Çözüldü R5 5600X sistemde Blender çöküyor

Bu konu çözüldü olarak işaretlenmiştir. Çözülmediğini düşünüyorsanız konuyu rapor edebilirsiniz.

MixedMind

Hectopat
Katılım
25 Aralık 2019
Mesajlar
173
Çözümler
1
RAM
16gb ddr4 3600mhz
SSD veya HDD modeli
corsair m2 ssd
Ekran kartı
3060 ti
Anakart
biostar b550mh
İşlemci
5600x
Merhaba arkadaşlar, Blender öğrenip 3D artist olmaya çalışıyorum ama çok fazla crashliyor. Çoğu zaman crash logu bırakmıyor ama bıraktığında şunu gördüm:

Kod:
ExceptionCode : EXCEPTION_ACCESS_VIOLATION
Exception Address : 0x00007FF6AD084560.
Exception Module : blender.exe

Log bıraktığı zamanla bırakmadığı zaman aynı durumdan mı crashliyor emin değilim. Windows Event Viewer'dan SS bırakıyorum aşağıya.

Sistemimde sadece Blender ve Halo Infinite crashliyor, başka crashleyen yazılım yok. Blender biraz random crashliyor. Yani demek istediğim bazen 30-45 dk crashlemezken bazen bir crash yedikten 2dk sonra tekrar crashleyebiliyor. Geçen gün 4 saatlik bir challenga katıldım ve crashlerimi saydım. 4 saat içinde 9kez crashlemiş.

Halo Infinite gelecek olursak o her oyun ya da her 1.5 oyunda bir crashliyor.

Blender benim için kullanmasam da olurluk bir yazılım değil ondan bir şekil bunu çözmem lazım, geç bile kaldım. Yardımcı olan, olmaya çalışan herkese şimdiden teşekkürler.

Denediklerim:
  • Blender'ın başka sürümlerini denemek.
  • NVIDIA sürücüsünü güncellemek.
  • NVIDIA sürücüsünü Game Ready'den Studio moduna çekmek.
  • Blender'ı Steam'den değil de normal yazılımından launch etmek.
  • Windows'u güncellemek.

1641118784013.png


1641118821520.png

  • İşletim sistemi: Windows 10.
  • İşlemci: Ryzen 5 5600X.
  • Ekran kartı: 3060 Ti.
  • Ekran kartı sürücüm: 497.29
  • Windows sürümü: Sürümü bilmiyorum ama en günceli.
Konu ile alkalaı eklemeyi unuttuğum bir şey varsa lütfen dürtünüz.
NVIDIA Denetim Masası'ndan bir iki şeyi değiştirip deneyeyim dedim hala çöküyor

1641127945237.png


Dual boot attım test ediyorum, bakalım ikinci OS'da da çökecek mi Blender'ya da ne yaptıktan sonra çökmeler başlayacak.

Dual boot atıp yeniden Windows kurmak da işe yaramadı. :(

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Son düzenleyen: Moderatör:
Çözüm
blender_debug_log.cmd ile çalıştırdım abi diğerlerini de yapmam gerekiyor mu tam anlamak için? Bu arada pes etmeyip yardımcı olduğun için teşekkürler @Recep Baltaş abi. Şu problemi bi çözebilsek modellemeye de tam gaz geri dönecem. Technopata ve sana da desteğin için bir 3d diorama ya da model yapmak istiyorum.

Buyur abi taze sımsıcak log:

[CODE title="blender_system_info.txt"]====================================
= Blender 3.0.1 System Information =
====================================


Blender:
====================================

version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: dc2d18018171, type: release
build date: 2022-01-26, 01:46:57
platform: 'Windows-10-10.0.19044-SP0'
binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
====================================

version: 3.9.7 (default, Oct 11 2021, 19:31:28) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\startup'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\python39.zip'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\DLLs'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib\\site-packages'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\freestyle\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons\\modules'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons_contrib'

Python (External Binary):
====================================

binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin\\python.EXE'
version: Python 3.9.7

Directories:
====================================

scripts:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
user scripts: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\datafiles'
config: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\config'
scripts : 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
autosave: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\autosave'
tempdir: 'C:\\Users\\mucittin\\AppData\\Local\\Temp\\blender_a20456\\'

FFmpeg:
====================================

avcodec: '58, 134, 100'
avdevice: '58, 13, 100'
avformat: '58, 76, 100'
avutil: '56, 70, 100'
swscale: ' 5, 9, 100'

SDL:
====================================

Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO: 2, 0, 0
OpenImageIO: 2, 2, 15
OpenShadingLanguage: 1, 11, 14
OpenSubdiv: 0, 0, 0
OpenVDB: 8, 0, 0
Alembic: 1, 7, 16
USD: 0, 21, 2

GPU:
====================================

renderer: 'NVIDIA GeForce GTX 970/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 511.23'
extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576

GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:
====================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

CUDA device capabilities:
NVIDIA GeForce GTX 970
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1266000
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 13
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
CU_DEVICE_ATTRIBUTE_INTEGRATED 0
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 3505000
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 1835008
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 5
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 16384
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 5
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 2
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 98304
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0


Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 27, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (1, 7, 33), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_obj (version: (3, 8, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_obj\__init__.py)
io_scene_x3d (version: (2, 3, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\__init__.py)
blenderkit (version: (3, 0, 5), path: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\blenderkit\__init__.py)
mesh_auto_mirror (version: (2, 5, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\mesh_auto_mirror.py)
[/CODE]

[CODE title="blender_debug_output.txt"]I0201 02:09:50.050292 20456 device.cpp:45] CUEW initialization succeeded
I0201 02:09:50.050292 20456 device.cpp:47] Found precompiled kernels
I0201 02:09:50.072525 20456 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library
I0201 02:10:26.515534 20456 device.cpp:188] Device is recognized as display.
I0201 02:10:26.515534 20456 device.cpp:197] Added device "NVIDIA GeForce GTX 970" with id "CUDA_NVIDIA GeForce GTX 970_0000:0c:00".
Switching to fully guarded memory allocator.
Blender 3.0.1
Build: 2022-01-26 01:46:57 Windows release
argv[0] = C:\Program Files (x86)\Steam\steamapps\common\Blender\\blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\mucittin\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend
Read blend: C:\Users\mucittin\Desktop\Infinite Journeys\Project Files\Blender Template.blend
Writing userprefs: 'C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend' ok
Info: Preferences saved

I0201 02:12:03.150411 20456 device_impl.cpp:540] Mapped host memory limit set to 12,826,566,656 bytes. (11.95G)
I0201 02:12:03.220808 20456 device_impl.cpp:80] All knobs on default.
I0201 02:12:03.496702 20456 device_impl.cpp:80] Opened database: "C:\Users\mucittin\AppData\Local\NVIDIA\OptixCache\optix7cache.db"
I0201 02:12:03.497701 20456 device_impl.cpp:80] Cache data size: "19.5 MiB"
I0201 02:12:03.497701 20456 device_impl.cpp:717] Buffer allocate: __params, 3,712 bytes. (3.62K) in device memory
I0201 02:12:03.499775 20456 device_impl.cpp:71] Using AVX2 CPU kernels.
I0201 02:12:03.579722 20456 sync.cpp:291] Total time spent synchronizing data: 0.0046649
I0201 02:12:03.580724 2128 film.cpp:553] Effective scene passes:
I0201 02:12:03.580724 2128 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True
I0201 02:12:03.580724 2128 scene.cpp:553] Requested features:
I0201 02:12:03.580724 2128 scene.cpp:554] Use BSDF True
I0201 02:12:03.580724 2128 scene.cpp:555] Use Principled BSDF True
I0201 02:12:03.580724 2128 scene.cpp:557] Use Emission True
I0201 02:12:03.580724 2128 scene.cpp:558] Use Volume False
I0201 02:12:03.580724 2128 scene.cpp:559] Use Hair False
I0201 02:12:03.580724 2128 scene.cpp:560] Use Bump False
I0201 02:12:03.580724 2128 scene.cpp:561] Use Voronoi False
I0201 02:12:03.580724 2128 scene.cpp:563] Use Shader Raytrace False
I0201 02:12:03.580724 2128 scene.cpp:565] Use Transparent False
I0201 02:12:03.580724 2128 scene.cpp:566] Use Denoising False
I0201 02:12:03.580724 2128 scene.cpp:567] Use Path Tracing True
I0201 02:12:03.580724 2128 scene.cpp:569] Use Hair False
I0201 02:12:03.580724 2128 scene.cpp:570] Use Object Motion False
I0201 02:12:03.580724 2128 scene.cpp:572] Use Camera Motion False
I0201 02:12:03.580724 2128 scene.cpp:574] Use Baking False
I0201 02:12:03.580724 2128 scene.cpp:575] Use Subsurface False
I0201 02:12:03.580724 2128 scene.cpp:576] Use Volume False
I0201 02:12:03.580724 2128 scene.cpp:577] Use Patch Evaluation False
I0201 02:12:03.580724 2128 scene.cpp:579] Use Shadow Catcher False
I0201 02:12:03.580724 2128 device_impl.cpp:262] Testing for pre-compiled kernel C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\lib/kernel_sm_52.cubin.
I0201 02:12:03.581723 2128 device_impl.cpp:264] Using precompiled kernel.
I0201 02:12:03.637737 2128 device_impl.cpp:497] Local memory reserved 189,399,040 bytes. (180.62M)
I0201 02:12:03.665521 2128 device_impl.cpp:80] Cache hit for key: ptx-395151-keybf3fde2258b85aa3061973bb1bbac9a0-sm_52-rtc0-drv511.23
I0201 02:12:03.665521 2128 device_impl.cpp:80]
I0201 02:12:03.665521 2128 device_impl.cpp:717] Buffer allocate: __sbt, 448 bytes. (448) in device memory
I0201 02:12:03.770633 2128 device_impl.cpp:80] Info: Pipeline has 1 module(s), 9 entry function(s), 7 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 819 basic block(s) in entry functions, 12589 instruction(s) in entry functions, 8 non-entry function(s), 94 basic block(s) in non-entry functions, 1467 instruction(s) in non-entry functions
I0201 02:12:03.770633 2128 svm.cpp:88] Total 10 shaders.
I0201 02:12:03.772336 2128 device_impl.cpp:717] Buffer allocate: __svm_nodes, 1,712 bytes. (1.67K) in device memory
I0201 02:12:03.772336 2128 device_impl.cpp:717] Buffer allocate: __shaders, 320 bytes. (320) in device memory
I0201 02:12:03.779340 2128 svm.cpp:164] Shader manager updated 10 shaders in 0.0084875 seconds.
I0201 02:12:03.779340 2128 object.cpp:636] Total 1 objects.
I0201 02:12:03.779340 2128 device_impl.cpp:717] Buffer allocate: __objects, 208 bytes. (208) in device memory
I0201 02:12:03.779340 2128 particles.cpp:121] Total 0 particle systems.
I0201 02:12:03.779340 2128 device_impl.cpp:717] Buffer allocate: __particles, 80 bytes. (80) in device memory
I0201 02:12:03.779340 2128 geometry.cpp:1674] Total 1 meshes.
I0201 02:12:03.780339 2128 device_impl.cpp:717] Buffer allocate: __attributes_map, 64 bytes. (64) in device memory
I0201 02:12:03.780339 2128 device_impl.cpp:717] Buffer allocate: __attributes_float3, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:717] Buffer allocate: optix temp index data, 29,520 bytes. (28.83K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:717] Buffer allocate: optix temp vertex data, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:1024] Using fast to update OptiX BVH
I0201 02:12:03.782339 2128 device_impl.cpp:717] Buffer allocate: optix temp as build mem, 10,376 bytes. (10.13K) in device memory
I0201 02:12:03.782339 2128 device_impl.cpp:717] Buffer allocate: optix blas, 286,464 bytes. (279.75K) in device memory
I0201 02:12:03.784340 2128 geometry.cpp:1913] Objects BVH build pool statistics:
Total time: 0.004051
Tasks handled: 1
I0201 02:12:03.784340 2128 geometry.cpp:1215] Using OPTIX layout.
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix tlas instances, 80 bytes. (80) in device memory
I0201 02:12:03.784340 2128 device_impl.cpp:1024] Using fast to update OptiX BVH
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix temp as build mem, 1,416 bytes. (1.38K) in device memory
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix tlas, 1,280 bytes. (1.25K) in device memory
I0201 02:12:03.808346 2128 device_impl.cpp:717] Buffer allocate: __tri_verts, 118,080 bytes. (115.31K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_shader, 9,840 bytes. (9.61K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_vnormal, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_vindex, 39,360 bytes. (38.44K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_patch, 9,840 bytes. (9.61K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_patch_uv, 19,080 bytes. (18.63K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __object_flag, 4 bytes. (4) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory
I0201 02:12:03.809811 2128 tables.cpp:50] Total 1 lookup tables.
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory
I0201 02:12:03.809811 2128 light.cpp:980] Total 4 lights.
I0201 02:12:03.809811 2128 light.cpp:228] Background MIS has been disabled.
I0201 02:12:03.809811 2128 light.cpp:959] Number of lights sent to the device: 3
I0201 02:12:03.809811 2128 light.cpp:961] Number of lights without contribution: 1
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __lights, 576 bytes. (576) in device memory
I0201 02:12:03.809811 2128 light.cpp:322] Total 3 of light distribution primitives.
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __light_distribution, 64 bytes. (64) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) in device memory
I0201 02:12:03.811813 2128 tables.cpp:50] Total 2 lookup tables.
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I0201 02:12:03.811813 2128 scene.cpp:373] System memory statistics after full device sync:
Usage: 1,012,956 (989.21K)
Peak: 11,017,444 (10.51M)
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_render_pixel_index, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_sample, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transparent_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_diffuse_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_glossy_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transmission_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_volume_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_volume_bounds_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_queued_kernel, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_hash, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_offset, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_flag, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_mis_ray_pdf, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_mis_ray_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_min_ray_pdf, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_continuation_probability, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_shader_sort_key, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_P, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_D, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_time, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dP, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dD, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_render_pixel_index, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_sample, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_hash, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_offset, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transparent_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_diffuse_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_glossy_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transmission_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_queued_kernel, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_flag, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_num_hits, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_P, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_D, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_time, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dP, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.821815 2128 device_impl.cpp:717] Buffer allocate: integrator_queue_counter, 52 bytes. (52) in device memory
I0201 02:12:03.835819 2128 device_impl.cpp:717] Buffer allocate: num_queued_paths, 4 bytes. (4) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: queued_paths, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_sort_counter, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_raytrace_sort_counter, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_sort_prefix_sum, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_next_shadow_path_index, 4 bytes. (4) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_next_main_path_index, 4 bytes. (4) in device memory
I0201 02:12:03.839821 2128 device_impl.cpp:717] Buffer allocate: RenderBuffers, 22,102,496 bytes. (21.08M) in device memory
I0201 02:12:03.839821 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0201 02:12:03.860823 2128 path_trace_work_gpu.cpp:819] Using graphics interop GPU display update.
I0201 02:12:03.863824 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 1,280 bytes. (1.25K) in device memory
I0201 02:12:03.899832 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,640 bytes. (2.58K) in device memory
I0201 02:12:03.930840 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,800 bytes. (2.73K) in device memory
I0201 02:12:04.207901 2128 session.cpp:138] Rendering in main loop is done in 0.37028 seconds.
I0201 02:12:04.207901 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.344079 0.010576
Display Update 0.021281 0.000877

