i5-2430M sistemde "THREAD_STUCK_IN_DEVICE_DRIVER" mavi ekran hatası

İşletim sistemi
Windows 8.1

Shinyapo LXXIV

Decipat
Katılım
4 Temmuz 2021
Mesajlar
2.222
Çözümler
4
SSD veya HDD modeli
PNY CS900
Ekran kartı
HD 6650M
İşlemci
i5-2430M
Windows 8.1 kullanıyorum. CS:GO'yu her zamanki gibi açmak için tıkladım fakat bu hatayı verdi. Driverlar ile alakalı yazıyor biraz araştırdığımda ama neden önceden bu hatayı vermedi bilmiyorum.

Minidump dosyası: mavi ekran.rar
 
Son düzenleyen: Moderatör:
Ekran kartınızda donanımsal bir sorun var gibi fakat DDU ile sürücüyü kaldırıp güncel sürücüyü kurmaktan zarar gelmez. Aşağıdaki DDU rehberine göre ekran kartınızın sürücüsünü kaldırın ve güncel sürücüyü kurun. Sonucu belirtirseniz sevinirim.


Kod:
*******************************************************************************
*                                                                             *
*                        Bugcheck Analysis                                    *
*                                                                             *
*******************************************************************************

THREAD_STUCK_IN_DEVICE_DRIVER_M (100000ea)
The device driver is spinning in an infinite loop, most likely waiting for
hardware to become idle. This usually indicates problem with the hardware
itself or with the device driver programming the hardware incorrectly.
If the kernel debugger is connected and running when watchdog detects a
timeout condition then DbgBreakPoint() will be called instead of KeBugCheckEx()
and detailed message including BugCheck arguments will be printed to the
debugger. This way we can identify an offending thread, set breakpoints in it,
and hit go to return to the spinning code to debug it further. Because
KeBugCheckEx() is not called the .BugCheck directive will not return BugCheck
information in this case. The arguments are already printed out to the kernel
debugger. You can also retrieve them from a global variable via
"dd watchdog!g_WdBugCheckData l5" (use dq on NT64).
On MP machines it is possible to hit a timeout when the spinning thread is
interrupted by hardware interrupt and ISR or DPC routine is running at the time
of the BugCheck (this is because the timeout's work item can be delivered and
handled on the second CPU and the same time). If this is the case you will have
to look deeper at the offending thread's stack (e.g. using dds) to determine
spinning code which caused the timeout to occur.
Arguments:
Arg1: ffffe000fcd1c080, Pointer to a stuck thread object.  Do .thread then kb on it to find
    the hung location.
Arg2: 0000000000000000, Pointer to a DEFERRED_WATCHDOG object.
Arg3: 0000000000000000, Pointer to offending driver name.
Arg4: 0000000000000000, Number of times "intercepted" BugCheck 0xEA was hit (see notes).

Debugging Details:
------------------

*** WARNING: Unable to verify timestamp for atikmdag.sys
GetUlongPtrFromAddress: unable to read from fffff80134fd5308

KEY_VALUES_STRING: 1

    Key  : Analysis.CPU.mSec
    Value: 1452

    Key  : Analysis.DebugAnalysisManager
    Value: Create

    Key  : Analysis.Elapsed.mSec
    Value: 18171

    Key  : Analysis.Init.CPU.mSec
    Value: 781

    Key  : Analysis.Init.Elapsed.mSec
    Value: 47343

    Key  : Analysis.Memory.CommitPeak.Mb
    Value: 77

    Key  : Bugcheck.Code.DumpHeader
    Value: 0x100000ea

    Key  : Bugcheck.Code.Register
    Value: 0xea

    Key  : WER.OS.Branch
    Value: winblue_ltsb_escrow

    Key  : WER.OS.Timestamp
    Value: 2022-06-02T17:30:00Z

    Key  : WER.OS.Version
    Value: 8.1.9600.20396


FILE_IN_CAB:  062522-6875-01.dmp

BUGCHECK_CODE:  ea

BUGCHECK_P1: ffffe000fcd1c080

BUGCHECK_P2: 0

BUGCHECK_P3: 0

BUGCHECK_P4: 0

FAULTING_THREAD:  ffffe000fcd1c080

CUSTOMER_CRASH_COUNT:  1

PROCESS_NAME:  csgo.exe

STACK_TEXT: 
ffffd000`418bad28 fffff800`90475a49     : 00000000`000000ea ffffe000`fcd1c080 00000000`00000000 00000000`00000000 : nt!KeBugCheckEx
ffffd000`418bad30 fffff800`9046f0fe     : ffffd000`418bae28 00000000`00000001 00000000`00000000 00000000`00000018 : dxgkrnl!TdrTimedOperationBugcheckOnTimeout+0x4d
ffffd000`418bada0 fffff800`90cf2043     : 00000000`00000000 ffffe000`f9b57000 00000000`00000000 00000000`00000000 : dxgkrnl!TdrTimedOperationDelay+0x7f42
ffffd000`418bae00 00000000`00000000     : ffffe000`f9b57000 00000000`00000000 00000000`00000000 00000000`01c9c380 : atikmdag+0x42043


SYMBOL_NAME:  dxgkrnl!TdrTimedOperationBugcheckOnTimeout+4d

MODULE_NAME: dxgkrnl

IMAGE_NAME:  dxgkrnl.sys

IMAGE_VERSION:  6.3.9600.19622

STACK_COMMAND:  .process /r /p 0xffffe000fcd07600; .thread 0xffffe000fcd1c080 ; kb

FAILURE_BUCKET_ID:  0xEA_IMAGE_dxgkrnl.sys

OS_VERSION:  8.1.9600.20396

BUILDLAB_STR:  winblue_ltsb_escrow

OSPLATFORM_TYPE:  x64

OSNAME:  Windows 8.1

FAILURE_ID_HASH:  {ea458ad2-d5ab-aa6c-7a11-54653c70dfb8}

Followup:     MachineOwner
---------
 
Ekran kartınızda donanımsal bir sorun var gibi fakat DDU ile sürücüyü kaldırıp güncel sürücüyü kurmaktan zarar gelmez. Aşağıdaki DDU rehberine göre ekran kartınızın sürücüsünü kaldırın ve güncel sürücüyü kurun. Sonucu belirtirseniz sevinirim.


