using UnityEngine;
public class Spawner : MonoBehaviour.
{
public Birdy BirdScript;
public GameObject Borular;
public float height;
public float time;
private void Start()
{
StartCoroutine(SpawnObject(time));
}
public IEnumerator SpawnObject(float time)
{
while (BirdScript.isDead)
{
Instantiate (Borular, new Vector3(3, Random.Range(-height, height), 0), Quaternion.identity);
yield return new WaitForSeconds(time);
}
}
}