----------------------------------------
Effect System Work Allocate Size = 62 kB
----------------------------------------
Load : cdrom0:/xbg0.mfa%data/eff_tex/flamethrower00.tbn2
Load : cdrom0:/xbg0.mfa%data/eff_tex/playable01.tbn2
Load : cdrom0:/xbg0.mfa%data/eff_tex/htr.tbn2
Load : cdrom0:/xbg0.mfa%data/eff_tex/fognight.tbn2
Load : cdrom0:/b0.mfa%overlay/amusement_01.bin
Stat : cdrom0:/x3/tpGB.mfa%tpGB.tex
Stat : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2TR.TEX;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2TR.TEX;1"
Stat : cdrom0:/x3/tpEA.mfa%tpe2.ded
Stat : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2.UNI;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2.UNI;1"
Stat : cdrom0:/x3/tpEA.mfa%tpe2.cld
Stat : cdrom0:/x3/tpEA.mfa%tpe2.map
Stat : cdrom0:/x3/tpEA.mfa%tpe2.kg2
Stat : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2.LGT;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2.LGT;1"
Stat : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2.LV;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2.LV;1"
Stat : cdrom0:/x3/tpEA.mfa%tpe2.cam
>>>>>>>>tex(G) init:
>>>>>>>>ded(I) init:
warning DedInvalid?
>>>> init global...
>>>> init map...
SD:SeStop(START*2)
SD:sdSetReverb() TYPE=1 DEPTH=12
SD:REVERB SET(STAGE=34)
ADX:UP ReloadSector->(136)sector
ADX:Down ReloadSector->(25)sector
Load : cdrom0:/xbg0.mfa%data/chr/pl/chhaa.mdl
Load : cdrom0:/xbg0.mfa%data/chr/pl/chhaa_basic1_none.anm
Load : cdrom0:/xbg0.mfa%data/chr/pl/pl_htr_alh.kg1
Load : cdrom0:/xbg0.mfa%data/chr/it/it_jerky.mdl
Load : cdrom0:/xbg0.mfa%data/chr/en/en_mry.mdl
Load : cdrom0:/xbg0.mfa%data/chr/en/en_mry.anm
Load : cdrom0:/xbg0.mfa%data/chr/en/en_mry.kg1
new 256!
new 2304!
new 521!
skeltons get 73 rest 327
ASCRest 179
Load : cdrom0:/xbg0.mfa%data/msg/amusement_east_eng_msg.mes
SD:SE DATA [tp/amuse_e.*] LOAD START!
Stat : cdrom0:/x3/tpEA.mfa%amuse_e.hd
Stat : cdrom0:/x3/tpEA.mfa%amuse_e.hd
SD/EE : IOP Buffer [ size (1264) / addr (0x125d00) ]
Load : cdrom0:/x3/tpEA.mfa%amuse_e.hd
SD:SE DATA [cdrom0:/x3/tpEA.mfa%amuse_e.hd] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (2) / type (1)]
Stat : cdrom0:/x3/tpEA.mfa%amuse_e.td
Stat : cdrom0:/x3/tpEA.mfa%amuse_e.td
SD/EE : IOP Buffer [ size (336) / addr (0x125b00) ]
Load : cdrom0:/x3/tpEA.mfa%amuse_e.td
SD:SE DATA [cdrom0:/x3/tpEA.mfa%amuse_e.td] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (2) / type (0)]
Stat : cdrom0:/x3/tpEA.mfa%amuse_e.bd
Stat : cdrom0:/x3/tpEA.mfa%amuse_e.bd
SD/EE : IOP Buffer [ size (152320) / addr (0x148300) ]
Load : cdrom0:/x3/tpEA.mfa%amuse_e.bd
SD:SE DATA [cdrom0:/x3/tpEA.mfa%amuse_e.bd] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (2) / type (2)]
SD:SE DATA [tp/amuse_e.*] LOAD END!
warning DedInvalid?
ADX:UP ReloadSector->(136)sector
>>>>>>>>map(I) init:
Bg_Id=0
GEOMKIND=3 GEOMID=1
GEOMKIND=3 GEOMID=2
GEOMKIND=3 GEOMID=3
GEOMKIND=3 GEOMID=4
>>>>>>>>kg2(I) init:
>>>>>>>>cld(I) init:
>>>>>>>>cam(I) init:
Model3:MPG1: 55c
SD:Start Stage Change Process!
Set Partition : [tpea.afs]
Load : cdrom0:/x3/tpEA.mfa%amusement_east.sdb
SD:StreamQueueingReady()
Stat : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd
Stat : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd
SD/EE : IOP Buffer [ size (1168) / addr (0x125600) ]
Load : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd
SD:SE DATA [cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd] LOAD START!
adxFileOpen() : OK(id=21)
SD/EE : SD_LOAD_AFS_END [vid (1) / type (1)]
Stat : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td
Stat : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td
SD/EE : IOP Buffer [ size (6608) / addr (0x122900) ]
Load : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td
SD:SE DATA [cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (1) / type (0)]
Stat : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd
Stat : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd
SD/EE : IOP Buffer [ size (252720) / addr (0x148300) ]
Load : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd
SD:SE DATA [cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd] LOAD START!
stream buf size 2154496
cmaera idx 4
skeltons get 3 rest 324
ASCRest 179
SD/EE : SD_LOAD_AFS_END [vid (1) / type (2)]
SD:PLAY SEQ(50102)