public class CameraManager : MonoBehaviour
{
public Transform target;
public float cameraSpeed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = Vector3.Slerp(transform.position, new Vector3(target.position.x, target.position.y, target.position.z-10), cameraSpeed);
}
}