Osman038
Hectopat
- Katılım
- 8 Kasım 2020
- Mesajlar
- 1.598
- Çözümler
- 5
Daha fazla
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- Erkek
Blueprint ile proje açabiliyorum fakat cpp ile açamıyorum. Hata şu:
ChatGPT bellek yetersiz diyor ama 32 GB bellek kullanıyorum.
Sorunun çözümü;
C:\program files kısımında bulunan dotnet klasörünü kesin ve C:\program files (X86) kısmına yapıştırın ve dosyaları değiştirin.
ChatGPT bellek yetersiz diyor ama 32 GB bellek kullanıyorum.
Kod:
Running C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat -projectfiles -project="C:/Users/osman/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -game -rocket -progress
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="C:/Users/osman/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -game -rocket -progress
Log file: C:\Users\osman\AppData\Local\UnrealBuildTool\Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Android, Linux, LinuxArm64.
See the log file for detailed information
Discovering modules, targets and source code for project...
Binding IntelliSense data...
Binding IntelliSense data... 100%
Writing project files...
Writing project files... 0%
Unhandled exception: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.String.Concat(String str0, String str1)
at UnrealBuildTool.VCProjectFile.PathIsFilteredOut(DirectoryReference InPath, String[]& FilteredList) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProject.cs:line 772
at UnrealBuildTool.VCProjectFile.AppendIncludePaths(StringBuilder Builder, IncludePathsCollection Collection, HashSet`1 IgnorePaths) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProject.cs:line 825
at UnrealBuildTool.VCProjectFile.WriteProjectFile(List`1 InPlatforms, List`1 InConfigurations, PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProject.cs:line 1251
at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2812
at UnrealBuildTool.VCProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 480
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1176
at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 233
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
Sorunun çözümü;
C:\program files kısımında bulunan dotnet klasörünü kesin ve C:\program files (X86) kısmına yapıştırın ve dosyaları değiştirin.
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