Son kullanma tarihi geçmiş, bayatlamış bir tarayıcı kullanıyorsanız, Mercedes kullanmak yerine tosbağaya binmek gibi... Web sitelerini düzgün görüntüleyemiyorsanız eh, bi' zahmet tarayıcınızı güncelleyiniz. Modern Web standartlarını karşılayan bir tarayıcı alternatifine göz atın.
Video edit, render tarzı işlerle haşır neşirseniz yani projeler yapıyorsanız size önerim NVIDIA Studio Driver kullanmanız. Bu sürücüler bu tip işler için biçilmiş kaftan oluyorlar, ayrıca daha stabiller.
Download the <dd~LanguageName> <dd~Name> for <dd~OSName> systems. Released <dd~ReleaseDateTime>
www.nvidia.com
Game Ready Driver ile devam etmek istiyorsanız da NVIDIA ekran kartı sürücüsünü DDU ile temizleyin ve tekrar yükleyin. Kısmen çözüm sağlayabilir. Bu arada sürücünüz bir sürüm eski kalmış sanırım.
Sürücüyü kaldırdıktan sonra bilgisayar yeniden başlayacak.
Bilgisayar açılınca indirdiğiniz sürücüyü kurun.
İşlemler bitince interneti bağlayın.
- Bu arada BIOS güncel değil, farkındasınızdır ama hatırlatayım.
- Genel stabilite için güncel olması iyi olur.
- F64'e güncelleyebilirsiniz.
Döküm:
Kod:
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
PAGE_FAULT_IN_NONPAGED_AREA (50)
Invalid system memory was referenced. This cannot be protected by try-except.
Typically the address is just plain bad or it is pointing at freed memory.
Arguments:
Arg1: ffffdefc56e008f0, memory referenced.
Arg2: 0000000000000000, X64: bit 0 set if the fault was due to a not-present PTE.
bit 1 is set if the fault was due to a write, clear if a read.
bit 3 is set if the processor decided the fault was due to a corrupted PTE.
bit 4 is set if the fault was due to attempted execute of a no-execute PTE.
- ARM64: bit 1 is set if the fault was due to a write, clear if a read.
bit 3 is set if the fault was due to attempted execute of a no-execute PTE.
Arg3: fffff8056a77681d, If non-zero, the instruction address which referenced the bad memory
address.
Arg4: 0000000000000000, (reserved)
Debugging Details:
------------------
*** WARNING: Unable to verify timestamp for nvlddmkm.sys
KEY_VALUES_STRING: 1
Key : AV.Type
Value: Read
Key : Analysis.CPU.mSec
Value: 1875
Key : Analysis.Elapsed.mSec
Value: 5273
Key : Analysis.IO.Other.Mb
Value: 0
Key : Analysis.IO.Read.Mb
Value: 0
Key : Analysis.IO.Write.Mb
Value: 0
Key : Analysis.Init.CPU.mSec
Value: 156
Key : Analysis.Init.Elapsed.mSec
Value: 9115
Key : Analysis.Memory.CommitPeak.Mb
Value: 145
Key : Bugcheck.Code.LegacyAPI
Value: 0x50
Key : Dump.Attributes.AsUlong
Value: 1008
Key : Dump.Attributes.DiagDataWrittenToHeader
Value: 1
Key : Dump.Attributes.ErrorCode
Value: 0
Key : Dump.Attributes.KernelGeneratedTriageDump
Value: 1
Key : Dump.Attributes.LastLine
Value: Dump completed successfully.
