using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerJump : MonoBehaviour
{
private Rigidbody2D rigid;
public float JumpForce = 15f;
public bool isJump = false;
private void Start()
{
rigid = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
if (Input.GetKey(KeyCode.Space))
{
rigid.AddForce(Vector2.up * JumpForce);
}
}
}