public void login(int buildIndex)
{
AndroidScripts = GameObject.Find("AndroidScripts");
RestClient.Get<TotalNumber_Users>(database_url + "/Users/TotalUser.json").Then(response =>
{
totalUser = response;
for (int i = 1; i <= totalUser.number; i++)
{
RestClient.Get<UserInfo>(database_url + "/Users/" + i.ToString() + ".json").Then(response =>
{
userinfo = response;
if (UserName_InputField.text == userinfo.UserName || Password_InputField.text == userinfo.Password.ToString())
{
PlayerPrefs.SetString("Phone_User_Name", UserName_InputField.text);
PlayerPrefs.SetString("Phone_Password", Password_InputField.text);
SceneManager.LoadScene(sceneBuildIndex: buildIndex);
AndroidScripts.GetComponent<ToastMassage>().ToastMassages("Giriş Başarılı");
//1
}
});
}
});
AndroidScripts.GetComponent<ToastMassage>().ToastMassages("Kullanıcı Adı veya Parola Yanlış");
}
}