Total: 0.365360

Rendered 32 samples in 0.325426 seconds
Average time per sample: 0.010170 seconds
I0201 02:12:06.249541 2128 session.cpp:138] Rendering in main loop is done in 0.283394 seconds.
I0201 02:12:06.249541 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.278856 0.008714
Display Update 0.003010 0.000502

Total: 0.281866

Rendered 32 samples in 0.282341 seconds
Average time per sample: 0.008823 seconds
I0201 02:12:08.138826 2128 session.cpp:138] Rendering in main loop is done in 0.26754 seconds.
I0201 02:12:08.138826 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.264603 0.008269
Display Update 0.002442 0.000488

Total: 0.267044

Rendered 32 samples in 0.267416 seconds
Average time per sample: 0.008357 seconds
I0201 02:12:09.096227 2128 session.cpp:138] Rendering in main loop is done in 0.302753 seconds.
I0201 02:12:09.096227 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.298203 0.009319
Display Update 0.003672 0.000734

Total: 0.301875

Rendered 32 samples in 0.302359 seconds
Average time per sample: 0.009449 seconds
I0201 02:12:11.518887 2128 session.cpp:138] Rendering in main loop is done in 0.314263 seconds.
I0201 02:12:11.518887 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.309879 0.009684
Display Update 0.002950 0.000492

Total: 0.312829

Rendered 32 samples in 0.313288 seconds
Average time per sample: 0.009790 seconds
I0201 02:12:15.869467 2128 session.cpp:138] Rendering in main loop is done in 0.32365 seconds.
I0201 02:12:15.869467 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.318145 0.009942
Display Update 0.004697 0.000783

Total: 0.322842

Rendered 32 samples in 0.323333 seconds
Average time per sample: 0.010104 seconds
I0201 02:12:16.133440 20456 sync.cpp:291] Total time spent synchronizing data: 5.8e-05
I0201 02:12:18.171022 2128 session.cpp:138] Rendering in main loop is done in 0.309778 seconds.
I0201 02:12:18.171022 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.306361 0.009574
Display Update 0.002939 0.000490

Total: 0.309300

Rendered 32 samples in 0.309729 seconds
Average time per sample: 0.009679 seconds
I0201 02:12:24.411036 20456 sync.cpp:291] Total time spent synchronizing data: 6.67e-05
I0201 02:12:26.005785 20456 sync.cpp:291] Total time spent synchronizing data: 6.03e-05
I0201 02:12:29.131145 2128 session.cpp:138] Rendering in main loop is done in 0.313711 seconds.
I0201 02:12:29.131145 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.310022 0.009688
Display Update 0.002959 0.000493

Total: 0.312982

Rendered 32 samples in 0.313443 seconds
Average time per sample: 0.009795 seconds
I0201 02:12:30.557415 2128 session.cpp:138] Rendering in main loop is done in 0.468334 seconds.
I0201 02:12:30.557415 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.464620 0.014519
Display Update 0.003048 0.000508

Total: 0.467668

Rendered 32 samples in 0.468136 seconds
Average time per sample: 0.014629 seconds
I0201 02:12:32.305472 2128 session.cpp:138] Rendering in main loop is done in 0.480553 seconds.
I0201 02:12:32.305472 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.477028 0.014907
Display Update 0.002945 0.000491

Total: 0.479974

Rendered 32 samples in 0.480425 seconds
Average time per sample: 0.015013 seconds
I0201 02:12:37.370208 20456 sync.cpp:291] Total time spent synchronizing data: 6.2e-05
I0201 02:12:37.370208 2128 film.cpp:553] Effective scene passes:
I0201 02:12:37.370208 2128 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True
I0201 02:12:37.370208 2128 film.cpp:555] - type: combined, name: "", mode: DENOISED, is_written: True
I0201 02:12:37.370208 2128 film.cpp:555] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0201 02:12:37.370208 2128 scene.cpp:553] Requested features:
I0201 02:12:37.370208 2128 scene.cpp:554] Use BSDF True
I0201 02:12:37.370208 2128 scene.cpp:555] Use Principled BSDF True
I0201 02:12:37.370208 2128 scene.cpp:557] Use Emission True
I0201 02:12:37.370208 2128 scene.cpp:558] Use Volume False
I0201 02:12:37.370208 2128 scene.cpp:559] Use Hair False
I0201 02:12:37.370208 2128 scene.cpp:560] Use Bump False
I0201 02:12:37.370208 2128 scene.cpp:561] Use Voronoi False
I0201 02:12:37.370208 2128 scene.cpp:563] Use Shader Raytrace False
I0201 02:12:37.370208 2128 scene.cpp:565] Use Transparent False
I0201 02:12:37.370208 2128 scene.cpp:566] Use Denoising True
I0201 02:12:37.370208 2128 scene.cpp:567] Use Path Tracing True
I0201 02:12:37.370208 2128 scene.cpp:569] Use Hair False
I0201 02:12:37.370208 2128 scene.cpp:570] Use Object Motion False
I0201 02:12:37.370208 2128 scene.cpp:572] Use Camera Motion False
I0201 02:12:37.370208 2128 scene.cpp:574] Use Baking False
I0201 02:12:37.370208 2128 scene.cpp:575] Use Subsurface False
I0201 02:12:37.370208 2128 scene.cpp:576] Use Volume False
I0201 02:12:37.370208 2128 scene.cpp:577] Use Patch Evaluation False
I0201 02:12:37.370208 2128 scene.cpp:579] Use Shadow Catcher False
I0201 02:12:37.382983 2128 device_impl.cpp:80] Cache hit for key: ptx-395151-keybf3fde2258b85aa3061973bb1bbac9a0-sm_52-rtc0-drv511.23
I0201 02:12:37.382983 2128 device_impl.cpp:80]
I0201 02:12:37.383985 2128 device_impl.cpp:80] Info: Pipeline has 1 module(s), 9 entry function(s), 7 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 819 basic block(s) in entry functions, 12589 instruction(s) in entry functions, 8 non-entry function(s), 94 basic block(s) in non-entry functions, 1467 instruction(s) in non-entry functions
I0201 02:12:37.383985 2128 tables.cpp:50] Total 2 lookup tables.
I0201 02:12:37.383985 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I0201 02:12:37.383985 2128 scene.cpp:373] System memory statistics after full device sync:
Usage: 27,314,804 (26.05M)
Peak: 27,709,955 (26.43M)
I0201 02:12:37.384984 2128 device_impl.cpp:717] Buffer allocate: integrator_state_denoising_feature_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:37.392985 2128 device_impl.cpp:717] Buffer allocate: RenderBuffers, 60,781,864 bytes. (57.97M) in device memory
I0201 02:12:37.416991 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.416991 2128 device_impl.cpp:80] using cuda device "NVIDIA GeForce GTX 970" (5.2), buffers: fp32, Winograd convolution, rt v11060
I0201 02:12:37.448803 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:37.448803 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:37.700093 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.828120 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.955148 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.078176 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.203204 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.328233 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.452260 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.547281 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,840 bytes. (2.77K) in device memory
I0201 02:12:38.559320 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.614296 2128 session.cpp:138] Rendering in main loop is done in 1.22978 seconds.
I0201 02:12:38.614296 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.561318 0.017541
Denoiser 0.650104 0.072234
Display Update 0.008703 0.000967

Total: 1.220125

Rendered 32 samples in 1.228823 seconds
Average time per sample: 0.038401 seconds
I0201 02:12:43.079708 20456 sync.cpp:291] Total time spent synchronizing data: 6.45e-05
I0201 02:12:43.967032 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:43.968032 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:43.969033 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:44.069054 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.110065 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.148072 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.185081 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.227090 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.266098 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.308108 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.358119 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.400130 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:44.402132 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:44.402132 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:44.549165 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.552166 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:44.552166 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:44.645186 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.680847 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.720856 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:44.722858 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:44.722858 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:44.886895 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.008924 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.129949 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.250977 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.373004 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.494030 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.615058 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.736085 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.813102 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.868115 2128 session.cpp:138] Rendering in main loop is done in 1.19974 seconds.
I0201 02:12:45.868115 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.555133 0.017990
Denoiser 0.634807 0.062226
Display Update 0.008714 0.001005

Total: 1.198654

Rendered 32 samples in 1.169301 seconds
Average time per sample: 0.036541 seconds
I0201 02:12:45.979126 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:45.981125 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:45.981125 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:46.073145 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.113154 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.154163 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.195173 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.232182 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.234717 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:46.234717 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:46.415757 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.524781 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.633806 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.782840 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.930871 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.028893 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.083906 2128 session.cpp:138] Rendering in main loop is done in 0.899469 seconds.
I0201 02:12:47.083906 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.421566 0.013788
Denoiser 0.470473 0.064981
Display Update 0.006552 0.001150

