Yavuz_sama
Hectopat
- Katılım
- 17 Mart 2021
- Mesajlar
- 860
- Çözümler
- 2
[CODE title="kod bu"]using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TopHareket : MonoBehaviour
{
public float hiz;
public Rigidbody rb;
void Start()
{
}
void Update()
{
if (Input.GetKey(KeyCode.A))
{
rb.velocity = Vector3.left * hiz * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
rb.velocity = Vector3.right * hiz * Time.deltaTime;
}
if (Input.GetKey(KeyCode.W))
{
rb.velocity = Vector3.forward * hiz * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
rb.velocity = Vector3.back * hiz * Time.deltaTime; //<----- bu satırda hata alıyorum//[/CODE]
using System.Collections.Generic;
using UnityEngine;
public class TopHareket : MonoBehaviour
{
public float hiz;
public Rigidbody rb;
void Start()
{
}
void Update()
{
if (Input.GetKey(KeyCode.A))
{
rb.velocity = Vector3.left * hiz * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
rb.velocity = Vector3.right * hiz * Time.deltaTime;
}
if (Input.GetKey(KeyCode.W))
{
rb.velocity = Vector3.forward * hiz * Time.deltaTime;
}
if (Input.GetKey(KeyCode.D))
{
rb.velocity = Vector3.back * hiz * Time.deltaTime; //<----- bu satırda hata alıyorum//[/CODE]