void Update()
{
if (Input.GetMouseButtonDown(0))
{
mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
mousePos2D = new Vector2(mousePos.x, mousePos.y);
hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null && hit.collider.gameObject.tag !="dusman")
{
Debug.Log(hit.collider.gameObject.name);
dolu = true;
}
else
{
dolu = false;
uretilecek_silahin_koordinati = null;
silah_zemini_scriptim.tanklarin_paneli.SetActive(false);
}
}
}