Total: 0.898591

Rendered 32 samples in 0.870720 seconds
Average time per sample: 0.027210 seconds
I0201 02:12:47.246156 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.249157 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:47.249157 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:47.335176 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.376185 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.415194 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.453202 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.456203 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:47.456203 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:47.621240 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.748412 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.875440 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.002470 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.129498 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.255525 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.382555 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.508581 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.587582 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.642596 2128 session.cpp:138] Rendering in main loop is done in 1.24308 seconds.
I0201 02:12:48.642596 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.600684 0.019570
Denoiser 0.632177 0.061563
Display Update 0.008334 0.000882

Total: 1.241195

Rendered 32 samples in 1.211530 seconds
Average time per sample: 0.037860 seconds
I0201 02:12:51.163041 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.165040 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:51.165040 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:51.257062 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.293069 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.331079 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.365087 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.405794 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.442392 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.471400 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.509408 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.544415 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.583425 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.618937 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.660945 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.697954 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.736963 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.771970 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.809979 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.845988 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.880995 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.917002 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.953011 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.993021 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.029028 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.070036 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.110046 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.155056 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.195065 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:52.198066 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:52.198066 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:52.341099 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.344101 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:52.344101 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:52.439019 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.479028 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.515036 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.556046 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.600055 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.638064 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.675072 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.716081 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.758090 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.797099 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.846109 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.880117 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.925917 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.973928 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.014643 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.060737 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.106747 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.144757 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.182765 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.223810 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.260818 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.302827 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.304831 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:53.304831 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:53.443863 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.445864 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:53.446864 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:53.539887 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.542217 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:53.542217 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:53.708679 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.836220 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.964030 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.090211 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.218057 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.345085 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.473114 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.600142 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.680160 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.734174 2128 session.cpp:138] Rendering in main loop is done in 1.30403 seconds.
I0201 02:12:54.734174 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.605806 0.019598
Denoiser 0.688475 0.082032
Display Update 0.008641 0.000937

Total: 1.302922

Rendered 32 samples in 1.218322 seconds
Average time per sample: 0.038073 seconds
I0201 02:12:56.366497 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.368496 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:56.368496 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:56.466518 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.507527 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.548537 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.582545 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.622138 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.673149 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.730665 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.783677 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.831688 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.874697 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.913707 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.959717 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.000746 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.047791 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.093802 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.131810 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:57.134811 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:57.134811 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:57.279067 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.281069 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:57.281069 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:57.373088 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.409096 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.449105 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.485113 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.521121 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.561131 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.597138 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.632146 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.669155 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.714164 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.749172 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.791182 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.826190 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:57.828519 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:57.828519 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:57.964550 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.966550 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:57.966550 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:58.053570 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.055569 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:58.055569 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:58.189599 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:58.191601 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:58.191601 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:58.277619 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.280211 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:58.280211 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:58.450249 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.579277 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.709307 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.839336 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.928356 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.985369 2128 session.cpp:138] Rendering in main loop is done in 0.804191 seconds.
I0201 02:12:58.985369 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.324660 0.010615
Denoiser 0.473089 0.098259
Display Update 0.005732 0.001041

Total: 0.803482

Rendered 32 samples in 0.723325 seconds
Average time per sample: 0.022604 seconds
I0201 02:13:00.358207 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.360879 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:13:00.360879 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:13:00.444193 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.486202 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.521210 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.559219 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.599228 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.633235 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:00.635236 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:13:00.635236 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:13:00.773772 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.775771 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:13:00.775771 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:13:00.861889 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:00.864890 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:13:00.864890 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:13:01.036928 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.137950 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.270980 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.405011 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.530038 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.585052 2128 session.cpp:138] Rendering in main loop is done in 0.824316 seconds.
I0201 02:13:01.585052 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.347120 0.011640
Denoiser 0.471206 0.098005
Display Update 0.005302 0.001011

Total: 0.823629

Rendered 32 samples in 0.739557 seconds
Average time per sample: 0.023111 seconds
I0201 02:13:12.555927 2128 session.cpp:138] Rendering in main loop is done in 11.7946 seconds.
I0201 02:13:12.555927 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.347120 0.011640
Denoiser 0.471206 0.098005
Display Update 0.005302 0.001011

Total: 0.823629

Rendered 32 samples in 11.709892 seconds
Average time per sample: 0.365934 seconds
I0201 02:13:12.582932 20456 device_impl.cpp:80] Closed database: "C:\Users\mucittin\AppData\Local\NVIDIA\OptixCache\optix7cache.db"
I0201 02:13:12.582932 20456 device_impl.cpp:80] Cache data size: "19.5 MiB"
Read blend: C:\BLENDER\Saves\jahbalta.blend
Read blend: C:\BLENDER\Saves\Haftalık Challenge\haftalik1.blend
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Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh

Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh

Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh

Info: Saved "haftalik1.blend"

[/CODE]
@Recep Baltaş abi bir arkadaşım ramlerimden şüphelendi ben de eski bilgisayarımdaki ramlerle değiştirdim ve şu an çökmeden saatlerce çalışabiliyor. Tüm yardımın ve de vaktin için teşekkür ederim. Sevgiler saygılar abi, yapabilirsem bir technopat dioraması yapmaya çalışacağım.
Şuradaki Crash dosyaları varsa paylaşır mısın?

C:\Users\LEON\AppData\Local\Temp\blender.crash.txt

  • Elle Save et. Manuel Save'i kapatıp dene.
  • 511 sürüm sürücüye geç.
  • Eğer sorun devam ederse programı Debug Mode'da çalıştır.
  • Yine olmazsa programı yönetici olarak çalıştır.
 
Son düzenleme:
Şuradaki Crash dosyaları varsa paylaşır mısın?

C:\Users\LEON\AppData\Local\Temp\blender.crash.txt

  • Elle Save et. Manuel Save'i kapatıp dene.
  • 511 sürüm sürücüye geç.
  • Eğer sorun devam ederse programı Debug Mode'da çalıştır.
  • Yine olmazsa programı yönetici olarak çalıştır.

Auto Save'i mi kapayayım abi?
En güncel sürücüyü kullanıyorum abi o bahsettiğin sürücü sanırsam sadece bazı ekran kartlarına geldi.

1641982934642.png


Blender'ım her crashlediğinde nedense log tutmuyor ama arada bazı crashlerde loglamış. Logu spoilerla bırakıyorum:

Kod:
# Blender 3.0.0, Commit date: 2021-12-02 18:35, Hash F1CCA3055776
Bpy. Ops. Object. Subdivision_set(level = 2, relative = False) # Operator
Bpy. Ops. Object. Subdivision_set(level = 4, relative = False) # Operator
bpy.ops.material.new() # Operator
Bpy. Ops. Node. Select(wait_to_deselect_others = False, mouse_x = 540, mouse_y = 218, deselect_all = True) # Operator
bpy.ops.node.add_file(filepath="E:\\Blender\\Quixel\\Downloaded\\atlas\\decals_blood_se0wefxp\\se0wefxp_2K_Albedo.jpg") # Operator
Bpy. Ops. Node. Select(wait_to_deselect_others = True, mouse_x = 709, mouse_y = 245, deselect_all = True) # Operator
Bpy. Ops. Node. Link(detach = False, has_link_picked = False, drag_start=(-167.436, 241.597)) # Operator
Bpy. Ops. Node. Select(wait_to_deselect_others = False, mouse_x = 508, mouse_y = 324, deselect_all = True) # Operator
bpy.ops.node.hide_toggle() # Operator
bpy.ops.node.add_file(filepath="E:\\Blender\\Quixel\\Downloaded\\atlas\\decals_blood_se0wefxp\\se0wefxp_2K_Roughness.jpg") # Operator
Bpy. Ops. Node. Select(wait_to_deselect_others = True, mouse_x = 623, mouse_y = 154, deselect_all = True) # Operator
Bpy. Ops. Node. Link(detach = False, has_link_picked = False, drag_start=(-106.103, 45.1333)) # Operator
Bpy. Data. İmages["se0wefxp_2K_Roughness.jpg"].colorspace_settings. Name = 'Non-Color' # Property
Bpy. Ops. Node. Select(wait_to_deselect_others = False, mouse_x = 481, mouse_y = 338, deselect_all = True) # Operator
bpy.ops.node.hide_toggle() # Operator
bpy.ops.node.add_file(filepath="E:\\Blender\\Quixel\\Downloaded\\atlas\\decals_blood_se0wefxp\\se0wefxp_2K_Normal.jpg") # Operator
Bpy. Ops. Node. Select(wait_to_deselect_others = True, mouse_x = 471, mouse_y = 289, deselect_all = True) # Operator

# Backtrace
Exception Record:

ExceptionCode: EXCEPTION_ACCESS_VIOLATION
Exception Address: 0x00007FFCBCBD86E1
Exception Module: nvoglv64.dll
Exception Flags: 0x00000000
Exception Parameters: 0x2
 Parameters[0]: 0x0000000000000000
 Parameters[1]: 0x0000000000000000