Key : Dump.Attributes.ProgressPercentage
Value: 0
Key : Failure.Bucket
Value: AV_R_(null)_nvlddmkm!unknown_function
Key : Failure.Hash
Value: {f899ea14-805d-2454-345d-ba405310c43d}
BUGCHECK_CODE: 50
BUGCHECK_P1: ffffdefc56e008f0
BUGCHECK_P2: 0
BUGCHECK_P3: fffff8056a77681d
BUGCHECK_P4: 0
FILE_IN_CAB: 070323-13453-01.dmp
DUMP_FILE_ATTRIBUTES: 0x1008
Kernel Generated Triage Dump
READ_ADDRESS: fffff8054851c468: Unable to get MiVisibleState
Unable to get NonPagedPoolStart
Unable to get NonPagedPoolEnd
Unable to get PagedPoolStart
Unable to get PagedPoolEnd
unable to get nt!MmSpecialPagesInUse
ffffdefc56e008f0
MM_INTERNAL_CODE: 0
BLACKBOXBSD: 1 (!blackboxbsd)
BLACKBOXNTFS: 1 (!blackboxntfs)
BLACKBOXPNP: 1 (!blackboxpnp)
BLACKBOXWINLOGON: 1
CUSTOMER_CRASH_COUNT: 1
PROCESS_NAME: System
TRAP_FRAME: fffff303b9ec31f0 -- (.trap 0xfffff303b9ec31f0)
NOTE: The trap frame does not contain all registers.
Some register values may be zeroed or incorrect.
rax=0000000000000001 rbx=0000000000000000 rcx=0000000000000000
rdx=000000000000011e rsi=0000000000000000 rdi=0000000000000000
rip=fffff8056a77681d rsp=fffff303b9ec3380 rbp=0000000000000001
r8=0000000000000000 r9=0000000000000000 r10=000000000000011f
r11=ffffdefc56e00000 r12=0000000000000000 r13=0000000000000000
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz ac pe nc
nvlddmkm+0xfb681d:
fffff805`6a77681d 498b14d3 mov rdx,qword ptr [r11+rdx*8] ds:ffffdefc`56e008f0=????????????????
Resetting default scope
STACK_TEXT:
fffff303`b9ec2fc8 fffff805`47c8d933 : 00000000`00000050 ffffdefc`56e008f0 00000000`00000000 fffff303`b9ec31f0 : nt!KeBugCheckEx
fffff303`b9ec2fd0 fffff805`47a33f0c : 00000000`00000000 00000000`00000000 00000000`00000000 ffffdefc`56e008f0 : nt!MiSystemFault+0x25d463
fffff303`b9ec30d0 fffff805`47c3ce29 : 00000000`00000000 00000000`00000000 ffffe082`4d828000 fffff805`6a16f6a0 : nt!MmAccessFault+0x29c
fffff303`b9ec31f0 fffff805`6a77681d : ffffe082`3de2e9d8 ffffe082`3de2ea60 ffffe082`411fc000 00000000`00000000 : nt!KiPageFault+0x369
fffff303`b9ec3380 ffffe082`3de2e9d8 : ffffe082`3de2ea60 ffffe082`411fc000 00000000`00000000 00000000`00000000 : nvlddmkm+0xfb681d
fffff303`b9ec3388 ffffe082`3de2ea60 : ffffe082`411fc000 00000000`00000000 00000000`00000000 ffffbb0d`61066fb1 : 0xffffe082`3de2e9d8
fffff303`b9ec3390 ffffe082`411fc000 : 00000000`00000000 00000000`00000000 ffffbb0d`61066fb1 ffff6a94`18392519 : 0xffffe082`3de2ea60
fffff303`b9ec3398 00000000`00000000 : 00000000`00000000 ffffbb0d`61066fb1 ffff6a94`18392519 ffffe082`3de2ea60 : 0xffffe082`411fc000
SYMBOL_NAME: nvlddmkm+fb681d
MODULE_NAME: nvlddmkm
IMAGE_NAME: nvlddmkm.sys
STACK_COMMAND: .cxr; .ecxr ; kb
BUCKET_ID_FUNC_OFFSET: fb681d
FAILURE_BUCKET_ID: AV_R_(null)_nvlddmkm!unknown_function
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
FAILURE_ID_HASH: {f899ea14-805d-2454-345d-ba405310c43d}
Followup: MachineOwner
---------
Video edit, render tarzı işlerle haşır neşirseniz yani projeler yapıyorsanız size önerim NVIDIA Studio Driver kullanmanız. Bu sürücüler bu tip işler için biçilmiş kaftan oluyorlar, ayrıca daha stabiller.
Download the <dd~LanguageName> <dd~Name> for <dd~OSName> systems. Released <dd~ReleaseDateTime>
www.nvidia.com
Game Ready Driver ile devam etmek istiyorsanız da NVIDIA ekran kartı sürücüsünü DDU ile temizleyin ve tekrar yükleyin. Kısmen çözüm sağlayabilir. Bu arada sürücünüz bir sürüm eski kalmış sanırım.
