Çözüldü Red Dead Redemption 2 VRAM limiti aşma

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DeathStroke123

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Arkadaşlar grafik ayarlarını istediğim gibi ayarlayamıyorum, VRAM limiti aşıyorsunuz gibi bir sorun veriyor. Nasıl çözebilirim?
 
Çözüm
system.xml @orkunyilmaz Buyrun hocam.
@Hüseyin42 Benim öyle yükseklerde gözüm yok hocam. 4K nedir. 😀
Bunu kendininkine kopyala ve kaydet. Sorun çözülürse çözüm olarak işaretlemeyi unutmayın.
Kod:
<?xml version="1.0" encoding="UTF-8"?>

<rage__fwuiSystemSettingsCollection>
  <version value="37" />
  <configSource>kSettingsConfig_Auto</configSource>
  <graphics>
    <tessellation>kSettingLevel_Medium</tessellation>
    <shadowQuality>kSettingLevel_Medium</shadowQuality>
    <farShadowQuality>kSettingLevel_Low</farShadowQuality>
    <reflectionQuality>kSettingLevel_Low</reflectionQuality>
    <mirrorQuality>kSettingLevel_Low</mirrorQuality>
    <ssao>kSettingLevel_Medium</ssao>
    <textureQuality>kSettingLevel_High</textureQuality>
    <particleQuality>kSettingLevel_Medium</particleQuality>
    <waterQuality>kSettingLevel_Low</waterQuality>
    <volumetricsQuality>kSettingLevel_Low</volumetricsQuality>
    <lightingQuality>kSettingLevel_Low</lightingQuality>
    <ambientLightingQuality>kSettingLevel_Low</ambientLightingQuality>
    <anisotropicFiltering value="2" />
    <taa>kSettingLevel_Medium</taa>
    <fxaaEnabled value="false" />
    <msaa value="0" />
    <graphicsQualityPreset value="0.500000" />
    <hdr value="true" />
    <hdrIntensity value="100" />
    <hdrPeakBrightness value="1000" />
    <hdrFilmicMode value="true" />
    <gamma value="22" />
    <hdrSettingsMigrated value="true" />
  </graphics>
  <advancedGraphics>
    <API>kSettingAPI_Vulkan</API>
    <locked value="true" />
    <asyncComputeEnabled value="false" />
    <transferQueuesEnabled value="true" />
    <shadowSoftShadows>kSettingLevel_Ultra</shadowSoftShadows>
    <motionBlur value="false" />
    <motionBlurLimit value="16.000000" />
    <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
    <waterReflectionSSR value="true" />
    <waterRefractionQuality>kSettingLevel_Low</waterRefractionQuality>
    <waterReflectionQuality>kSettingLevel_Low</waterReflectionQuality>
    <waterSimulationQuality value="1" />
    <waterLightingQuality>kSettingLevel_Medium</waterLightingQuality>
    <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality>
    <maxTexUpgradesPerFrame value="5" />
    <shadowGrassShadows>kSettingLevel_High</shadowGrassShadows>
    <shadowParticleShadows value="true" />
    <shadowLongShadows value="true" />
    <directionalShadowsAlpha value="false" />
    <worldHeightShadowQuality value="0.000000" />
    <directionalScreenSpaceShadowQuality value="0.000000" />
    <ambientMaskVolumesHighPrecision value="false" />
    <scatteringVolumeQuality>kSettingLevel_Low</scatteringVolumeQuality>
    <volumetricsRaymarchQuality>kSettingLevel_Low</volumetricsRaymarchQuality>
    <volumetricsLightingQuality>kSettingLevel_Low</volumetricsLightingQuality>
    <volumetricsRaymarchResolutionUnclamped value="false" />
    <terrainShadowQuality>kSettingLevel_Low</terrainShadowQuality>
    <damageModelsDisabled value="false" />
    <decalQuality>kSettingLevel_High</decalQuality>
    <ssaoFullScreenEnabled value="false" />
    <ssaoType value="0" />
    <ssdoSampleCount value="4" />
    <ssdoUseDualRadii value="false" />
    <ssdoResolution>kSettingLevel_Low</ssdoResolution>
    <ssdoTAABlendEnabled value="true" />
    <ssroSampleCount value="2" />
    <snowGlints value="true" />
    <POMQuality>kSettingLevel_Ultra</POMQuality>
    <probeRelightEveryFrame value="false" />
    <scalingMode>kSettingScale_Mode3o4</scalingMode>
    <reflectionMSAA value="0" />
    <lodScale value="1.000000" />
    <grassLod value="3.000000" />
    <pedLodBias value="0.000000" />
    <vehicleLodBias value="0.000000" />
    <sharpenIntensity value="1.000000" />
    <treeQuality>kSettingLevel_Ultra</treeQuality>
    <deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality>
    <treeTessellationEnabled value="false" />
  </advancedGraphics>
  <video>
    <adapterIndex value="0" />
    <outputIndex value="0" />
    <resolutionIndex value="1" />
    <screenWidth value="1920" />
    <screenHeight value="1080" />
    <refreshRateIndex value="0" />
    <refreshRateNumerator value="60" />
    <refreshRateDenominator value="1" />
    <windowed value="0" />
    <vSync value="0" />
    <tripleBuffered value="false" />
    <pauseOnFocusLoss value="false" />
    <constrainMousePointer value="false" />
  </video>
  <videoCardDescription>NVIDIA GeForce GTX 1050 Ti</videoCardDescription>
</rage__fwuiSystemSettingsCollection>
Elle düzenledim bu hatayı veriyor. Bu limiti aşma imkanı yok. Tabi benim kartın 8 GB VRAM'i var fazlasıyla yetiyor ama şu TAA ayarını açmadan MSAA ve 4K nasıl gözüküyor diye bakacaktım. TAA her tarafı bulanık yapıyor. :D

