Daha motorun hiçbir temelini öğrenmeden nereye LOD, HLOD öğreniyor? Ayrıca bahsettiğimiz motor Unreal Engine.
5.7 sürümü çıktı. Nanite gibi bir teknoloji varken, lod ile kafa yormaya gerek yok. Yeteri kadar bilginiz yoksa lütfen insanları yanlış yönlendirmeyin.
Unreal Engine 5 Eğitim serisi.
www.technopat.net
Basit projeler için sistem gereksinimleri konusunda sıkıntı yaşamasın diye söyledik . Zamanında okumuştuk da biraz örneklendirelim :
Nanite is fine for Film and Viz projects, but typically should never be used on Game projects.Nanite requires that there is 50 million triangles or more in the frustum before it has a performance benefit, otherwise it is slower than regular Landscape plus foliage. A standard Landscape versus a Nanite Landscape, the Nanite is up to 20% slower.Large Nanite projects require high-end hardware to run on. As soon as Nanite is enabled on a project, then in most cases the project will not run on low-end hardware, such as the Steam Hardware Survey most common computers. So if this is for a game, using Nanite has now just limited the gamer audience to only about 10% of people. So there goes the sales. If the Nanite project requires an RTX-4080 or 4090 just to get 30-60 FPS, then the majority of people cannot run it. I have tried multiple Nanite test projects and they usually just crash on my 4-Core, 16GB, GTX-1060, GTX-1650, RTX-3050 computers, so Nanite doesn't even run on low-end hardware.Regular Landscape with HLODs is almost always the best way to design a game.
-------------------------------------------------------------------------------------------------------------
Most games should be designed to not use Nanite. The Unreal Engine has all of the features that are required to make proper games without the need for Nanite.Nanite meshes are significantly more disk space and memory than proper LOD meshes, because they are full high triangle count. So games will become larger on disk as well.And for the majority of typical game designs that people create, the triangle count of the game assets are too low to have any benefit from Nanite. Most games are stylized or low poly, which doesn't need Nanite. If you are creating a massive photo realistic open world game using all Quixel trees and foliage, then you will probably need Nanite, but also most people won't be able to play your game if you make this design choice.
---------------------------------------------------------------------------------------------------------------