Stack trace:
nvoglv64.dll:0x00007FFCBCBD86E1 Symbols not available

Loaded Modules:
0x00007FF6C6800000 3.0.0. 0 blender.exe C:\Program Files (x86)\Steam\steamapps\common\Blender\blender.pdb
0x00007FFD3DD50000 10.0.19041.1288 ntdll.dll
0x00007FFD3DB10000 10.0.19041.1348 KERNEL32.DLL
0x00007FFD3B6D0000 10.0.19041.1387 KERNELBASE.dll
0x00007FFD3CDE0000 10.0.19041.1202 USER32.dll
0x00007FFD2E1A0000 tbb.dll
0x00007FFD2DF20000 tbbmalloc.dll
0x00007FFD3B500000 10.0.19041.1387 win32u.dll
0x00007FFD3D8D0000 10.0.19041.1202 GDI32.dll
0x00007FFD3B5C0000 10.0.19041.1387 gdi32full.dll
0x00007FFD3BC90000 10.0.19041.789 ucrtbase.dll
0x00007FFD35340000 14.28.29910.0 VCRUNTIME140.dll
0x00007FFD3B460000 10.0.19041.789 msvcp_win.dll
0x00007FFCE0E80000 14.28.29910.0 MSVCP140.dll
0x00007FFD3D120000 10.0.19041.1387 SHELL32.dll
0x00007FFD3BA50000 10.0.19041.1151 CFGMGR32.dll
0x00007FFD36FD0000 14.28.29910.0 VCRUNTIME140_1.dll
0x00007FFD3CD10000 10.0.19041.546 WS2_32.dll
0x00007FFCD4C50000 8.0.1.0 openvdb.dll
0x00007FFCDA130000 10.0.19041.1081 OPENGL32.dll
0x00007FFCC2280000 3.9.7150.1013 python39.dll
0x00007FFD3BDB0000 10.0.19041.1288 RPCRT4.dll
0x00007FFD3CA20000 7.0.19041.546 msvcrt.dll
0x00007FFD3CBE0000 10.0.19041.1052 ADVAPI32.dll
0x00007FFD3C5D0000 10.0.19041.1348 combase.dll
0x00007FFD3DC60000 10.0.19041.1415 sechost.dll
0x00007FFD3BF90000 10.0.19041.1202 ole32.dll
0x00007FFD2DFA0000 58.13.100.0 avdevice-58.dll
0x00007FFD3C930000 10.0.19041.985 OLEAUT32.dll
0x00007FFCC02B0000 58.76.100.0 avformat-58.dll
0x00007FFCC0610000 58.134.100.0 avcodec-58.dll
0x00007FFD3BD90000 10.0.19041.546 PSAPI.DLL
0x00007FFD3DAB0000 10.0.19041.1023 SHLWAPI.dll
0x00007FFCE09F0000 5.9.100.0 swscale-5.dll
0x00007FFCC3660000 56.70.100.0 avutil-56.dll
0x00007FFD3D070000 10.0.19041.1387 shcore.dll
0x00007FFD3BB00000 10.0.19041.1023 bcrypt.dll
0x00007FFCD9FE0000 1.20.1.0 OpenAL32.dll
0x0000000070440000 1.0.28.0 libsndfile-1.dll
0x00007FFD3C5A0000 10.0.19041.546 IMM32.dll
0x000000006ACC0000 libgmp-10.dll
0x00007FFCD63D0000 2.0.12.0 SDL2.dll
0x00007FFD35970000 tbbmalloc_proxy.dll
0x00007FFD28AD0000 6.10.19041.1110 COMCTL32.dll
0x00007FFD2DDD0000 10.0.19041.1 AVIFIL32.dll
0x00007FFD3C0C0000 10.0.19041.1237 SETUPAPI.dll
0x00007FFD34350000 10.0.19041.546 VERSION.dll
0x00007FFCDB2F0000 10.0.19041.1081 GLU32.dll
0x00007FFD230C0000 10.0.19041.546 Secur32.dll
0x00007FFD2DBA0000 3.9.100.0 swresample-3.dll
0x00007FFD2AF70000 10.0.19041.867 dbghelp.dll
0x00007FFD2DF00000 10.0.19041.1 AVICAP32.dll
0x0000000070680000 libfftw3-3.dll
0x00007FFD2D2C0000 10.0.19041.546 WINMM.dll
0x00007FFD1B000000 10.0.19041.1 MSACM32.dll
0x00007FFD26400000 10.0.19041.1 MSVFW32.dll
0x00007FFD3B320000 10.0.19041.1266 SSPICLI.DLL
0x00007FFD20CD0000 10.0.19041.1 winmmbase.dll
0x00007FFD39370000 10.0.19041.546 kernel.appcore.dll
0x00007FFD39570000 10.0.19041.1387 windows.storage.dll
0x00007FFD3AEB0000 10.0.19041.1320 Wldp.dll
0x00007FFD38E90000 10.0.19041.1266 uxtheme.dll
0x00007FFD3B530000 10.0.19041.1415 bcryptPrimitives.dll
0x00007FFD3B3A0000 10.0.19041.844 profapi.dll
0x00007FFD3BEE0000 2001.12.10941.16384 clbcatq.dll
0x00007FFD35D40000 10.0.19041.1023 MMDevApi.dll
0x00007FFD3B200000 10.0.19041.1151 DEVOBJ.dll
0x00007FFD35DE0000 10.0.19041.1023 AUDIOSES.DLL
0x00007FFD3AA20000 10.0.19041.546 powrprof.dll
0x00007FFD3A890000 UMPDC.dll
0x00007FFD3CAC0000 10.0.19041.1387 MSCTF.dll
0x00007FFD351D0000 10.0.19041.1288 AppXDeploymentClient.dll
0x00007FFCBC2A0000 30.0.14.9729 nvoglv64.dll
0x00007FFD37000000 10.0.19041.546 WTSAPI32.dll
0x00007FFD3AE00000 10.0.19041.546 CRYPTBASE.DLL
0x00007FFD3B040000 10.0.19041.546 msasn1.dll
0x00007FFD34310000 10.0.19041.906 cryptnet.dll
0x00007FFD3BB30000 10.0.19041.1320 CRYPT32.dll
0x00007FFD321E0000 10.0.19041.1320 drvstore.dll
0x00007FFD3BAA0000 10.0.19041.1266 WINTRUST.dll
0x00007FFD3A150000 10.0.19041.546 ntmarta.dll
0x00007FFD32330000 10.0.19041.546 dxcore.dll
0x00007FFD39080000 10.0.19041.746 dwmapi.dll
0x00007FFD3A1C0000 10.0.19041.546 WINSTA.dll
0x00007FFD25010000 10.0.19041.1387 dataexchange.dll
0x00007FFD380C0000 10.0.19041.1387 dcomp.dll
0x00007FFD37430000 10.0.19041.1202 d3d11.dll
0x00007FFD39D50000 10.0.19041.1266 dxgi.dll
0x00007FFD34B20000 10.0.19041.964 twinapi.appcore.dll
0x00007FFD31980000 10.0.19041.1387 textinputframework.dll
0x00007FFD38990000 10.0.19041.746 CoreMessaging.dll
0x00007FFD38630000 10.0.19041.546 CoreUIComponents.dll
0x00007FFD372D0000 10.0.19041.1348 wintypes.dll
0x00007FFD31E20000 7.2.19041.746 Oleacc.dll
0x00007FFCC0060000 1.0.5.10 Wintab32.dll
0x00007FFD24590000 10.0.19041.546 MPR.dll
0x00007FFD18C80000 6.3.45.1 Wacom_Tablet.dll
0x00007FFD1A850000 10.0.19041.1023 explorerframe.dll
0x00007FFD36CC0000 7.0.19041.1023 propsys.dll
0x00007FFD3AE10000 10.0.19041.546 CRYPTSP.dll
0x00007FFD3A520000 10.0.19041.1052 rsaenh.dll
0x00007FFD353E0000 3.9.7150.1013 python3.DLL
0x00007FFD2CB00000 3.9.7150.1013 _ssl. Pyd
0x00007FFCDF390000 1.1.1.12 libssl-1_1.dll
0x00007FFCBBF50000 1.1.1.12 libcrypto-1_1.dll
0x00007FFD2DDB0000 3.9.7150.1013 _socket. Pyd
0x00007FFD3A8B0000 10.0.19041.546 IPHLPAPI.DLL
0x00007FFD33EC0000 3.9.7150.1013 select. Pyd
0x00007FFD2DB80000 3.9.7150.1013 _hashlib. Pyd
0x00007FFD2C9B0000 3.9.7150.1013 _bz2.pyd
0x00007FFD2C530000 3.9.7150.1013 _lzma. Pyd
0x00007FFD32180000 3.9.7150.1013 _queue. Pyd
0x00007FFD3AC10000 10.0.19041.546 mswsock.dll
0x00007FFCD5A40000 3.9.7150.1013 unicodedata. Pyd
0x00007FFD2C2F0000 3.9.7150.1013 _ctypes. Pyd
0x00007FFD314C0000 libffi-7.dll
0x00007FFD2DD50000 3.9.7150.1013 _uuid. Pyd
0x00007FFD3A8F0000 10.0.19041.1320 DNSAPI.dll
0x00007FFD3DD00000 10.0.19041.610 NSI.dll
0x00007FFD350D0000 10.0.19041.546 rasadhlp.dll
0x00007FFD289B0000 10.0.19041.1348 fwpuclnt.dll
0x00007FFD2B4D0000 14.28.29910.0 VCOMP140.DLL
0x00007FFD2B1F0000 30.0.14.9729 nvcuda.dll
0x00007FFD0E7F0000 30.0.14.9729 nvcuda64.dll
0x00007FFD2E3C0000 30.0.14.9729 nvapi64.dll
0x00007FFC92800000 7.4.0.0 nvoptix.dll

# Python backtrace


Bu arada yazmayı unutmuşum Blender sürümüm 3.0 fakat bu sorunu diğer versiyonlarda da aldım örnek olması gerekirse 2.92 - 2.93 - 2.83

Auto Save ayarını kapadım başta crashlemiyor gibi oldu ama yine crashlemeye başladı.

Blender'ı Debug mode ile başlattım ve anında crashledi ve de iki tane rapor verdi:

Kod:
I0112 14:10:57.512759 6780 device.cpp:45] CUEW initialization succeeded
I0112 14:10:57.512759 6780 device.cpp:47] Found precompiled kernels
I0112 14:10:57.527762 6780 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library

Kod:
====================================
= Blender 3.0.0 System Information =
====================================

Blender:
====================================

Version: 3.0.0, branch: Master, commit date: 2021-12-02 18:35, hash: F1cCA3055776, type: Release
Build date: 2021-12-02, 18:49:35
Platform: 'Windows-10-10.0.19044'
Binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\blender.exe'
Build cflags: /W3 /W34062 /W34115 /W34189 /WD4018 /WD4146 /WD4065 /WD4127 /WD4181 /WD4200 /WD4244 /WD4267 /WD4305 /WD4800 /WD4828 /WD4996 /WD4661 /WE4013 /WE4133 /WE4431 /W35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc: İnline -openmp
Build cxxflags: /W3 /W34062 /W34115 /W34189 /WD4018 /WD4146 /WD4065 /WD4127 /WD4181 /WD4200 /WD4244 /WD4267 /WD4305 /WD4800 /WD4828 /WD4996 /WD4661 /WE4013 /WE4133 /WE4431 /W35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc: İnline /permissive- /Zc: TwoPhase- -openmp /Zc: __cplusplus
Build linkflags: /MACHINE: X64 /SUBSYSTEM: Console /STACK: 2097152 /ignore: 4049 /ignore: 4217 /ignore: 4221
Build System: CMake

Python:
====================================

Version: 3.9. 7 (default, Oct 11 2021, 19:31:28) [MSC v.1916 64 bit (AMD64)]
FILE_SYSTEM encoding: Utf-8: Surrogatepass
Paths:
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\startup'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\python39.zip'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\DLLs'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib\\site-packages'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\freestyle\\modules'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons\\modules'
 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons\\modules'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons'
 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons_contrib'

Python (External Binary):
====================================

Binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin\\python.EXE'
Version: Python 3.9. 7

Directories:
====================================

Scripts:
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts'
 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
User scripts: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
Pref scripts: None
Datafiles: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\datafiles'
Config: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\config'
Scripts: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
Autosave: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\autosave'
Tempdir: 'C:\\Users\\mucittin\\AppData\\Local\\Temp\\blender_a06780\\'

FFmpeg:
====================================

Avcodec: '58, 134, 100'
Avdevice: '58, 13, 100'
Avformat: '58, 76, 100'
Avutil: '56, 70, 100'
Swscale: ' 5, 9, 100'

SDL:
====================================

Version: 2.0. 12
Loading method: Linked (WITH_SDL_DYNLOAD = OFF)

Other Libraries:
====================================

OpenColorIO: 2, 0, 0
OpenImageIO: 2, 2, 15
OpenShadingLanguage: 1, 11, 14
OpenSubdiv: 0, 0, 0
OpenVDB: 8, 0, 0
Alembic: 1, 7, 16
USD: 0, 21, 2

