208 bytes. (208) in device memory
I0201 02:12:03.779340 2128 particles.cpp:121] Total 0 particle systems.
I0201 02:12:03.779340 2128 device_impl.cpp:717] Buffer allocate: __particles, 80 bytes. (80) in device memory
I0201 02:12:03.779340 2128 geometry.cpp:1674] Total 1 meshes.
I0201 02:12:03.780339 2128 device_impl.cpp:717] Buffer allocate: __attributes_map, 64 bytes. (64) in device memory
I0201 02:12:03.780339 2128 device_impl.cpp:717] Buffer allocate: __attributes_float3, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:717] Buffer allocate: optix temp index data, 29,520 bytes. (28.83K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:717] Buffer allocate: optix temp vertex data, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:1024] Using fast to update OptiX BVH
I0201 02:12:03.782339 2128 device_impl.cpp:717] Buffer allocate: optix temp as build mem, 10,376 bytes. (10.13K) in device memory
I0201 02:12:03.782339 2128 device_impl.cpp:717] Buffer allocate: optix blas, 286,464 bytes. (279.75K) in device memory
I0201 02:12:03.784340 2128 geometry.cpp:1913] Objects BVH build pool statistics:
Total time: 0.004051
Tasks handled: 1
I0201 02:12:03.784340 2128 geometry.cpp:1215] Using OPTIX layout.
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix tlas instances, 80 bytes. (80) in device memory
I0201 02:12:03.784340 2128 device_impl.cpp:1024] Using fast to update OptiX BVH
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix temp as build mem, 1,416 bytes. (1.38K) in device memory
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix tlas, 1,280 bytes. (1.25K) in device memory
I0201 02:12:03.808346 2128 device_impl.cpp:717] Buffer allocate: __tri_verts, 118,080 bytes. (115.31K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_shader, 9,840 bytes. (9.61K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_vnormal, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_vindex, 39,360 bytes. (38.44K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_patch, 9,840 bytes. (9.61K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_patch_uv, 19,080 bytes. (18.63K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __object_flag, 4 bytes. (4) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory
I0201 02:12:03.809811 2128 tables.cpp:50] Total 1 lookup tables.
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory
I0201 02:12:03.809811 2128 light.cpp:980] Total 4 lights.
I0201 02:12:03.809811 2128 light.cpp:228] Background MIS has been disabled.
I0201 02:12:03.809811 2128 light.cpp:959] Number of lights sent to the device: 3
I0201 02:12:03.809811 2128 light.cpp:961] Number of lights without contribution: 1
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __lights, 576 bytes. (576) in device memory
I0201 02:12:03.809811 2128 light.cpp:322] Total 3 of light distribution primitives.
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __light_distribution, 64 bytes. (64) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) in device memory
I0201 02:12:03.811813 2128 tables.cpp:50] Total 2 lookup tables.
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I0201 02:12:03.811813 2128 scene.cpp:373] System memory statistics after full device sync:
Usage: 1,012,956 (989.21K)
Peak: 11,017,444 (10.51M)
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_render_pixel_index, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_sample, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transparent_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_diffuse_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_glossy_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transmission_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_volume_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_volume_bounds_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_queued_kernel, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_hash, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_offset, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_flag, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_mis_ray_pdf, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_mis_ray_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_min_ray_pdf, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_continuation_probability, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_shader_sort_key, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_P, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_D, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_time, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dP, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dD, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_render_pixel_index, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_sample, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_hash, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_offset, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transparent_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_diffuse_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_glossy_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transmission_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_queued_kernel, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_flag, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_num_hits, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_P, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_D, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_time, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dP, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.821815 2128 device_impl.cpp:717] Buffer allocate: integrator_queue_counter, 52 bytes. (52) in device memory
I0201 02:12:03.835819 2128 device_impl.cpp:717] Buffer allocate: num_queued_paths, 4 bytes. (4) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: queued_paths, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_sort_counter, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_raytrace_sort_counter, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_sort_prefix_sum, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_next_shadow_path_index, 4 bytes. (4) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_next_main_path_index, 4 bytes. (4) in device memory
I0201 02:12:03.839821 2128 device_impl.cpp:717] Buffer allocate: RenderBuffers, 22,102,496 bytes. (21.08M) in device memory
I0201 02:12:03.839821 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0201 02:12:03.860823 2128 path_trace_work_gpu.cpp:819] Using graphics interop GPU display update.
I0201 02:12:03.863824 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 1,280 bytes. (1.25K) in device memory
I0201 02:12:03.899832 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,640 bytes. (2.58K) in device memory
I0201 02:12:03.930840 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,800 bytes. (2.73K) in device memory
I0201 02:12:04.207901 2128 session.cpp:138] Rendering in main loop is done in 0.37028 seconds.