Sürücüyü kaldırdıktan sonra bilgisayar yeniden başlayacak.
Bilgisayar açılınca indirdiğiniz sürücüyü kurun.
İşlemler bitince interneti bağlayın.
- Bu arada BIOS güncel değil, farkındasınızdır ama hatırlatayım.
- Genel stabilite için güncel olması iyi olur.
- F64'e güncelleyebilirsiniz.
Döküm:
Kod:
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
PAGE_FAULT_IN_NONPAGED_AREA (50)
Invalid system memory was referenced. This cannot be protected by try-except.
Typically the address is just plain bad or it is pointing at freed memory.
Arguments:
Arg1: ffffdefc56e008f0, memory referenced.
Arg2: 0000000000000000, X64: bit 0 set if the fault was due to a not-present PTE.
bit 1 is set if the fault was due to a write, clear if a read.
bit 3 is set if the processor decided the fault was due to a corrupted PTE.
bit 4 is set if the fault was due to attempted execute of a no-execute PTE.
- ARM64: bit 1 is set if the fault was due to a write, clear if a read.
bit 3 is set if the fault was due to attempted execute of a no-execute PTE.
Arg3: fffff8056a77681d, If non-zero, the instruction address which referenced the bad memory
address.
Arg4: 0000000000000000, (reserved)
Debugging Details:
------------------
*** WARNING: Unable to verify timestamp for nvlddmkm.sys
KEY_VALUES_STRING: 1
Key : AV.Type
Value: Read
Key : Analysis.CPU.mSec
Value: 1875
Key : Analysis.Elapsed.mSec
Value: 5273
Key : Analysis.IO.Other.Mb
Value: 0
Key : Analysis.IO.Read.Mb
Value: 0
Key : Analysis.IO.Write.Mb
Value: 0
Key : Analysis.Init.CPU.mSec
Value: 156
Key : Analysis.Init.Elapsed.mSec
Value: 9115
Key : Analysis.Memory.CommitPeak.Mb
Value: 145
Key : Bugcheck.Code.LegacyAPI
Value: 0x50
Key : Dump.Attributes.AsUlong
Value: 1008
Key : Dump.Attributes.DiagDataWrittenToHeader
Value: 1
Key : Dump.Attributes.ErrorCode
Value: 0
Key : Dump.Attributes.KernelGeneratedTriageDump
Value: 1
Key : Dump.Attributes.LastLine
Value: Dump completed successfully.
Key : Dump.Attributes.ProgressPercentage
Value: 0
Key : Failure.Bucket
Value: AV_R_(null)_nvlddmkm!unknown_function
Key : Failure.Hash
Value: {f899ea14-805d-2454-345d-ba405310c43d}
BUGCHECK_CODE: 50
BUGCHECK_P1: ffffdefc56e008f0
BUGCHECK_P2: 0
BUGCHECK_P3: fffff8056a77681d
BUGCHECK_P4: 0
FILE_IN_CAB: 070323-13453-01.dmp
DUMP_FILE_ATTRIBUTES: 0x1008
Kernel Generated Triage Dump
READ_ADDRESS: fffff8054851c468: Unable to get MiVisibleState
Unable to get NonPagedPoolStart
Unable to get NonPagedPoolEnd
Unable to get PagedPoolStart
Unable to get PagedPoolEnd
unable to get nt!MmSpecialPagesInUse
ffffdefc56e008f0
MM_INTERNAL_CODE: 0
BLACKBOXBSD: 1 (!blackboxbsd)
BLACKBOXNTFS: 1 (!blackboxntfs)
BLACKBOXPNP: 1 (!blackboxpnp)
BLACKBOXWINLOGON: 1
CUSTOMER_CRASH_COUNT: 1
PROCESS_NAME: System
TRAP_FRAME: fffff303b9ec31f0 -- (.trap 0xfffff303b9ec31f0)
NOTE: The trap frame does not contain all registers.
