ozgurkekw
Centipat
- Katılım
- 18 Aralık 2021
- Mesajlar
- 80
- Çözümler
- 1
Daha fazla
- Cinsiyet
- Erkek
Merhaba. Ben Minecraft'ın klonu üzerine çalışıyorum. Her şeyi yaptım ama multiplayer ı halletmem gerekiyordu. Oda oluşturma ve kurmada, kodunu yazdım. Fakat oluştur
Butonuna bastığımda "
Createroom failed. Client is on masterserver (must be Master server for matchmaking)but not ready for operations (state: Peercreated). Wait for callback: Onjoinedlobby or onconnectedtomaster.
Unityengine. Debug: Logerror (object)
" Diyor.
Kod:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
using TMPro;
public class CreateAndJoinRooms : MonoBehaviourPunCallbacks
{
public TMP_InputField createInput;
public TMP_InputField joinInput;
public void CreateRoom()
{
PhotonNetwork.CreateRoom(createInput.text);
}
public void JoinRoom()
{
PhotonNetwork.JoinRoom(joinInput.text);
}
public override void OnJoinedRoom()
{
PhotonNetwork.LoadLevel("World");
}
}
Butonuna bastığımda "
Createroom failed. Client is on masterserver (must be Master server for matchmaking)but not ready for operations (state: Peercreated). Wait for callback: Onjoinedlobby or onconnectedtomaster.
Unityengine. Debug: Logerror (object)
" Diyor.
Kod:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
using TMPro;
public class CreateAndJoinRooms : MonoBehaviourPunCallbacks
{
public TMP_InputField createInput;
public TMP_InputField joinInput;
public void CreateRoom()
{
PhotonNetwork.CreateRoom(createInput.text);
}
public void JoinRoom()
{
PhotonNetwork.JoinRoom(joinInput.text);
}
public override void OnJoinedRoom()
{
PhotonNetwork.LoadLevel("World");
}
}