I0201 02:12:04.207901 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.344079 0.010576
Display Update 0.021281 0.000877
Total: 0.365360
Rendered 32 samples in 0.325426 seconds
Average time per sample: 0.010170 seconds
I0201 02:12:06.249541 2128 session.cpp:138] Rendering in main loop is done in 0.283394 seconds.
I0201 02:12:06.249541 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.278856 0.008714
Display Update 0.003010 0.000502
Total: 0.281866
Rendered 32 samples in 0.282341 seconds
Average time per sample: 0.008823 seconds
I0201 02:12:08.138826 2128 session.cpp:138] Rendering in main loop is done in 0.26754 seconds.
I0201 02:12:08.138826 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.264603 0.008269
Display Update 0.002442 0.000488
Total: 0.267044
Rendered 32 samples in 0.267416 seconds
Average time per sample: 0.008357 seconds
I0201 02:12:09.096227 2128 session.cpp:138] Rendering in main loop is done in 0.302753 seconds.
I0201 02:12:09.096227 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.298203 0.009319
Display Update 0.003672 0.000734
Total: 0.301875
Rendered 32 samples in 0.302359 seconds
Average time per sample: 0.009449 seconds
I0201 02:12:11.518887 2128 session.cpp:138] Rendering in main loop is done in 0.314263 seconds.
I0201 02:12:11.518887 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.309879 0.009684
Display Update 0.002950 0.000492
Total: 0.312829
Rendered 32 samples in 0.313288 seconds
Average time per sample: 0.009790 seconds
I0201 02:12:15.869467 2128 session.cpp:138] Rendering in main loop is done in 0.32365 seconds.
I0201 02:12:15.869467 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.318145 0.009942
Display Update 0.004697 0.000783
Total: 0.322842
Rendered 32 samples in 0.323333 seconds
Average time per sample: 0.010104 seconds
I0201 02:12:16.133440 20456 sync.cpp:291] Total time spent synchronizing data: 5.8e-05
I0201 02:12:18.171022 2128 session.cpp:138] Rendering in main loop is done in 0.309778 seconds.
I0201 02:12:18.171022 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.306361 0.009574
Display Update 0.002939 0.000490
Total: 0.309300
Rendered 32 samples in 0.309729 seconds
Average time per sample: 0.009679 seconds
I0201 02:12:24.411036 20456 sync.cpp:291] Total time spent synchronizing data: 6.67e-05
I0201 02:12:26.005785 20456 sync.cpp:291] Total time spent synchronizing data: 6.03e-05
I0201 02:12:29.131145 2128 session.cpp:138] Rendering in main loop is done in 0.313711 seconds.
I0201 02:12:29.131145 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.310022 0.009688
Display Update 0.002959 0.000493
Total: 0.312982
Rendered 32 samples in 0.313443 seconds
Average time per sample: 0.009795 seconds
I0201 02:12:30.557415 2128 session.cpp:138] Rendering in main loop is done in 0.468334 seconds.
I0201 02:12:30.557415 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.464620 0.014519
Display Update 0.003048 0.000508
Total: 0.467668
Rendered 32 samples in 0.468136 seconds
Average time per sample: 0.014629 seconds
I0201 02:12:32.305472 2128 session.cpp:138] Rendering in main loop is done in 0.480553 seconds.
I0201 02:12:32.305472 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 0.477028 0.014907
Display Update 0.002945 0.000491
Total: 0.479974
Rendered 32 samples in 0.480425 seconds
Average time per sample: 0.015013 seconds
I0201 02:12:37.370208 20456 sync.cpp:291] Total time spent synchronizing data: 6.2e-05
I0201 02:12:37.370208 2128 film.cpp:553] Effective scene passes:
I0201 02:12:37.370208 2128 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True
I0201 02:12:37.370208 2128 film.cpp:555] - type: combined, name: "", mode: DENOISED, is_written: True
I0201 02:12:37.370208 2128 film.cpp:555] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0201 02:12:37.370208 2128 scene.cpp:553] Requested features:
I0201 02:12:37.370208 2128 scene.cpp:554] Use BSDF True
I0201 02:12:37.370208 2128 scene.cpp:555] Use Principled BSDF True
I0201 02:12:37.370208 2128 scene.cpp:557] Use Emission True
I0201 02:12:37.370208 2128 scene.cpp:558] Use Volume False
I0201 02:12:37.370208 2128 scene.cpp:559] Use Hair False
I0201 02:12:37.370208 2128 scene.cpp:560] Use Bump False
I0201 02:12:37.370208 2128 scene.cpp:561] Use Voronoi False
I0201 02:12:37.370208 2128 scene.cpp:563] Use Shader Raytrace False
I0201 02:12:37.370208 2128 scene.cpp:565] Use Transparent False
I0201 02:12:37.370208 2128 scene.cpp:566] Use Denoising True
I0201 02:12:37.370208 2128 scene.cpp:567] Use Path Tracing True
I0201 02:12:37.370208 2128 scene.cpp:569] Use Hair False
I0201 02:12:37.370208 2128 scene.cpp:570] Use Object Motion False
I0201 02:12:37.370208 2128 scene.cpp:572] Use Camera Motion False
I0201 02:12:37.370208 2128 scene.cpp:574] Use Baking False
I0201 02:12:37.370208 2128 scene.cpp:575] Use Subsurface False
I0201 02:12:37.370208 2128 scene.cpp:576] Use Volume False
I0201 02:12:37.370208 2128 scene.cpp:577] Use Patch Evaluation False
I0201 02:12:37.370208 2128 scene.cpp:579] Use Shadow Catcher False
I0201 02:12:37.382983 2128 device_impl.cpp:80] Cache hit for key: ptx-395151-keybf3fde2258b85aa3061973bb1bbac9a0-sm_52-rtc0-drv511.23
I0201 02:12:37.382983 2128 device_impl.cpp:80]
I0201 02:12:37.383985 2128 device_impl.cpp:80] Info: Pipeline has 1 module(s), 9 entry function(s), 7 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 819 basic block(s) in entry functions, 12589 instruction(s) in entry functions, 8 non-entry function(s), 94 basic block(s) in non-entry functions, 1467 instruction(s) in non-entry functions
I0201 02:12:37.383985 2128 tables.cpp:50] Total 2 lookup tables.
I0201 02:12:37.383985 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I0201 02:12:37.383985 2128 scene.cpp:373] System memory statistics after full device sync:
Usage: 27,314,804 (26.05M)
Peak: 27,709,955 (26.43M)
I0201 02:12:37.384984 2128 device_impl.cpp:717] Buffer allocate: integrator_state_denoising_feature_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:37.392985 2128 device_impl.cpp:717] Buffer allocate: RenderBuffers, 60,781,864 bytes. (57.97M) in device memory
