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- 16 Ekim 2018
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Valve Hammer Editor'da mapimi test etme derken bsp dosyasının oluşmadığını fark ettim ve logda şöyle yazıyordu:
Sorunum tam olarak bu. Cevaplarınız için şimdiden teşekkür ederim.hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\CounterStrike\mama\tools\hlcsg_x64.exe E:\CounterStrike\cstrike\maps\de_col_v1.map
Arguments: E:\CounterStrike\cstrike\maps\de_col_v1.map -low -wadautodetect
Entering E:\CounterStrike\cstrike\maps\de_col_v1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.02 seconds)
CSGBrush:
Warning: Entity 0, Brush 17: Malformed texture alignment (texture -0PSSANDTRIM): Texture axis perpendicular to face.
Warning: Entity 0, Brush 29: Malformed texture alignment (texture -0PSSANDTRIM): Texture axis perpendicular to face.
Warning: Entity 0, Brush 34: Malformed texture alignment (texture -0PSSANDTRIM): Texture axis perpendicular to face.
Warning: Entity 0, Brush 49: Malformed texture alignment (texture -0PSSANDTRIM): Texture axis perpendicular to face.
(0.06 seconds)
- Error: \CounterStrike\cstrike\iga_static.wad isn't a Wadfile!
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\CounterStrike\mama\tools\hlbsp_x64.exe E:\CounterStrike\cstrike\maps\de_col_v1.map
Arguments: E:\CounterStrike\cstrike\maps\de_col_v1.map -low -chart
>> There was a problem compiling the map.
>> Check the file E:\CounterStrike\cstrike\maps\de_col_v1.log for the cause.
----- END hlbsp -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\CounterStrike\mama\tools\hlbsp_x64.exe E:\CounterStrike\cstrike\maps\de_col_v1.map
Arguments: E:\CounterStrike\cstrike\maps\de_col_v1.map -low -chart
>> There was a problem compiling the map.
>> Check the file E:\CounterStrike\cstrike\maps\de_col_v1.log for the cause.
----- END hlbsp -----
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