if (Input.GetAxis("Mouse X") > 0)
{
gameObject.transform.Rotate(new Vector3(0, 1, 0));
}
else if (Input.GetAxis("Mouse X") < 0)
{
gameObject.transform.Rotate(new Vector3(0, -1, 0));
}
if (Input.GetAxis("Mouse Y") > 0)
{
gameObject.transform.Rotate(new Vector3(-1, 0, 0));
}
else if (Input.GetAxis("Mouse Y") < 0)
{
gameObject.transform.Rotate(new Vector3(1, 0, 0));
}