Unity "Build hatası 3" hatası

yasinozdmr0

Hectopat
Katılım
21 Ekim 2020
Mesajlar
64
Daha fazla  
Cinsiyet
Erkek
R saçma sapan hatalar alıyour beesetting ne demek ya? Arı ayarları :) bilen varsa çözümünü söyleyebilir mi? Build alamıyorum mobil.

Kod:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors

stdout:

[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json

[ 0s] Executed build program. Created build graph with 2 nodes.

[ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)

[0/2 0s] Il2Cpp C:/Users/Serkan/Desktop/eski dosyalar/Desktop/BitmişProjeler/BulmacaHane/Library/Il2cppBuildCache/Android/armeabi-v7a/Native/armeabi-v7a/libil2cpp.so

##### CommandLine.

##### ExitCode.

1

##### Output.

Failed to create output directory for targetfile C:\Users\Serkan\Desktop\eski dosyalar\Desktop\BitmişProjeler\BulmacaHane\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so as part of preparing to actually running this node.

*** Bee build failed (0.07 seconds), 0 items updated, 2 evaluated.

stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPBuilder.Run () (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
 

Dosya Ekleri

  • Screenshot_1.png
    Screenshot_1.png
    40,8 KB · Görüntüleme: 81
Son düzenleyen: Moderatör:
Uyarı! Bu konu 5 yıl önce açıldı.
Muhtemelen daha fazla tartışma gerekli değildir ki bu durumda yeni bir konu başlatmayı öneririz. Eğer yine de cevabınızın gerekli olduğunu düşünüyorsanız buna rağmen cevap verebilirsiniz.

Bu konuyu görüntüleyen kullanıcılar

Technopat Haberler

Yeni konular

Geri
Yukarı