I0201 02:12:37.416991 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.416991 2128 device_impl.cpp:80] using cuda device "NVIDIA GeForce GTX 970" (5.2), buffers: fp32, Winograd convolution, rt v11060
I0201 02:12:37.448803 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:37.448803 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:37.700093 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.828120 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.955148 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.078176 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.203204 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.328233 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.452260 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.547281 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,840 bytes. (2.77K) in device memory
I0201 02:12:38.559320 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.614296 2128 session.cpp:138] Rendering in main loop is done in 1.22978 seconds.
I0201 02:12:38.614296 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.561318 0.017541
Denoiser 0.650104 0.072234
Display Update 0.008703 0.000967
Total: 1.220125
Rendered 32 samples in 1.228823 seconds
Average time per sample: 0.038401 seconds
I0201 02:12:43.079708 20456 sync.cpp:291] Total time spent synchronizing data: 6.45e-05
I0201 02:12:43.967032 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:43.968032 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:43.969033 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:44.069054 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.110065 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.148072 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.185081 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.227090 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.266098 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.308108 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.358119 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.400130 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:44.402132 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:44.402132 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:44.549165 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.552166 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:44.552166 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:44.645186 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.680847 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.720856 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:44.722858 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:44.722858 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:44.886895 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.008924 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.129949 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.250977 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.373004 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.494030 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.615058 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.736085 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.813102 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.868115 2128 session.cpp:138] Rendering in main loop is done in 1.19974 seconds.
I0201 02:12:45.868115 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.555133 0.017990
Denoiser 0.634807 0.062226
Display Update 0.008714 0.001005
Total: 1.198654
Rendered 32 samples in 1.169301 seconds
Average time per sample: 0.036541 seconds
I0201 02:12:45.979126 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:45.981125 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:45.981125 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:46.073145 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.113154 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.154163 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.195173 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.232182 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.234717 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:46.234717 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:46.415757 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.524781 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.633806 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.782840 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.930871 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.028893 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.083906 2128 session.cpp:138] Rendering in main loop is done in 0.899469 seconds.
I0201 02:12:47.083906 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.421566 0.013788
Denoiser 0.470473 0.064981
Display Update 0.006552 0.001150
Total: 0.898591
Rendered 32 samples in 0.870720 seconds
Average time per sample: 0.027210 seconds
I0201 02:12:47.246156 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.249157 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:47.249157 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:47.335176 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.376185 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.415194 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.453202 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.456203 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:47.456203 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:47.621240 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.748412 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.875440 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.002470 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.129498 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.255525 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.382555 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.508581 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.587582 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.642596 2128 session.cpp:138] Rendering in main loop is done in 1.24308 seconds.