Kod:
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************

THREAD_STUCK_IN_DEVICE_DRIVER_M (100000ea)
The device driver is spinning in an infinite loop, most likely waiting for.
hardware to become idle. This usually indicates problem with the hardware.
itself or with the device driver programming the hardware incorrectly.
If the kernel debugger is connected and running when watchdog detects a
timeout condition then DbgBreakPoint() will be called instead of KeBugCheckEx()
and detailed message including BugCheck arguments will be printed to the.
debugger. This way we can identify an offending thread, set breakpoints in it,
and hit go to return to the spinning code to debug it further. Because.
KeBugCheckEx() is not called the .BugCheck directive will not return BugCheck.
information in this case. The arguments are already printed out to the kernel.
debugger. You can also retrieve them from a global variable via.
"dd watchdog!g_WdBugCheckData l5" (use dq on NT64).
On MP machines it is possible to hit a timeout when the spinning thread is.
interrupted by hardware interrupt and ISR or DPC routine is running at the time.
of the BugCheck (this is because the timeout's work item can be delivered and.
handled on the second CPU and the same time). If this is the case you will have.
to look deeper at the offending thread's stack (e.g. using dds) to determine.
spinning code which caused the timeout to occur.
Arguments:
Arg1: ffffe000fcd1c080, Pointer to a stuck thread object. Do .thread then kb on it to find.
 the hung location.
Arg2: 0000000000000000, Pointer to a DEFERRED_WATCHDOG object.
Arg3: 0000000000000000, Pointer to offending driver name.
Arg4: 0000000000000000, Number of times "intercepted" BugCheck 0xEA was hit (see notes).

Debugging Details:
------------------

*** WARNING: Unable to verify timestamp for atikmdag.sys
GetUlongPtrFromAddress: unable to read from fffff80134fd5308.

KEY_VALUES_STRING: 1

 Key : Analysis.CPU.mSec
 Value: 1452.

 Key : Analysis.DebugAnalysisManager
 Value: Create.

 Key : Analysis.Elapsed.mSec
 Value: 18171.

 Key : Analysis.Init.CPU.mSec
 Value: 781.

 Key : Analysis.Init.Elapsed.mSec
 Value: 47343.

 Key : Analysis.Memory.CommitPeak.Mb
 Value: 77.

 Key : Bugcheck.Code.DumpHeader
 Value: 0x100000ea.

 Key : Bugcheck.Code.Register
 Value: 0xea.

 Key : WER.OS.Branch
 Value: winblue_ltsb_escrow.

 Key : WER.OS.Timestamp
 Value: 2022-06-02T17:30:00Z

 Key : WER.OS.Version
 Value: 8.1.9600.20396

FILE_IN_CAB: 062522-6875-01.dmp

BUGCHECK_CODE: ea.

BUGCHECK_P1: ffffe000fcd1c080.

BUGCHECK_P2: 0

BUGCHECK_P3: 0

BUGCHECK_P4: 0

FAULTING_THREAD: ffffe000fcd1c080.

CUSTOMER_CRASH_COUNT: 1

PROCESS_NAME: csgo.exe

STACK_TEXT:
ffffd000`418bad28 fffff800`90475a49 : 00000000`000000ea ffffe000`fcd1c080 00000000`00000000 00000000`00000000 : nt!KeBugCheckEx
ffffd000`418bad30 fffff800`9046f0fe : ffffd000`418bae28 00000000`00000001 00000000`00000000 00000000`00000018 : dxgkrnl!TdrTimedOperationBugcheckOnTimeout+0x4d
ffffd000`418bada0 fffff800`90cf2043 : 00000000`00000000 ffffe000`f9b57000 00000000`00000000 00000000`00000000 : dxgkrnl!TdrTimedOperationDelay+0x7f42
ffffd000`418bae00 00000000`00000000 : ffffe000`f9b57000 00000000`00000000 00000000`00000000 00000000`01c9c380 : atikmdag+0x42043

SYMBOL_NAME: dxgkrnl!TdrTimedOperationBugcheckOnTimeout+4d

MODULE_NAME: dxgkrnl.

IMAGE_NAME: dxgkrnl.sys

IMAGE_VERSION: 6.3.9600.19622

STACK_COMMAND: .process /r /p 0xffffe000fcd07600; .thread 0xffffe000fcd1c080 ; kb.

FAILURE_BUCKET_ID: 0xEA_IMAGE_dxgkrnl.sys

OS_VERSION: 8.1.9600.20396

BUILDLAB_STR: winblue_ltsb_escrow.

OSPLATFORM_TYPE: x64.

OSNAME: Windows 8.1

FAILURE_ID_HASH: {ea458ad2-d5ab-aa6c-7a11-54653c70dfb8}

Followup: MachineOwner.
---------

Hocam sürücüyü güncelledim sıkıntı yoktu sonra oyunda bir anda VIDEO_TDR_FAILURE hatası verdi.
 
Son düzenleyen: Moderatör:

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