using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameLogic : MonoBehaviour.
{
private int randomNumber;
private static int yinputmin = GetInput.minimum;
private static int yinputmax = GetInput.maximum;
void Start()
{
ResetGame();
}
private void ResetGame(){
randomNumber = GetRandomNumber(yinputmin, yinputmax);
}
private int GetRandomNumber (int min, int max)
{
int random = Random.Range(min, max);
return random;
}
}