Silent Hill 3 nasıl kurulur?

İşletim sistemi
Windows 10

Ozan Serhat

Femtopat
Katılım
23 Ağustos 2021
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2
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Merhaba yaklaşık 3 gün önce Silent Hill serisinin en sevdiğim oyunu olan Silent Hill 3'ü internetten sipariş ettim. Bana PC versiyonunu göndereceklerini söylediler, bugün geldi oyunu kurmak istedim. Böyle dosyalar çıktı yardım edebilirseniz makbule geçer şimdiden teşekkürler.
 

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Hiçbirinin içinde setup yok nedense acaba PS2 oyunu olabilir mi?
Geçmiş olsun, evet PS2 oyunu. Silent Hill 3'ü aşağıdaki debug dosyasındaki (PCSX2'de çalıştırılmış.) xbg0.mfa ve tpEA.mfa dosyalarından sendeki oyunun PS2 oyunu olduğunu anlayabilirsin. Ama istersen PCSX2'den oynayabilirsin.

Kod:
----------------------------------------
Effect System Work Allocate Size = 62 kB
----------------------------------------
Load   : cdrom0:/xbg0.mfa%data/eff_tex/flamethrower00.tbn2
Load   : cdrom0:/xbg0.mfa%data/eff_tex/playable01.tbn2
Load   : cdrom0:/xbg0.mfa%data/eff_tex/htr.tbn2
Load   : cdrom0:/xbg0.mfa%data/eff_tex/fognight.tbn2
Load   : cdrom0:/b0.mfa%overlay/amusement_01.bin
Stat   : cdrom0:/x3/tpGB.mfa%tpGB.tex
Stat   : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2TR.TEX;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2TR.TEX;1"
Stat   : cdrom0:/x3/tpEA.mfa%tpe2.ded
Stat   : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2.UNI;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2.UNI;1"
Stat   : cdrom0:/x3/tpEA.mfa%tpe2.cld
Stat   : cdrom0:/x3/tpEA.mfa%tpe2.map
Stat   : cdrom0:/x3/tpEA.mfa%tpe2.kg2
Stat   : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2.LGT;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2.LGT;1"
Stat   : DVCI: sceCdSearchFile failed. "¥BG¥TP¥TPE2.LV;1"
DVCI: File cache was not hit. "¥BG¥TP¥TPE2.LV;1"
Stat   : cdrom0:/x3/tpEA.mfa%tpe2.cam
>>>>>>>>tex(G) init:
>>>>>>>>ded(I) init:
warning  DedInvalid?
>>>> init global...
>>>> init map...
SD:SeStop(START*2)
SD:sdSetReverb() TYPE=1 DEPTH=12
SD:REVERB SET(STAGE=34)
ADX:UP ReloadSector->(136)sector
ADX:Down ReloadSector->(25)sector
Load   : cdrom0:/xbg0.mfa%data/chr/pl/chhaa.mdl
Load   : cdrom0:/xbg0.mfa%data/chr/pl/chhaa_basic1_none.anm
Load   : cdrom0:/xbg0.mfa%data/chr/pl/pl_htr_alh.kg1
Load   : cdrom0:/xbg0.mfa%data/chr/it/it_jerky.mdl
Load   : cdrom0:/xbg0.mfa%data/chr/en/en_mry.mdl
Load   : cdrom0:/xbg0.mfa%data/chr/en/en_mry.anm
Load   : cdrom0:/xbg0.mfa%data/chr/en/en_mry.kg1
new 256!
new 2304!
new 521!
skeltons get 73 rest 327
ASCRest 179
Load   : cdrom0:/xbg0.mfa%data/msg/amusement_east_eng_msg.mes
SD:SE DATA [tp/amuse_e.*] LOAD START!
Stat   : cdrom0:/x3/tpEA.mfa%amuse_e.hd
Stat   : cdrom0:/x3/tpEA.mfa%amuse_e.hd
SD/EE : IOP Buffer [ size (1264) / addr (0x125d00) ]
Load   : cdrom0:/x3/tpEA.mfa%amuse_e.hd
SD:SE DATA [cdrom0:/x3/tpEA.mfa%amuse_e.hd] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (2) / type (1)]
Stat   : cdrom0:/x3/tpEA.mfa%amuse_e.td
Stat   : cdrom0:/x3/tpEA.mfa%amuse_e.td
SD/EE : IOP Buffer [ size (336) / addr (0x125b00) ]
Load   : cdrom0:/x3/tpEA.mfa%amuse_e.td
SD:SE DATA [cdrom0:/x3/tpEA.mfa%amuse_e.td] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (2) / type (0)]
Stat   : cdrom0:/x3/tpEA.mfa%amuse_e.bd
Stat   : cdrom0:/x3/tpEA.mfa%amuse_e.bd
SD/EE : IOP Buffer [ size (152320) / addr (0x148300) ]
Load   : cdrom0:/x3/tpEA.mfa%amuse_e.bd
SD:SE DATA [cdrom0:/x3/tpEA.mfa%amuse_e.bd] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (2) / type (2)]
SD:SE DATA [tp/amuse_e.*] LOAD END!
warning  DedInvalid?
ADX:UP ReloadSector->(136)sector
>>>>>>>>map(I) init:
Bg_Id=0
GEOMKIND=3    GEOMID=1
GEOMKIND=3    GEOMID=2
GEOMKIND=3    GEOMID=3
GEOMKIND=3    GEOMID=4
>>>>>>>>kg2(I) init:
>>>>>>>>cld(I) init:
>>>>>>>>cam(I) init:
Model3:MPG1: 55c
SD:Start Stage Change Process!
Set Partition : [tpea.afs]
Load   : cdrom0:/x3/tpEA.mfa%amusement_east.sdb
SD:StreamQueueingReady()
Stat   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd
Stat   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd
SD/EE : IOP Buffer [ size (1168) / addr (0x125600) ]
Load   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd
SD:SE DATA [cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.hd] LOAD START!
adxFileOpen() : OK(id=21)
SD/EE : SD_LOAD_AFS_END [vid (1) / type (1)]
Stat   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td
Stat   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td
SD/EE : IOP Buffer [ size (6608) / addr (0x122900) ]
Load   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td
SD:SE DATA [cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.td] LOAD START!
SD/EE : SD_LOAD_AFS_END [vid (1) / type (0)]
Stat   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd
Stat   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd
SD/EE : IOP Buffer [ size (252720) / addr (0x148300) ]
Load   : cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd
SD:SE DATA [cdrom0:/xbg0.mfa%data/sound/sh3_bgm_102.bd] LOAD START!
stream buf size 2154496
cmaera idx 4
skeltons get 3 rest 324
ASCRest 179
SD/EE : SD_LOAD_AFS_END [vid (1) / type (2)]
SD:PLAY SEQ(50102)
 

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