GPU:
====================================

Renderer: 'NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2'
Vendor: 'NVIDIA Corporation'
Version: '4.5.0 NVIDIA 497.29'
Extensions:
 GL_AMD_multi_draw_indirect
 GL_AMD_seamless_cubemap_per_texture
 GL_AMD_vertex_shader_layer
 GL_AMD_vertex_shader_viewport_index
 GL_ARB_ES2_compatibility
 GL_ARB_ES3_1_compatibility
 GL_ARB_ES3_2_compatibility
 GL_ARB_ES3_compatibility
 GL_ARB_arrays_of_arrays
 GL_ARB_base_instance
 GL_ARB_bindless_texture
 GL_ARB_blend_func_extended
 GL_ARB_buffer_storage
 GL_ARB_clear_buffer_object
 GL_ARB_clear_texture
 GL_ARB_clip_control
 GL_ARB_color_buffer_float
 GL_ARB_compressed_texture_pixel_storage
 GL_ARB_compute_shader
 GL_ARB_compute_variable_group_size
 GL_ARB_conditional_render_inverted
 GL_ARB_conservative_depth
 GL_ARB_copy_buffer
 GL_ARB_copy_image
 GL_ARB_cull_distance
 GL_ARB_debug_output
 GL_ARB_depth_buffer_float
 GL_ARB_depth_clamp
 GL_ARB_depth_texture
 GL_ARB_derivative_control
 GL_ARB_direct_state_access
 GL_ARB_draw_buffers
 GL_ARB_draw_buffers_blend
 GL_ARB_draw_elements_base_vertex
 GL_ARB_draw_indirect
 GL_ARB_draw_instanced
 GL_ARB_enhanced_layouts
 GL_ARB_explicit_attrib_location
 GL_ARB_explicit_uniform_location
 GL_ARB_fragment_coord_conventions
 GL_ARB_fragment_layer_viewport
 GL_ARB_fragment_program
 GL_ARB_fragment_program_shadow
 GL_ARB_fragment_shader
 GL_ARB_fragment_shader_interlock
 GL_ARB_framebuffer_no_attachments
 GL_ARB_framebuffer_object
 GL_ARB_framebuffer_sRGB
 GL_ARB_geometry_shader4
 GL_ARB_get_program_binary
 GL_ARB_get_texture_sub_image
 GL_ARB_gl_spirv
 GL_ARB_gpu_shader5
 GL_ARB_gpu_shader_fP64
 GL_ARB_gpu_shader_int64
 GL_ARB_half_float_pixel
 GL_ARB_half_float_vertex
 GL_ARB_imaging
 GL_ARB_indirect_parameters
 GL_ARB_instanced_arrays
 GL_ARB_internalformat_query
 GL_ARB_internalformat_query2
 GL_ARB_invalidate_subdata
 GL_ARB_map_buffer_alignment
 GL_ARB_map_buffer_range
 GL_ARB_multi_bind
 GL_ARB_multi_draw_indirect
 GL_ARB_multisample
 GL_ARB_multitexture
 GL_ARB_occlusion_query
 GL_ARB_occlusion_query2
 GL_ARB_parallel_shader_compile
 GL_ARB_pipeline_statistics_query
 GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters
 GL_ARB_point_sprite
 GL_ARB_polygon_offset_clamp
 GL_ARB_post_depth_coverage
 GL_ARB_program_interface_query
 GL_ARB_provoking_vertex
 GL_ARB_query_buffer_object
 GL_ARB_robust_buffer_access_behavior
 GL_ARB_robustness
 GL_ARB_sample_locations
 GL_ARB_sample_shading
 GL_ARB_sampler_objects
 GL_ARB_seamless_cube_map
 GL_ARB_seamless_cubemap_per_texture
 GL_ARB_separate_shader_objects
 GL_ARB_shader_atomic_counter_ops
 GL_ARB_shader_atomic_counters
 GL_ARB_shader_ballot
 GL_ARB_shader_bit_encoding
 GL_ARB_shader_clock
 GL_ARB_shader_draw_parameters
 GL_ARB_shader_group_vote
 GL_ARB_shader_image_load_store
 GL_ARB_shader_image_size
 GL_ARB_shader_objects
 GL_ARB_shader_precision
 GL_ARB_shader_storage_buffer_object
 GL_ARB_shader_subroutine
 GL_ARB_shader_texture_image_samples
 GL_ARB_shader_texture_lod
 GL_ARB_shader_viewport_layer_array
 GL_ARB_shading_language_100
 GL_ARB_shading_languagE_420PACk
 GL_ARB_shading_language_include
 GL_ARB_shading_language_packing
 GL_ARB_shadow
 GL_ARB_sparse_buffer
 GL_ARB_sparse_texture
 GL_ARB_sparse_texture2
 GL_ARB_sparse_texture_clamp
 GL_ARB_spirv_extensions
 GL_ARB_stencil_texturing
 GL_ARB_sync
 GL_ARB_tessellation_shader
 GL_ARB_texture_barrier
 GL_ARB_texture_border_clamp
 GL_ARB_texture_buffer_object
 GL_ARB_texture_buffer_object_rgB32
 GL_ARB_texture_buffer_range
 GL_ARB_texture_compression
 GL_ARB_texture_compression_bptc
 GL_ARB_texture_compression_rgtc
 GL_ARB_texture_cube_map
 GL_ARB_texture_cube_map_array
 GL_ARB_texture_env_add
 GL_ARB_texture_env_combine
 GL_ARB_texture_env_crossbar
 GL_ARB_texture_env_dot3
 GL_ARB_texture_filter_anisotropic
 GL_ARB_texture_filter_minmax
 GL_ARB_texture_float
 GL_ARB_texture_gather
 GL_ARB_texture_mirror_clamp_to_edge
 GL_ARB_texture_mirrored_repeat
 GL_ARB_texture_multisample
 GL_ARB_texture_non_power_of_two
 GL_ARB_texture_query_levels
 GL_ARB_texture_query_lod
 GL_ARB_texture_rectangle
 GL_ARB_texture_rg
 GL_ARB_texture_rGB10_A2UI
 GL_ARB_texture_stencil8
 GL_ARB_texture_storage
 GL_ARB_texture_storage_multisample
 GL_ARB_texture_swizzle
 GL_ARB_texture_view
 GL_ARB_timer_query
 GL_ARB_transform_feedback2
 GL_ARB_transform_feedback3
 GL_ARB_transform_feedback_instanced
 GL_ARB_transform_feedback_overflow_query
 GL_ARB_transpose_matrix
 GL_ARB_uniform_buffer_object
 GL_ARB_vertex_array_bgra
 GL_ARB_vertex_array_object
 GL_ARB_vertex_attrib_64bit
 GL_ARB_vertex_attrib_binding
 GL_ARB_vertex_buffer_object
 GL_ARB_vertex_program
 GL_ARB_vertex_shader
 GL_ARB_vertex_typE_10F_11F_11F_REv
 GL_ARB_vertex_type_2_10_10_10_rev
 GL_ARB_viewport_array
 GL_ARB_window_pos
 GL_ATI_draw_buffers
 GL_ATI_texture_float
 GL_ATI_texture_mirror_once
 GL_EXTX_framebuffer_mixed_formats
 GL_EXT_Cg_shader
 GL_EXT_abgr
 GL_EXT_bgra
 GL_EXT_bindable_uniform
 GL_EXT_blend_color
 GL_EXT_blend_equation_separate
 GL_EXT_blend_func_separate
 GL_EXT_blend_minmax
 GL_EXT_blend_subtract
 GL_EXT_compiled_vertex_array
 GL_EXT_depth_bounds_test
 GL_EXT_direct_state_access
 GL_EXT_draw_buffers2
 GL_EXT_draw_instanced
 GL_EXT_draw_range_elements
 GL_EXT_fog_coord
 GL_EXT_framebuffer_blit
 GL_EXT_framebuffer_multisample
 GL_EXT_framebuffer_multisample_blit_scaled
 GL_EXT_framebuffer_object
 GL_EXT_framebuffer_sRGB
 GL_EXT_geometry_shader4
 GL_EXT_gpu_program_parameters
 GL_EXT_gpu_shader4
 GL_EXT_import_sync_object
 GL_EXT_memory_object
 GL_EXT_memory_object_win32
 GL_EXT_multi_draw_arrays
 GL_EXT_multiview_texture_multisample
 GL_EXT_multiview_timer_query
 GL_EXT_packed_depth_stencil
 GL_EXT_packed_float
 GL_EXT_packed_pixels
 GL_EXT_pixel_buffer_object
 GL_EXT_point_parameters
 GL_EXT_polygon_offset_clamp
 GL_EXT_post_depth_coverage
 GL_EXT_provoking_vertex
 GL_EXT_raster_multisample
 GL_EXT_rescale_normal
 GL_EXT_secondary_color
 GL_EXT_semaphore
 GL_EXT_semaphore_win32
 GL_EXT_separate_shader_objects
 GL_EXT_separate_specular_color
 GL_EXT_shader_image_load_formatted
 GL_EXT_shader_image_load_store
 GL_EXT_shader_integer_mix
 GL_EXT_shadow_funcs
 GL_EXT_sparse_texture2
 GL_EXT_stencil_two_side
 GL_EXT_stencil_wrap
 GL_EXT_texture3D
 GL_EXT_texture_array
 GL_EXT_texture_buffer_object
 GL_EXT_texture_compression_dxt1
 GL_EXT_texture_compression_latc
 GL_EXT_texture_compression_rgtc
 GL_EXT_texture_compression_s3 T.C.
 GL_EXT_texture_cube_map
 GL_EXT_texture_edge_clamp
 GL_EXT_texture_env_add
 GL_EXT_texture_env_combine
 GL_EXT_texture_env_dot3
 GL_EXT_texture_filter_anisotropic
 GL_EXT_texture_filter_minmax
 GL_EXT_texture_integer
 GL_EXT_texture_lod
 GL_EXT_texture_lod_bias
 GL_EXT_texture_mirror_clamp
 GL_EXT_texture_object
 GL_EXT_texture_sRGB
 GL_EXT_texture_sRGB_R8
 GL_EXT_texture_sRGB_decode
 GL_EXT_texture_shadow_lod
 GL_EXT_texture_shared_exponent
 GL_EXT_texture_storage
 GL_EXT_texture_swizzle
 GL_EXT_timer_query
 GL_EXT_transform_feedback2
 GL_EXT_vertex_array
 GL_EXT_vertex_array_bgra
 GL_EXT_vertex_attrib_64bit
 GL_EXT_wIN32_KEYed_mutex
 GL_EXT_window_rectangles
 GL_IBM_rasterpos_clip
 GL_IBM_texture_mirrored_repeat
 GL_KHR_blend_equation_advanced
 GL_KHR_blend_equation_advanced_coherent
 GL_KHR_context_flush_control
 GL_KHR_debug
 GL_KHR_no_error
 GL_KHR_parallel_shader_compile
 GL_KHR_robust_buffer_access_behavior
 GL_KHR_robustness
 GL_KHR_shader_subgroup
 GL_KTX_buffer_region
 GL_NVX_blend_equation_advanced_multi_draw_buffers
 GL_NVX_conditional_render
 GL_NVX_gpu_memory_info
 GL_NVX_gpu_multicast2
 GL_NVX_linked_gpu_multicast
 GL_NVX_multigpu_info
 GL_NVX_nvenc_interop
 GL_NVX_progress_fence
 GL_NV_ES1_1_compatibility
 GL_NV_ES3_1_compatibility
 GL_NV_alpha_to_coverage_dither_control
 GL_NV_bindless_multi_draw_indirect
 GL_NV_bindless_multi_draw_indirect_count
 GL_NV_bindless_texture
 GL_NV_blend_equation_advanced
 GL_NV_blend_equation_advanced_coherent
 GL_NV_blend_minmax_factor
 GL_NV_blend_square
 GL_NV_clip_space_w_scaling
 GL_NV_command_list
 GL_NV_compute_program5
 GL_NV_compute_shader_derivatives
 GL_NV_conditional_render
 GL_NV_conservative_raster
 GL_NV_conservative_raster_dilate
 GL_NV_conservative_raster_pre_snap
 GL_NV_conservative_raster_pre_snap_triangles
 GL_NV_conservative_raster_underestimation
 GL_NV_copy_depth_to_color
 GL_NV_copy_image
 GL_NV_depth_buffer_float
 GL_NV_depth_clamp
 GL_NV_draw_texture
 GL_NV_draw_vulkan_image
 GL_NV_explicit_multisample
 GL_NV_feature_query
 GL_NV_fence
 GL_NV_fill_rectangle
 GL_NV_float_buffer
 GL_NV_fog_distance
 GL_NV_fragment_coverage_to_color
 GL_NV_fragment_program
 GL_NV_fragment_program2
 GL_NV_fragment_program_option
 GL_NV_fragment_shader_barycentric
 GL_NV_fragment_shader_interlock
 GL_NV_framebuffer_mixed_samples
 GL_NV_framebuffer_multisample_coverage
 GL_NV_geometry_shader4
 GL_NV_geometry_shader_passthrough
 GL_NV_gpu_multicast
 GL_NV_gpu_program4
 GL_NV_gpu_program4_1
 GL_NV_gpu_program5
 GL_NV_gpu_program5_mem_extended
 GL_NV_gpu_program_fP64
 GL_NV_gpu_shader5
 GL_NV_half_float
 GL_NV_internalformat_sample_query
 GL_NV_light_max_exponent
 GL_NV_memory_attachment
 GL_NV_memory_object_sparse
 GL_NV_mesh_shader
 GL_NV_multisample_coverage
 GL_NV_multisample_filter_hint
 GL_NV_occlusion_query
 GL_NV_packed_depth_stencil
 GL_NV_parameter_buffer_object
 GL_NV_parameter_buffer_object2
 GL_NV_path_rendering
 GL_NV_path_rendering_shared_edge
 GL_NV_pixel_data_range
 GL_NV_point_sprite
 GL_NV_primitive_restart
 GL_NV_primitive_shading_rate
 GL_NV_query_resource
 GL_NV_query_resource_tag
 GL_NV_register_combiners
 GL_NV_register_combiners2
 GL_NV_representative_fragment_test
 GL_NV_sample_locations
 GL_NV_sample_mask_override_coverage
 GL_NV_scissor_exclusive
 GL_NV_shader_atomic_counters
 GL_NV_shader_atomic_float
 GL_NV_shader_atomic_float64
 GL_NV_shader_atomic_FP16_VECtor
 GL_NV_shader_atomic_int64
 GL_NV_shader_buffer_load
 GL_NV_shader_storage_buffer_object
 GL_NV_shader_subgroup_partitioned
 GL_NV_shader_texture_footprint
 GL_NV_shader_thread_group
 GL_NV_shader_thread_shuffle
 GL_NV_shading_rate_image
 GL_NV_stereo_view_rendering
 GL_NV_texgen_reflection
 GL_NV_texture_barrier
 GL_NV_texture_compression_vtc
 GL_NV_texture_dirty_tile_map
 GL_NV_texture_env_combine4
 GL_NV_texture_multisample
 GL_NV_texture_rectangle
 GL_NV_texture_rectangle_compressed
 GL_NV_texture_shader
 GL_NV_texture_shader2
 GL_NV_texture_shader3
 GL_NV_timeline_semaphore
 GL_NV_transform_feedback
 GL_NV_transform_feedback2
 GL_NV_uniform_buffer_unified_memory
 GL_NV_vertex_array_range
 GL_NV_vertex_array_range2
 GL_NV_vertex_attrib_integer_64bit
 GL_NV_vertex_buffer_unified_memory
 GL_NV_vertex_program
 GL_NV_vertex_program1_1
 GL_NV_vertex_program2
 GL_NV_vertex_program2_option
 GL_NV_vertex_program3
 GL_NV_viewport_array2
 GL_NV_viewport_swizzle
 GL_OVR_multiview
 GL_OVR_multiview2
 GL_S3_S3 T.C.
 GL_SGIS_generate_mipmap
 GL_SGIS_texture_lod
 GL_SGIX_depth_texture
 GL_SGIX_shadow
 GL_SUN_slice_accum
 GL_WIN_swap_hint
 WGL_EXT_swap_control

