CanBektasBas9
Hectopat
- Katılım
- 27 Şubat 2021
- Mesajlar
- 84
- Makaleler
- 1
Daha fazla
- Cinsiyet
- Erkek
Ben Unity'e yebi başladım flappy bird yapıyorum ve CS0106 hatasını alıyorum. Yabancı kaynaklardan pek bir şey anlayamadım yardımcı olursanız sevinirim. Hata bu:
Assets\scripts\Birdy.cs(33,1): error CS0106: The modifier 'private' is not valid for this item.
Using System. Collections;
Using System. Collections. Generic;
Using System. Threading;
Using unityengine;
Public class birdy: Monobehaviour.
{
Public bool isdead;
Public float velocity = 1F;
Public rigidbody2D RB2D;
Public gamemanager managergame;
Void Update()
{
İf(ınput. Getmousebuttondown(0))
{
RB2D. Velocity = Vector2.up * velocity;
}
}
Private Void ontriggerenter2D(collider2D collision)
{
İf (collision. Gameobject. Name == "scorearea")
{
managerGame.UpdateScore();
}
}
}
Private Void oncollisionenter2D(collision2D collision)
{
İf(collision. Gameobject. Tag == "deatharea")
{
İsdead = true;
Time. Timescale = 0;
}
}
Assets\scripts\Birdy.cs(33,1): error CS0106: The modifier 'private' is not valid for this item.
Using System. Collections;
Using System. Collections. Generic;
Using System. Threading;
Using unityengine;
Public class birdy: Monobehaviour.
{
Public bool isdead;
Public float velocity = 1F;
Public rigidbody2D RB2D;
Public gamemanager managergame;
Void Update()
{
İf(ınput. Getmousebuttondown(0))
{
RB2D. Velocity = Vector2.up * velocity;
}
}
Private Void ontriggerenter2D(collider2D collision)
{
İf (collision. Gameobject. Name == "scorearea")
{
managerGame.UpdateScore();
}
}
}
Private Void oncollisionenter2D(collision2D collision)
{
İf(collision. Gameobject. Tag == "deatharea")
{
İsdead = true;
Time. Timescale = 0;
}
}