Some register values may be zeroed or incorrect.
rax=0000000000000001 rbx=0000000000000000 rcx=0000000000000000
rdx=000000000000011e rsi=0000000000000000 rdi=0000000000000000
rip=fffff8056a77681d rsp=fffff303b9ec3380 rbp=0000000000000001
r8=0000000000000000 r9=0000000000000000 r10=000000000000011f
r11=ffffdefc56e00000 r12=0000000000000000 r13=0000000000000000
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz ac pe nc
nvlddmkm+0xfb681d:
fffff805`6a77681d 498b14d3 mov rdx,qword ptr [r11+rdx*8] ds:ffffdefc`56e008f0=????????????????
Resetting default scope
STACK_TEXT:
fffff303`b9ec2fc8 fffff805`47c8d933 : 00000000`00000050 ffffdefc`56e008f0 00000000`00000000 fffff303`b9ec31f0 : nt!KeBugCheckEx
fffff303`b9ec2fd0 fffff805`47a33f0c : 00000000`00000000 00000000`00000000 00000000`00000000 ffffdefc`56e008f0 : nt!MiSystemFault+0x25d463
fffff303`b9ec30d0 fffff805`47c3ce29 : 00000000`00000000 00000000`00000000 ffffe082`4d828000 fffff805`6a16f6a0 : nt!MmAccessFault+0x29c
fffff303`b9ec31f0 fffff805`6a77681d : ffffe082`3de2e9d8 ffffe082`3de2ea60 ffffe082`411fc000 00000000`00000000 : nt!KiPageFault+0x369
fffff303`b9ec3380 ffffe082`3de2e9d8 : ffffe082`3de2ea60 ffffe082`411fc000 00000000`00000000 00000000`00000000 : nvlddmkm+0xfb681d
fffff303`b9ec3388 ffffe082`3de2ea60 : ffffe082`411fc000 00000000`00000000 00000000`00000000 ffffbb0d`61066fb1 : 0xffffe082`3de2e9d8
fffff303`b9ec3390 ffffe082`411fc000 : 00000000`00000000 00000000`00000000 ffffbb0d`61066fb1 ffff6a94`18392519 : 0xffffe082`3de2ea60
fffff303`b9ec3398 00000000`00000000 : 00000000`00000000 ffffbb0d`61066fb1 ffff6a94`18392519 ffffe082`3de2ea60 : 0xffffe082`411fc000
SYMBOL_NAME: nvlddmkm+fb681d
MODULE_NAME: nvlddmkm
IMAGE_NAME: nvlddmkm.sys
STACK_COMMAND: .cxr; .ecxr ; kb
BUCKET_ID_FUNC_OFFSET: fb681d
FAILURE_BUCKET_ID: AV_R_(null)_nvlddmkm!unknown_function
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
FAILURE_ID_HASH: {f899ea14-805d-2454-345d-ba405310c43d}
Followup: MachineOwner
---------
Aktif olarak hem edit yapıyorum hemde oyun oynuyorum. Studio driver olması oyunda problem yaratır mı? Ek olarak çözüm öneriniz ve hatırlatmalarınız için çok teşekkür ederim.
Bu konuda bazıları stüdyo sürücülerinin stabil olduklarını ve oyunda fps kayıplarına sebep olmadıklarını savunuyor. Ekran kartından ekran kartına, sistemden sisteme değişir tabii ama benim de fikrim bu yönde. Sanırım deneyip görmeniz gerekecek.
Bu durumu açıklayan güzel bir alıntı paylaşayım:
From my understanding you could use either, the studio drivers are just more stable versions of game ready drivers, and normally don't have the optimizations for the latest games, but are optimized for work stuff and intended not to crash with having to have the gpu processing for long periods. Like in your case studio would make sense, since when rendering something you wouldn't want the app to crash while things are processing.
Studio sürücüleri, game-ready sürücülerinin daha stabil olan versiyonları aslında.
Genelde son çıkan oyunlar için optimize değiller ama iş ve proje gibi kullanım amaçları için optimize ediliyorlar, ayrıca ekran kartının uzun süre boyunca çalışacağı, işlem yapacağı durumlarda çökmemesi için stabil oluyorlar.
Sizin durumunuzda da render alırken, edit işleriyle uğraşırken sistemin çökmemesi gerekiyor. Bu stabilite de ancak studio sürücülerinde bulunuyor.