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576

GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:
====================================

CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

CUDA device capabilities:
 NVIDIA GeForce RTX 3060 Ti
 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647
 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536
 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536
 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1665000
 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 38
 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
 CU_DEVICE_ATTRIBUTE_INTEGRATED 0
 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 7001000
 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256
 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 3145728
 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536
 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 5
 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768
 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768
 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 8
 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 6
 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768
 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1
 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 102400
 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536
 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1
 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0
 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0

Enabled add-ons:
====================================

İo_anim_bvh (version: (1, 0, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_anim_bvh\__init__.py)
İo_curve_svg (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_curve_svg\__init__.py)
İo_mesh_ply (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_ply\__init__.py)
İo_mesh_stl (version: (1, 1, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_stl\__init__.py)
İo_mesh_uv_layout (version: (1, 1, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_uv_layout\__init__.py)
İo_scene_fbx (version: (4, 27, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_fbx\__init__.py)
İo_scene_gltf2 (version: (1, 7, 33), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_gltf2\__init__.py)
İo_scene_obj (version: (3, 8, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_obj\__init__.py)
İo_scene_x3D (version: (2, 3, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_x3d\__init__.py)
Cycles (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\__init__.py)
Blenderkit (version: (3, 0, 5), path: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\blenderkit\__init__.py)
Mesh_auto_mirror (version: (2, 5, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\mesh_auto_mirror.py)

Lütfen biri yardım etsin ya da en azından yardım etmeye çalışsın. Bugün ampul yapayım dedim bir küre ekledim edit moda geçtim ve direkt yine crashledi. 3060 Ti'ı çıkarıp üstüne oturacağım yakında.

511.23 sürücüsü şimdi geldi umarım bu hata düzelir yoksa her gün defalarca crash yemek çok tatsız. Bu arada forumda yok mu başka bir fikri, önerisi olan?
 
Son düzenleyen: Moderatör:
511.23 sürücüsü şimdi geldi umarım bu hata düzelir yoksa her gün defalarca crash yemek çok tatsız. Bu arada forumda yok mu başka bir fikri, önerisi olan?

Fark oldu mu yeni sürücü ile?

Düzelmedi ise şunu dener misin:

  1. Kayıt defteri düzenleyicisine gidin (başlat -> çalıştır -> regedit)
  2. HKEY_LOCAL_MACHINE/System/CurrentControlSet/Control/GraphicsDrivers konumuna gidin (Grafik Sürücülerinin vurgulandığından emin olun).
  3. Sağ tıklayın -> Yeni -> DWORD (32 Bit) değeri -> Adlandırın: TdrDelay -> Çift tıklayın -> A (onaltılık) veya 10 (ondalık) olarak ayarlayın.
Bir çözüm de şöyle iletilmiş:

Geçici bir çözüm olarak, mümkün olduğunda Viewport shading kullanmaktan kaçınıyorum ve bunun yerine Eevee kullanıyorum. Şimdiye kadar herhangi bir çökme olmadı.

Bir çözüm daha:

3.0 ile tuhaf, modele özgü davranışlar yaşadım (zaman çizelgesindeki kameralar oluşturma sırasında değişmiyordu). Sıfırdan yeni bir model oluşturmayı ve mevcut model ağlarınızı yeni modele eklemeyi deneyin ve bu şekilde kaydetmeye çalışın. Sorunum bozuk bir model çıktı ve yeni bir model oluşturmak her şeyi çözdü.

Yine de çözülmez ise RC sürüm dener misin?

Sorun devam ederse Debug modda çalıştırınca ortaya çıkan dosyaları paylaşmanı isteyeceğim:

 
Son düzenleme:
@Recep Baltaş Abi birkaç gündür pek Blender bakamıyorum henüz çökme olmadı ama çok Blendera vakit ayıramadığımdan denk gelmemiş olabilirim. Eğer hala çökmeye devam ederse bahsettiğin 2 yöntemi deneyeceğim.

Viewportta eevee kullanabilirim abi ama bazı Pro'lerde onla değil de cyles ile kullanmam gerekebiliyor çünkü ikisinin bazı ayarları farklı örneğin birindeki ışıkı miktarı normal gözükürken diğerinde patlayabiliyor.

Bu arada bu çökme bazen açık bir proje yokken ya da henüz model bile yokken ya da basit bir model varken olabiliyor ayrıca sadece sürüm 3'te değil başka versiyonlarda da oluyor.

Umarım NVIDIA'nın 511 ile sorun çözülmüştür eğer çözülmezse buraya tekrar yazacağım. Daha yeni Windows güncellemesi de geldi çöülmezse onu da deneyeceğim daha önce denedim ama olmadı belki bu sefer olur.

Yardım ettiğin için teşekkürler abi.
19 Ocak 07:18
Blender hala çöküyor. Şimdi bahsettiğin metodu deneyeceğim Recep abi.
@Recep Baltaş Abi Blender hala crashliyor hem de daha yeni crash üzerine güncelleme atmalarına rağmen. Artık mental damage yemeye başladım : D

Önerebileceğin başka bir method var mı abi?
 
Son düzenleme:
Toplu komut dosyaları, Blender hata ayıklama günlüğü ve sistem bilgisi metin dosyalarını almak için çalıştırılabilen Blender kurulum dizininde sağlanır:

  • blender_debug_log.cmd çoğu durumda kullanılabilir
  • blender_debug_gpu.cmd ve blender_debug_gpu_workaround.cmd GPU ile ilgili hataları günlüğe kaydeder.
  • blender_factory_startup.cmd Blender'ı hata ayıklama için önerilen varsayılan ayarlarla başlatır.
Eğer Blender modülünde çökme meydana gelirse, stack trace blender.crash.txt isimli bir dosyaya da yazılır. Bu dosyanın yolu blender_debug_log.txt dosyasının sonunda bulunabilir.

Bu logları paylaşır mısın?
 
blender_debug_log.cmd ile çalıştırdım abi diğerlerini de yapmam gerekiyor mu tam anlamak için? Bu arada pes etmeyip yardımcı olduğun için teşekkürler @Recep Baltaş abi. Şu problemi bi çözebilsek modellemeye de tam gaz geri dönecem. Technopata ve sana da desteğin için bir 3d diorama ya da model yapmak istiyorum.

Buyur abi taze sımsıcak log:

[CODE title="blender_system_info.txt"]====================================
= Blender 3.0.1 System Information =
====================================


Blender:
====================================

version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: dc2d18018171, type: release
build date: 2022-01-26, 01:46:57
platform: 'Windows-10-10.0.19044-SP0'
binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
====================================

version: 3.9.7 (default, Oct 11 2021, 19:31:28) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\startup'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\python39.zip'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\DLLs'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\lib\\site-packages'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\freestyle\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons\\modules'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts\\addons'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\addons_contrib'

Python (External Binary):
====================================

binary path: 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\python\\bin\\python.EXE'
version: Python 3.9.7

Directories:
====================================

scripts:
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts\\modules'
'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Blender\\3.0\\scripts'
'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
user scripts: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\datafiles'
config: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\config'
scripts : 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\scripts'
autosave: 'C:\\Users\\mucittin\\AppData\\Roaming\\Blender Foundation\\Blender\\3.0\\autosave'
tempdir: 'C:\\Users\\mucittin\\AppData\\Local\\Temp\\blender_a20456\\'

FFmpeg:
====================================

avcodec: '58, 134, 100'
avdevice: '58, 13, 100'
avformat: '58, 76, 100'
avutil: '56, 70, 100'
swscale: ' 5, 9, 100'

SDL:
====================================

Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO: 2, 0, 0
OpenImageIO: 2, 2, 15
OpenShadingLanguage: 1, 11, 14
OpenSubdiv: 0, 0, 0
OpenVDB: 8, 0, 0
Alembic: 1, 7, 16
USD: 0, 21, 2

GPU:
====================================

renderer: 'NVIDIA GeForce GTX 970/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 511.23'
extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576

GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:
====================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

CUDA device capabilities:
NVIDIA GeForce GTX 970
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1266000
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 13
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
CU_DEVICE_ATTRIBUTE_INTEGRATED 0
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 3505000
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 1835008
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 5
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 16384
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 4096
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 5
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 2
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 98304
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0


Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 27, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (1, 7, 33), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_obj (version: (3, 8, 1), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_obj\__init__.py)
io_scene_x3d (version: (2, 3, 0), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: UNKNOWN, path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\__init__.py)
blenderkit (version: (3, 0, 5), path: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\blenderkit\__init__.py)
mesh_auto_mirror (version: (2, 5, 3), path: C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\mesh_auto_mirror.py)
[/CODE]

[CODE title="blender_debug_output.txt"]I0201 02:09:50.050292 20456 device.cpp:45] CUEW initialization succeeded
I0201 02:09:50.050292 20456 device.cpp:47] Found precompiled kernels
I0201 02:09:50.072525 20456 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library
I0201 02:10:26.515534 20456 device.cpp:188] Device is recognized as display.
I0201 02:10:26.515534 20456 device.cpp:197] Added device "NVIDIA GeForce GTX 970" with id "CUDA_NVIDIA GeForce GTX 970_0000:0c:00".
Switching to fully guarded memory allocator.
Blender 3.0.1
Build: 2022-01-26 01:46:57 Windows release
argv[0] = C:\Program Files (x86)\Steam\steamapps\common\Blender\\blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\mucittin\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend
Read blend: C:\Users\mucittin\Desktop\Infinite Journeys\Project Files\Blender Template.blend
Writing userprefs: 'C:\Users\mucittin\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend' ok
Info: Preferences saved

