using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public Rigidbody2D rb;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
if (Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(new Vector2(0, 250));
}
if (Input.GetKey(KeyCode.A))
{
rb.AddForce(new Vector2(-2, 0));
}
if (Input.GetKey(KeyCode.D))
{
rb.AddForce(new Vector2(2, 0));
}
}
}