1603633156000.png
 
system.xml @orkunyilmaz Buyrun hocam.
@Hüseyin42 Benim öyle yükseklerde gözüm yok hocam. 4K nedir. 😀
Bunu kendininkine kopyala ve kaydet. Sorun çözülürse çözüm olarak işaretlemeyi unutmayın.
Kod:
<?xml version="1.0" encoding="UTF-8"?>

<rage__fwuiSystemSettingsCollection>
  <version value="37" />
  <configSource>kSettingsConfig_Auto</configSource>
  <graphics>
    <tessellation>kSettingLevel_Medium</tessellation>
    <shadowQuality>kSettingLevel_Medium</shadowQuality>
    <farShadowQuality>kSettingLevel_Low</farShadowQuality>
    <reflectionQuality>kSettingLevel_Low</reflectionQuality>
    <mirrorQuality>kSettingLevel_Low</mirrorQuality>
    <ssao>kSettingLevel_Medium</ssao>
    <textureQuality>kSettingLevel_High</textureQuality>
    <particleQuality>kSettingLevel_Medium</particleQuality>
    <waterQuality>kSettingLevel_Low</waterQuality>
    <volumetricsQuality>kSettingLevel_Low</volumetricsQuality>
    <lightingQuality>kSettingLevel_Low</lightingQuality>
    <ambientLightingQuality>kSettingLevel_Low</ambientLightingQuality>
    <anisotropicFiltering value="2" />
    <taa>kSettingLevel_Medium</taa>
    <fxaaEnabled value="false" />
    <msaa value="0" />
    <graphicsQualityPreset value="0.500000" />
    <hdr value="true" />
    <hdrIntensity value="100" />
    <hdrPeakBrightness value="1000" />
    <hdrFilmicMode value="true" />
    <gamma value="22" />
    <hdrSettingsMigrated value="true" />
  </graphics>
  <advancedGraphics>
    <API>kSettingAPI_Vulkan</API>
    <locked value="true" />
    <asyncComputeEnabled value="false" />
    <transferQueuesEnabled value="true" />
    <shadowSoftShadows>kSettingLevel_Ultra</shadowSoftShadows>
    <motionBlur value="false" />
    <motionBlurLimit value="16.000000" />
    <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
    <waterReflectionSSR value="true" />
    <waterRefractionQuality>kSettingLevel_Low</waterRefractionQuality>
    <waterReflectionQuality>kSettingLevel_Low</waterReflectionQuality>
    <waterSimulationQuality value="1" />
    <waterLightingQuality>kSettingLevel_Medium</waterLightingQuality>
    <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality>
    <maxTexUpgradesPerFrame value="5" />
    <shadowGrassShadows>kSettingLevel_High</shadowGrassShadows>
    <shadowParticleShadows value="true" />
    <shadowLongShadows value="true" />
    <directionalShadowsAlpha value="false" />
    <worldHeightShadowQuality value="0.000000" />
    <directionalScreenSpaceShadowQuality value="0.000000" />
    <ambientMaskVolumesHighPrecision value="false" />
    <scatteringVolumeQuality>kSettingLevel_Low</scatteringVolumeQuality>
    <volumetricsRaymarchQuality>kSettingLevel_Low</volumetricsRaymarchQuality>
    <volumetricsLightingQuality>kSettingLevel_Low</volumetricsLightingQuality>
    <volumetricsRaymarchResolutionUnclamped value="false" />
    <terrainShadowQuality>kSettingLevel_Low</terrainShadowQuality>
    <damageModelsDisabled value="false" />
    <decalQuality>kSettingLevel_High</decalQuality>
    <ssaoFullScreenEnabled value="false" />
    <ssaoType value="0" />
    <ssdoSampleCount value="4" />
    <ssdoUseDualRadii value="false" />
    <ssdoResolution>kSettingLevel_Low</ssdoResolution>
    <ssdoTAABlendEnabled value="true" />
    <ssroSampleCount value="2" />
    <snowGlints value="true" />
    <POMQuality>kSettingLevel_Ultra</POMQuality>
    <probeRelightEveryFrame value="false" />
    <scalingMode>kSettingScale_Mode3o4</scalingMode>
    <reflectionMSAA value="0" />
    <lodScale value="1.000000" />
    <grassLod value="3.000000" />
    <pedLodBias value="0.000000" />
    <vehicleLodBias value="0.000000" />
    <sharpenIntensity value="1.000000" />
    <treeQuality>kSettingLevel_Ultra</treeQuality>
    <deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality>
    <treeTessellationEnabled value="false" />
  </advancedGraphics>
  <video>
    <adapterIndex value="0" />
    <outputIndex value="0" />
    <resolutionIndex value="1" />
    <screenWidth value="1920" />
    <screenHeight value="1080" />
    <refreshRateIndex value="0" />
    <refreshRateNumerator value="60" />
    <refreshRateDenominator value="1" />
    <windowed value="0" />
    <vSync value="0" />
    <tripleBuffered value="false" />
    <pauseOnFocusLoss value="false" />
    <constrainMousePointer value="false" />
  </video>
  <videoCardDescription>NVIDIA GeForce GTX 1050 Ti</videoCardDescription>
</rage__fwuiSystemSettingsCollection>
 
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