I0201 02:12:03.150411 20456 device_impl.cpp:540] Mapped host memory limit set to 12,826,566,656 bytes. (11.95G)
I0201 02:12:03.220808 20456 device_impl.cpp:80] All knobs on default.
I0201 02:12:03.496702 20456 device_impl.cpp:80] Opened database: "C:\Users\mucittin\AppData\Local\NVIDIA\OptixCache\optix7cache.db"
I0201 02:12:03.497701 20456 device_impl.cpp:80] Cache data size: "19.5 MiB"
I0201 02:12:03.497701 20456 device_impl.cpp:717] Buffer allocate: __params, 3,712 bytes. (3.62K) in device memory
I0201 02:12:03.499775 20456 device_impl.cpp:71] Using AVX2 CPU kernels.
I0201 02:12:03.579722 20456 sync.cpp:291] Total time spent synchronizing data: 0.0046649
I0201 02:12:03.580724 2128 film.cpp:553] Effective scene passes:
I0201 02:12:03.580724 2128 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True
I0201 02:12:03.580724 2128 scene.cpp:553] Requested features:
I0201 02:12:03.580724 2128 scene.cpp:554] Use BSDF True
I0201 02:12:03.580724 2128 scene.cpp:555] Use Principled BSDF True
I0201 02:12:03.580724 2128 scene.cpp:557] Use Emission True
I0201 02:12:03.580724 2128 scene.cpp:558] Use Volume False
I0201 02:12:03.580724 2128 scene.cpp:559] Use Hair False
I0201 02:12:03.580724 2128 scene.cpp:560] Use Bump False
I0201 02:12:03.580724 2128 scene.cpp:561] Use Voronoi False
I0201 02:12:03.580724 2128 scene.cpp:563] Use Shader Raytrace False
I0201 02:12:03.580724 2128 scene.cpp:565] Use Transparent False
I0201 02:12:03.580724 2128 scene.cpp:566] Use Denoising False
I0201 02:12:03.580724 2128 scene.cpp:567] Use Path Tracing True
I0201 02:12:03.580724 2128 scene.cpp:569] Use Hair False
I0201 02:12:03.580724 2128 scene.cpp:570] Use Object Motion False
I0201 02:12:03.580724 2128 scene.cpp:572] Use Camera Motion False
I0201 02:12:03.580724 2128 scene.cpp:574] Use Baking False
I0201 02:12:03.580724 2128 scene.cpp:575] Use Subsurface False
I0201 02:12:03.580724 2128 scene.cpp:576] Use Volume False
I0201 02:12:03.580724 2128 scene.cpp:577] Use Patch Evaluation False
I0201 02:12:03.580724 2128 scene.cpp:579] Use Shadow Catcher False
I0201 02:12:03.580724 2128 device_impl.cpp:262] Testing for pre-compiled kernel C:\Program Files (x86)\Steam\steamapps\common\Blender\3.0\scripts\addons\cycles\lib/kernel_sm_52.cubin.
I0201 02:12:03.581723 2128 device_impl.cpp:264] Using precompiled kernel.
I0201 02:12:03.637737 2128 device_impl.cpp:497] Local memory reserved 189,399,040 bytes. (180.62M)
I0201 02:12:03.665521 2128 device_impl.cpp:80] Cache hit for key: ptx-395151-keybf3fde2258b85aa3061973bb1bbac9a0-sm_52-rtc0-drv511.23
I0201 02:12:03.665521 2128 device_impl.cpp:80]
I0201 02:12:03.665521 2128 device_impl.cpp:717] Buffer allocate: __sbt, 448 bytes. (448) in device memory
I0201 02:12:03.770633 2128 device_impl.cpp:80] Info: Pipeline has 1 module(s), 9 entry function(s), 7 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 819 basic block(s) in entry functions, 12589 instruction(s) in entry functions, 8 non-entry function(s), 94 basic block(s) in non-entry functions, 1467 instruction(s) in non-entry functions
I0201 02:12:03.770633 2128 svm.cpp:88] Total 10 shaders.
I0201 02:12:03.772336 2128 device_impl.cpp:717] Buffer allocate: __svm_nodes, 1,712 bytes. (1.67K) in device memory
I0201 02:12:03.772336 2128 device_impl.cpp:717] Buffer allocate: __shaders, 320 bytes. (320) in device memory
I0201 02:12:03.779340 2128 svm.cpp:164] Shader manager updated 10 shaders in 0.0084875 seconds.
I0201 02:12:03.779340 2128 object.cpp:636] Total 1 objects.
I0201 02:12:03.779340 2128 device_impl.cpp:717] Buffer allocate: __objects, 208 bytes. (208) in device memory
I0201 02:12:03.779340 2128 particles.cpp:121] Total 0 particle systems.
I0201 02:12:03.779340 2128 device_impl.cpp:717] Buffer allocate: __particles, 80 bytes. (80) in device memory
I0201 02:12:03.779340 2128 geometry.cpp:1674] Total 1 meshes.
I0201 02:12:03.780339 2128 device_impl.cpp:717] Buffer allocate: __attributes_map, 64 bytes. (64) in device memory
I0201 02:12:03.780339 2128 device_impl.cpp:717] Buffer allocate: __attributes_float3, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:717] Buffer allocate: optix temp index data, 29,520 bytes. (28.83K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:717] Buffer allocate: optix temp vertex data, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.781339 2128 device_impl.cpp:1024] Using fast to update OptiX BVH
I0201 02:12:03.782339 2128 device_impl.cpp:717] Buffer allocate: optix temp as build mem, 10,376 bytes. (10.13K) in device memory
I0201 02:12:03.782339 2128 device_impl.cpp:717] Buffer allocate: optix blas, 286,464 bytes. (279.75K) in device memory
I0201 02:12:03.784340 2128 geometry.cpp:1913] Objects BVH build pool statistics:
Total time: 0.004051
Tasks handled: 1
I0201 02:12:03.784340 2128 geometry.cpp:1215] Using OPTIX layout.
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix tlas instances, 80 bytes. (80) in device memory
I0201 02:12:03.784340 2128 device_impl.cpp:1024] Using fast to update OptiX BVH
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix temp as build mem, 1,416 bytes. (1.38K) in device memory
I0201 02:12:03.784340 2128 device_impl.cpp:717] Buffer allocate: optix tlas, 1,280 bytes. (1.25K) in device memory
I0201 02:12:03.808346 2128 device_impl.cpp:717] Buffer allocate: __tri_verts, 118,080 bytes. (115.31K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_shader, 9,840 bytes. (9.61K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_vnormal, 38,160 bytes. (37.27K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_vindex, 39,360 bytes. (38.44K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_patch, 9,840 bytes. (9.61K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __tri_patch_uv, 19,080 bytes. (18.63K) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __object_flag, 4 bytes. (4) in device memory
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory
I0201 02:12:03.809811 2128 tables.cpp:50] Total 1 lookup tables.
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 262,144 bytes. (256.00K) in device memory
I0201 02:12:03.809811 2128 light.cpp:980] Total 4 lights.
I0201 02:12:03.809811 2128 light.cpp:228] Background MIS has been disabled.
I0201 02:12:03.809811 2128 light.cpp:959] Number of lights sent to the device: 3
I0201 02:12:03.809811 2128 light.cpp:961] Number of lights without contribution: 1
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __lights, 576 bytes. (576) in device memory
I0201 02:12:03.809811 2128 light.cpp:322] Total 3 of light distribution primitives.
I0201 02:12:03.809811 2128 device_impl.cpp:717] Buffer allocate: __light_distribution, 64 bytes. (64) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) in device memory
I0201 02:12:03.811813 2128 tables.cpp:50] Total 2 lookup tables.
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I0201 02:12:03.811813 2128 scene.cpp:373] System memory statistics after full device sync:
Usage: 1,012,956 (989.21K)
Peak: 11,017,444 (10.51M)
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_render_pixel_index, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_sample, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transparent_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.811813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_diffuse_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_glossy_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transmission_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_volume_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_volume_bounds_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_queued_kernel, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_hash, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_offset, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.812813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_flag, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_mis_ray_pdf, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_mis_ray_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_min_ray_pdf, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_continuation_probability, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.813813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_shader_sort_key, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_P, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_D, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_time, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dP, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dD, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.814813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_render_pixel_index, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.815814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_sample, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_hash, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_rng_offset, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transparent_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_diffuse_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_glossy_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_transmission_bounce, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.816813 2128 device_impl.cpp:717] Buffer allocate: integrator_state_queued_kernel, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_flag, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_num_hits, 2,097,152 bytes. (2.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_P, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_D, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.817814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_time, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_dP, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.818814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.819814 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_t, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_u, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_v, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_prim, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_object, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.820816 2128 device_impl.cpp:717] Buffer allocate: integrator_state_type, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.821815 2128 device_impl.cpp:717] Buffer allocate: integrator_queue_counter, 52 bytes. (52) in device memory
I0201 02:12:03.835819 2128 device_impl.cpp:717] Buffer allocate: num_queued_paths, 4 bytes. (4) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: queued_paths, 4,194,304 bytes. (4.00M) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_sort_counter, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_raytrace_sort_counter, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_shader_sort_prefix_sum, 40 bytes. (40) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_next_shadow_path_index, 4 bytes. (4) in device memory
I0201 02:12:03.836818 2128 device_impl.cpp:717] Buffer allocate: integrator_next_main_path_index, 4 bytes. (4) in device memory
I0201 02:12:03.839821 2128 device_impl.cpp:717] Buffer allocate: RenderBuffers, 22,102,496 bytes. (21.08M) in device memory
I0201 02:12:03.839821 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0201 02:12:03.860823 2128 path_trace_work_gpu.cpp:819] Using graphics interop GPU display update.
I0201 02:12:03.863824 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 1,280 bytes. (1.25K) in device memory
I0201 02:12:03.899832 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,640 bytes. (2.58K) in device memory
I0201 02:12:03.930840 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,800 bytes. (2.73K) in device memory
I0201 02:12:04.207901 2128 session.cpp:138] Rendering in main loop is done in 0.37028 seconds.
I0201 02:12:04.207901 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.344079 0.010576
Display Update 0.021281 0.000877

Total: 0.365360

Rendered 32 samples in 0.325426 seconds
Average time per sample: 0.010170 seconds
I0201 02:12:06.249541 2128 session.cpp:138] Rendering in main loop is done in 0.283394 seconds.
I0201 02:12:06.249541 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.278856 0.008714
Display Update 0.003010 0.000502

Total: 0.281866

Rendered 32 samples in 0.282341 seconds
Average time per sample: 0.008823 seconds
I0201 02:12:08.138826 2128 session.cpp:138] Rendering in main loop is done in 0.26754 seconds.
I0201 02:12:08.138826 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.264603 0.008269
Display Update 0.002442 0.000488

Total: 0.267044

Rendered 32 samples in 0.267416 seconds
Average time per sample: 0.008357 seconds
I0201 02:12:09.096227 2128 session.cpp:138] Rendering in main loop is done in 0.302753 seconds.
I0201 02:12:09.096227 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.298203 0.009319
Display Update 0.003672 0.000734

Total: 0.301875

Rendered 32 samples in 0.302359 seconds
Average time per sample: 0.009449 seconds
I0201 02:12:11.518887 2128 session.cpp:138] Rendering in main loop is done in 0.314263 seconds.
I0201 02:12:11.518887 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.309879 0.009684
Display Update 0.002950 0.000492

Total: 0.312829

Rendered 32 samples in 0.313288 seconds
Average time per sample: 0.009790 seconds
I0201 02:12:15.869467 2128 session.cpp:138] Rendering in main loop is done in 0.32365 seconds.
I0201 02:12:15.869467 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.318145 0.009942
Display Update 0.004697 0.000783

Total: 0.322842

Rendered 32 samples in 0.323333 seconds
Average time per sample: 0.010104 seconds
I0201 02:12:16.133440 20456 sync.cpp:291] Total time spent synchronizing data: 5.8e-05
I0201 02:12:18.171022 2128 session.cpp:138] Rendering in main loop is done in 0.309778 seconds.
I0201 02:12:18.171022 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.306361 0.009574
Display Update 0.002939 0.000490

Total: 0.309300

Rendered 32 samples in 0.309729 seconds
Average time per sample: 0.009679 seconds
I0201 02:12:24.411036 20456 sync.cpp:291] Total time spent synchronizing data: 6.67e-05
I0201 02:12:26.005785 20456 sync.cpp:291] Total time spent synchronizing data: 6.03e-05
I0201 02:12:29.131145 2128 session.cpp:138] Rendering in main loop is done in 0.313711 seconds.
I0201 02:12:29.131145 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.310022 0.009688
Display Update 0.002959 0.000493

Total: 0.312982

Rendered 32 samples in 0.313443 seconds
Average time per sample: 0.009795 seconds
I0201 02:12:30.557415 2128 session.cpp:138] Rendering in main loop is done in 0.468334 seconds.
I0201 02:12:30.557415 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.464620 0.014519
Display Update 0.003048 0.000508

Total: 0.467668

Rendered 32 samples in 0.468136 seconds
Average time per sample: 0.014629 seconds
I0201 02:12:32.305472 2128 session.cpp:138] Rendering in main loop is done in 0.480553 seconds.
I0201 02:12:32.305472 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: False

Time (in seconds):
Wall Average
Path Tracing 0.477028 0.014907
Display Update 0.002945 0.000491

