yasinozdmr0
Decapat
- Katılım
- 21 Ekim 2020
- Mesajlar
- 64
Daha fazla
- Cinsiyet
- Erkek
R saçma sapan hatalar alıyour beesetting ne demek ya? Arı ayarları bilen varsa çözümünü söyleyebilir mi? Build alamıyorum mobil.
Kod:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
stdout:
[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ 0s] Executed build program. Created build graph with 2 nodes.
[ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
[0/2 0s] Il2Cpp C:/Users/Serkan/Desktop/eski dosyalar/Desktop/BitmişProjeler/BulmacaHane/Library/Il2cppBuildCache/Android/armeabi-v7a/Native/armeabi-v7a/libil2cpp.so
##### CommandLine.
##### ExitCode.
1
##### Output.
Failed to create output directory for targetfile C:\Users\Serkan\Desktop\eski dosyalar\Desktop\BitmişProjeler\BulmacaHane\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so as part of preparing to actually running this node.
*** Bee build failed (0.07 seconds), 0 items updated, 2 evaluated.
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
Dosya Ekleri
Son düzenleyen: Moderatör: