import pygame, sys, random
pygame.init()
def display_text(val: str, pos: tuple):
text_surf = font.render(val, True, 'white')
text_rect = text_surf.get_rect(center = pos)
screen.blit(text_surf, text_rect)
screen = pygame.display.set_mode((850, 600))
pygame.display.set_caption('Atasözü Eşleştirme Oyunu')
clock = pygame.time.Clock()
font = pygame.font.SysFont('Calibri', 20, False, False)
canDraw = True
rect1 = pygame.rect.Rect((100, 100), (225, 100))
rect2 = pygame.rect.Rect((100, 250), (225, 100))
rect3 = pygame.rect.Rect((100, 400), (225, 100))
rect_meaning1 = pygame.rect.Rect((525, 100), (225, 100))
rect_meaning2 = pygame.rect.Rect((525, 250), (225, 100))
rect_meaning3 = pygame.rect.Rect((525, 400), (225, 100))
words = [['Mart kapıdan baktırır,', 'kazma kürek yaktırır'], ['Otu çek, köküne bak'], ['Etle tırnak arasına girilmez']]
words_alt = words
num = random.randint(0, len(words) - 1)
screen.fill('#63a0b0')
pygame.draw.rect(screen, '#93b858', rect1)
pygame.draw.rect(screen, '#93b858', rect2)
pygame.draw.rect(screen, '#93b858', rect3)
pygame.draw.rect(screen, '#bfc965', rect_meaning1)
pygame.draw.rect(screen, '#bfc965', rect_meaning2)
pygame.draw.rect(screen, '#bfc965', rect_meaning3)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
while canDraw:
if len(words[num]) > 1:
display_text(words[num][0], (rect1.centerx, rect1.centery - 15))
display_text(words[num][1], (rect1.centerx, rect1.centery + 15))
words.remove(words[num])
elif len(words[num]) == 1:
display_text(words[num][0], rect1.center)
words.remove(words[num])
num_alt = num
while num != num_alt:
num = random.randint(0, len(words) - 1)
if len(words[num]) > 1:
display_text(words[num][0], (rect2.centerx, rect1.centery - 15))
display_text(words[num][1], (rect2.centerx, rect1.centery + 15))
words.remove(words[num])
elif len(words[num]) == 1:
display_text(words[num][0], rect2.center)
words.remove(words[num])
num_alt = num
while num != num_alt:
num = random.randint(0, len(words) - 1)
if len(words[num]) > 1:
display_text(words[num][0], (rect3.centerx, rect1.centery - 15))
display_text(words[num][1], (rect3.centerx, rect1.centery + 15))
words.remove(words[num])
elif len(words[num]) == 1:
display_text(words[num][0], rect3.center)
words.remove(words[num])
canDraw = False
pygame.display.update()
clock.tick(60)