Total: 0.479974

Rendered 32 samples in 0.480425 seconds
Average time per sample: 0.015013 seconds
I0201 02:12:37.370208 20456 sync.cpp:291] Total time spent synchronizing data: 6.2e-05
I0201 02:12:37.370208 2128 film.cpp:553] Effective scene passes:
I0201 02:12:37.370208 2128 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True
I0201 02:12:37.370208 2128 film.cpp:555] - type: combined, name: "", mode: DENOISED, is_written: True
I0201 02:12:37.370208 2128 film.cpp:555] - type: denoising_albedo, name: "", mode: NOISY, is_written: True
I0201 02:12:37.370208 2128 scene.cpp:553] Requested features:
I0201 02:12:37.370208 2128 scene.cpp:554] Use BSDF True
I0201 02:12:37.370208 2128 scene.cpp:555] Use Principled BSDF True
I0201 02:12:37.370208 2128 scene.cpp:557] Use Emission True
I0201 02:12:37.370208 2128 scene.cpp:558] Use Volume False
I0201 02:12:37.370208 2128 scene.cpp:559] Use Hair False
I0201 02:12:37.370208 2128 scene.cpp:560] Use Bump False
I0201 02:12:37.370208 2128 scene.cpp:561] Use Voronoi False
I0201 02:12:37.370208 2128 scene.cpp:563] Use Shader Raytrace False
I0201 02:12:37.370208 2128 scene.cpp:565] Use Transparent False
I0201 02:12:37.370208 2128 scene.cpp:566] Use Denoising True
I0201 02:12:37.370208 2128 scene.cpp:567] Use Path Tracing True
I0201 02:12:37.370208 2128 scene.cpp:569] Use Hair False
I0201 02:12:37.370208 2128 scene.cpp:570] Use Object Motion False
I0201 02:12:37.370208 2128 scene.cpp:572] Use Camera Motion False
I0201 02:12:37.370208 2128 scene.cpp:574] Use Baking False
I0201 02:12:37.370208 2128 scene.cpp:575] Use Subsurface False
I0201 02:12:37.370208 2128 scene.cpp:576] Use Volume False
I0201 02:12:37.370208 2128 scene.cpp:577] Use Patch Evaluation False
I0201 02:12:37.370208 2128 scene.cpp:579] Use Shadow Catcher False
I0201 02:12:37.382983 2128 device_impl.cpp:80] Cache hit for key: ptx-395151-keybf3fde2258b85aa3061973bb1bbac9a0-sm_52-rtc0-drv511.23
I0201 02:12:37.382983 2128 device_impl.cpp:80]
I0201 02:12:37.383985 2128 device_impl.cpp:80] Info: Pipeline has 1 module(s), 9 entry function(s), 7 trace call(s), 0 continuation callable call(s), 0 direct callable call(s), 819 basic block(s) in entry functions, 12589 instruction(s) in entry functions, 8 non-entry function(s), 94 basic block(s) in non-entry functions, 1467 instruction(s) in non-entry functions
I0201 02:12:37.383985 2128 tables.cpp:50] Total 2 lookup tables.
I0201 02:12:37.383985 2128 device_impl.cpp:717] Buffer allocate: __lookup_table, 266,240 bytes. (260.00K) in device memory
I0201 02:12:37.383985 2128 scene.cpp:373] System memory statistics after full device sync:
Usage: 27,314,804 (26.05M)
Peak: 27,709,955 (26.43M)
I0201 02:12:37.384984 2128 device_impl.cpp:717] Buffer allocate: integrator_state_denoising_feature_throughput, 12,582,912 bytes. (12.00M) in device memory
I0201 02:12:37.392985 2128 device_impl.cpp:717] Buffer allocate: RenderBuffers, 60,781,864 bytes. (57.97M) in device memory
I0201 02:12:37.416991 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.416991 2128 device_impl.cpp:80] using cuda device "NVIDIA GeForce GTX 970" (5.2), buffers: fp32, Winograd convolution, rt v11060
I0201 02:12:37.448803 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:37.448803 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:37.700093 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.828120 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:37.955148 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.078176 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.203204 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.328233 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.452260 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.547281 2128 device_impl.cpp:717] Buffer allocate: work_tiles, 2,840 bytes. (2.77K) in device memory
I0201 02:12:38.559320 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:38.614296 2128 session.cpp:138] Rendering in main loop is done in 1.22978 seconds.
I0201 02:12:38.614296 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.561318 0.017541
Denoiser 0.650104 0.072234
Display Update 0.008703 0.000967

Total: 1.220125

Rendered 32 samples in 1.228823 seconds
Average time per sample: 0.038401 seconds
I0201 02:12:43.079708 20456 sync.cpp:291] Total time spent synchronizing data: 6.45e-05
I0201 02:12:43.967032 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:43.968032 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:43.969033 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:44.069054 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.110065 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.148072 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.185081 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.227090 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.266098 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.308108 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.358119 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.400130 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:44.402132 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:44.402132 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:44.549165 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.552166 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:44.552166 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:44.645186 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.680847 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:44.720856 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:44.722858 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:44.722858 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:44.886895 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.008924 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.129949 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.250977 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.373004 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.494030 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.615058 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.736085 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.813102 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:45.868115 2128 session.cpp:138] Rendering in main loop is done in 1.19974 seconds.
I0201 02:12:45.868115 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.555133 0.017990
Denoiser 0.634807 0.062226
Display Update 0.008714 0.001005

Total: 1.198654

Rendered 32 samples in 1.169301 seconds
Average time per sample: 0.036541 seconds
I0201 02:12:45.979126 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:45.981125 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:45.981125 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:46.073145 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.113154 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.154163 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.195173 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:46.232182 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.234717 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:46.234717 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:46.415757 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.524781 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.633806 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.782840 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:46.930871 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.028893 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.083906 2128 session.cpp:138] Rendering in main loop is done in 0.899469 seconds.
I0201 02:12:47.083906 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.421566 0.013788
Denoiser 0.470473 0.064981
Display Update 0.006552 0.001150

Total: 0.898591

Rendered 32 samples in 0.870720 seconds
Average time per sample: 0.027210 seconds
I0201 02:12:47.246156 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.249157 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:47.249157 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:47.335176 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.376185 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.415194 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:47.453202 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.456203 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:47.456203 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:47.621240 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.748412 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:47.875440 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.002470 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.129498 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.255525 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.382555 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.508581 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.587582 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:48.642596 2128 session.cpp:138] Rendering in main loop is done in 1.24308 seconds.
I0201 02:12:48.642596 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.600684 0.019570
Denoiser 0.632177 0.061563
Display Update 0.008334 0.000882

Total: 1.241195

Rendered 32 samples in 1.211530 seconds
Average time per sample: 0.037860 seconds
I0201 02:12:51.163041 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.165040 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:51.165040 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:51.257062 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.293069 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.331079 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.365087 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.405794 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.442392 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.471400 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.509408 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.544415 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.583425 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.618937 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.660945 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.697954 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.736963 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.771970 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.809979 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.845988 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.880995 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.917002 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.953011 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:51.993021 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.029028 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.070036 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.110046 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.155056 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.195065 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:52.198066 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:52.198066 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:52.341099 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.344101 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:52.344101 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:52.439019 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.479028 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.515036 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.556046 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.600055 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.638064 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.675072 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.716081 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.758090 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.797099 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.846109 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.880117 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.925917 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:52.973928 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.014643 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.060737 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.106747 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.144757 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.182765 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.223810 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.260818 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.302827 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.304831 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:53.304831 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:53.443863 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:53.445864 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:53.446864 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:53.539887 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.542217 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:53.542217 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:53.708679 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.836220 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:53.964030 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.090211 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.218057 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.345085 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.473114 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.600142 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.680160 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:54.734174 2128 session.cpp:138] Rendering in main loop is done in 1.30403 seconds.
I0201 02:12:54.734174 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.605806 0.019598
Denoiser 0.688475 0.082032
Display Update 0.008641 0.000937

Total: 1.302922

Rendered 32 samples in 1.218322 seconds
Average time per sample: 0.038073 seconds
I0201 02:12:56.366497 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.368496 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:56.368496 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:56.466518 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.507527 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.548537 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.582545 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.622138 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.673149 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.730665 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.783677 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.831688 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.874697 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.913707 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:56.959717 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.000746 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.047791 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.093802 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.131810 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:57.134811 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:57.134811 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:57.279067 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.281069 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:57.281069 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:57.373088 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.409096 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.449105 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.485113 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.521121 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.561131 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.597138 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.632146 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.669155 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.714164 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.749172 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.791182 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.826190 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:57.828519 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:57.828519 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:57.964550 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:57.966550 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:57.966550 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:58.053570 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.055569 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:58.055569 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:58.189599 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:12:58.191601 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:12:58.191601 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:12:58.277619 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.280211 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:12:58.280211 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:12:58.450249 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.579277 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.709307 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.839336 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.928356 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:12:58.985369 2128 session.cpp:138] Rendering in main loop is done in 0.804191 seconds.
I0201 02:12:58.985369 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.324660 0.010615
Denoiser 0.473089 0.098259
Display Update 0.005732 0.001041

Total: 0.803482

Rendered 32 samples in 0.723325 seconds
Average time per sample: 0.022604 seconds
I0201 02:13:00.358207 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.360879 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:13:00.360879 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:13:00.444193 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.486202 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.521210 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.559219 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.599228 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.633235 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:00.635236 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:13:00.635236 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:13:00.773772 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 4,139,460 bytes. (3.95M) in device memory
I0201 02:13:00.775771 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 131,695,104 bytes. (125.59M) in device memory
I0201 02:13:00.775771 2128 device_impl.cpp:80] layers created for resolution 793 435, inp 6, outp 3
I0201 02:13:00.861889 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:00.864890 2128 device_impl.cpp:717] Buffer allocate: __denoiser_state, 444,313,088 bytes. (423.73M) in device memory
I0201 02:13:00.864890 2128 device_impl.cpp:80] layers created for resolution 1586 871, inp 6, outp 3
I0201 02:13:01.036928 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.137950 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.270980 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.405011 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.530038 2128 device_impl.cpp:717] Buffer allocate: denoiser guiding passes buffer, 16,576,872 bytes. (15.81M) in device memory
I0201 02:13:01.585052 2128 session.cpp:138] Rendering in main loop is done in 0.824316 seconds.
I0201 02:13:01.585052 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.347120 0.011640
Denoiser 0.471206 0.098005
Display Update 0.005302 0.001011

Total: 0.823629

Rendered 32 samples in 0.739557 seconds
Average time per sample: 0.023111 seconds
I0201 02:13:12.555927 2128 session.cpp:138] Rendering in main loop is done in 11.7946 seconds.
I0201 02:13:12.555927 2128 session.cpp:139]
Full path tracing report

Path tracing on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Denoising on: NVIDIA GeForce GTX 970 (Display) (OptiX) (display) [CUDA_NVIDIA GeForce GTX 970_0000:0c:00_OptiX]

Render Scheduler Summary

Mode: Interactive
Resolution: 1586x871

Adaptive sampling:
Use: False

Denoiser:
Use: True
Type: OptiX
Start Sample: 1
Passes: Color, Albedo

Time (in seconds):
Wall Average
Path Tracing 0.347120 0.011640
Denoiser 0.471206 0.098005
Display Update 0.005302 0.001011

Total: 0.823629

Rendered 32 samples in 11.709892 seconds
Average time per sample: 0.365934 seconds
I0201 02:13:12.582932 20456 device_impl.cpp:80] Closed database: "C:\Users\mucittin\AppData\Local\NVIDIA\OptixCache\optix7cache.db"
I0201 02:13:12.582932 20456 device_impl.cpp:80] Cache data size: "19.5 MiB"
Read blend: C:\BLENDER\Saves\jahbalta.blend
Read blend: C:\BLENDER\Saves\Haftalık Challenge\haftalik1.blend
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Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh

Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh

Info: Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh

Info: Saved "haftalik1.blend"

[/CODE]
@Recep Baltaş abi bir arkadaşım ramlerimden şüphelendi ben de eski bilgisayarımdaki ramlerle değiştirdim ve şu an çökmeden saatlerce çalışabiliyor. Tüm yardımın ve de vaktin için teşekkür ederim. Sevgiler saygılar abi, yapabilirsem bir technopat dioraması yapmaya çalışacağım.
 
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