Unity "Build hatası 3" hatası

yasinozdmr0

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21 Ekim 2020
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R saçma sapan hatalar alıyour beesetting ne demek ya? Arı ayarları bilen varsa çözümünü söyleyebilir mi? Build alamıyorum mobil.

Kod:
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.0f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors

stdout:

[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json

[ 0s] Executed build program. Created build graph with 2 nodes.

[ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)

[0/2 0s] Il2Cpp C:/Users/Serkan/Desktop/eski dosyalar/Desktop/BitmişProjeler/BulmacaHane/Library/Il2cppBuildCache/Android/armeabi-v7a/Native/armeabi-v7a/libil2cpp.so

##### CommandLine.

##### ExitCode.

1

##### Output.

Failed to create output directory for targetfile C:\Users\Serkan\Desktop\eski dosyalar\Desktop\BitmişProjeler\BulmacaHane\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so as part of preparing to actually running this node.

*** Bee build failed (0.07 seconds), 0 items updated, 2 evaluated.

stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPBuilder.Run () (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)

UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
 

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Projenin konumunda ASCII karakter varsa silip öyle build alın. Aynı şekilde boşlukta olmaması lazım.

Halen düzelmediyse NET.Framework 4.8 kurmayı deneyin.
 
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