I0201 02:12:48.642596 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.600684 0.019570
Denoiser 0.632177 0.061563
Display Update 0.008334 0.000882
Total: 1.241195
Rendered 32 samples in 1.211530 seconds
Average time per sample: 0.037860 seconds
I0201 02:12:51.163041 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.165040 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:51.165040 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:51.257062 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.293069 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.331079 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.365087 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.405794 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.442392 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.471400 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.509408 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.544415 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.583425 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.618937 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.660945 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.697954 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.736963 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.771970 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.809979 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.845988 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.880995 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.917002 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.953011 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.993021 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.029028 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.070036 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.110046 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.155056 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.195065 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:52.198066 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:52.198066 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:52.341099 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.344101 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:52.344101 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:52.439019 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.479028 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.515036 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.556046 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.600055 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.638064 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.675072 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.716081 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.758090 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.797099 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.846109 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.880117 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.925917 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.973928 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.014643 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.060737 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.106747 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.144757 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.182765 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.223810 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.260818 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.302827 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.304831 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:53.304831 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:53.443863 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.445864 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:53.446864 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:53.539887 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.542217 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:53.542217 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:53.708679 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.836220 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.964030 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.090211 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.218057 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.345085 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.473114 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.600142 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.680160 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.734174 2128 session.cpp:138] Rendering in main loop is done in 1.30403 seconds.
I0201 02:12:54.734174 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.605806 0.019598
Denoiser 0.688475 0.082032
Display Update 0.008641 0.000937
Total: 1.302922
Rendered 32 samples in 1.218322 seconds
Average time per sample: 0.038073 seconds
I0201 02:12:56.366497 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.368496 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:56.368496 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:56.466518 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.507527 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.548537 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.582545 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.622138 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.673149 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.730665 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.783677 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.831688 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.874697 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.913707 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.959717 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.000746 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.047791 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.093802 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.131810 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:57.134811 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:57.134811 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:57.279067 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.281069 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:57.281069 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:57.373088 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.409096 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.449105 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.485113 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.521121 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.561131 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.597138 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.632146 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.669155 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.714164 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.749172 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.791182 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.826190 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:57.828519 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:57.828519 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:57.964550 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.966550 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:57.966550 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:58.053570 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.055569 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:58.055569 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:58.189599 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:58.191601 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:58.191601 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:58.277619 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.280211 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:58.280211 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:58.450249 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.579277 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.709307 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.839336 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.928356 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.985369 2128 session.cpp:138] Rendering in main loop is done in 0.804191 seconds.
I0201 02:12:58.985369 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.324660 0.010615
Denoiser 0.473089 0.098259
Display Update 0.005732 0.001041
Total: 0.803482
Rendered 32 samples in 0.723325 seconds
Average time per sample: 0.022604 seconds
I0201 02:13:00.358207 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.360879 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:13:00.360879 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:13:00.444193 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.486202 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.521210 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.559219 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.599228 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.633235 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:00.635236 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:13:00.635236 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:13:00.773772 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.775771 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:13:00.775771 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:13:00.861889 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:00.864890 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:13:00.864890 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:13:01.036928 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.137950 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.270980 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.405011 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.530038 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.585052 2128 session.cpp:138] Rendering in main loop is done in 0.824316 seconds.
I0201 02:13:01.585052 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.347120 0.011640
Denoiser 0.471206 0.098005
Display Update 0.005302 0.001011
Total: 0.823629
Rendered 32 samples in 0.739557 seconds
Average time per sample: 0.023111 seconds
I0201 02:13:12.555927 2128 session.cpp:138] Rendering in main loop is done in 11.7946 seconds.
I0201 02:13:12.555927 2128 session.cpp:139]
Full path tracing report
Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]
Render Scheduler Summary
Mode: Interactive
Resolution: 1586x871
Adaptive sampling:
Use: False
Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo
Time (in seconds):
Wall Average
Path Tracing 0.347120 0.011640
Denoiser 0.471206 0.098005
Display Update 0.005302 0.001011
Total: 0.823629
Rendered 32 samples in 11.709892 seconds
Average time per sample: 0.365934 seconds
I0201 02:13:12.582932 20456 device_impl.cpp:80] Closed database: "C:\Users\mucittin\AppData\Local\NVIDIA\OptixCache\optix7cache.db"
I0201 02:13:12.582932 20456 device_impl.cpp:80] Cache data size: "19.5 MiB"
Read blend: C:\BLENDER\Saves\jahbalta.blend
Read blend: C:\BLENDER\Saves\Haftalık Challenge\haftalik1.blend
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Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh
Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh
Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh
Info: Saved "haftalik1.blend"
[/CODE]
@Recep Baltaş abi bir arkadaşım ramlerimden şüphelendi ben de eski bilgisayarımdaki ramlerle değiştirdim ve şu an çökmeden saatlerce çalışabiliyor. Tüm yardımın ve de vaktin için teşekkür ederim. Sevgiler saygılar abi, yapabilirsem bir technopat dioraması yapmaya çalışacağım.